mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 17:33:05 +00:00
Cleanup of BRA menu code.
svn-id: r30739
This commit is contained in:
parent
33a534b76c
commit
9f3ecd6409
@ -110,8 +110,40 @@ public:
|
||||
r.setWidth(_surf->w);
|
||||
r.setHeight(_surf->h);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
this adapter can handle Surfaces containing multiple frames,
|
||||
provided all these frames are the same width and height
|
||||
*/
|
||||
struct SurfaceToMultiFrames : public Frames {
|
||||
|
||||
uint _num;
|
||||
uint _width, _height;
|
||||
Graphics::Surface *_surf;
|
||||
|
||||
SurfaceToMultiFrames(uint num, uint w, uint h, Graphics::Surface *surf) : _num(num), _width(w), _height(h), _surf(surf) {
|
||||
|
||||
}
|
||||
|
||||
~SurfaceToMultiFrames() {
|
||||
delete _surf;
|
||||
}
|
||||
|
||||
uint16 getNum() {
|
||||
return _num;
|
||||
}
|
||||
byte* getData(uint16 index) {
|
||||
assert(index < _num);
|
||||
return (byte*)_surf->getBasePtr(0, _height * index);
|
||||
}
|
||||
void getRect(uint16 index, Common::Rect &r) {
|
||||
assert(index < _num);
|
||||
r.left = 0;
|
||||
r.top = 0;
|
||||
r.setWidth(_width);
|
||||
r.setHeight(_height);
|
||||
}
|
||||
};
|
||||
|
||||
struct MaskBuffer {
|
||||
|
198
engines/parallaction/gui_br.cpp
Normal file
198
engines/parallaction/gui_br.cpp
Normal file
@ -0,0 +1,198 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "parallaction/parallaction.h"
|
||||
|
||||
namespace Parallaction {
|
||||
|
||||
enum MenuOptions {
|
||||
kMenuPart0 = 0,
|
||||
kMenuPart1 = 1,
|
||||
kMenuPart2 = 2,
|
||||
kMenuPart3 = 3,
|
||||
kMenuPart4 = 4,
|
||||
kMenuLoadGame = 5,
|
||||
kMenuQuit = 6
|
||||
};
|
||||
|
||||
|
||||
void Parallaction_br::guiStart() {
|
||||
guiSplash("dyna");
|
||||
guiSplash("core");
|
||||
|
||||
// TODO: load progress value from special save game
|
||||
_progress = 3;
|
||||
|
||||
int option = guiShowMenu();
|
||||
switch (option) {
|
||||
case kMenuQuit:
|
||||
_engineFlags |= kEngineQuit;
|
||||
break;
|
||||
|
||||
case kMenuLoadGame:
|
||||
warning("loadgame not yet implemented");
|
||||
break;
|
||||
|
||||
default:
|
||||
_part = option;
|
||||
_disk->selectArchive(_partNames[_part]);
|
||||
startPart();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Parallaction_br::guiSplash(const char *name) {
|
||||
|
||||
_gfx->clearScreen();
|
||||
_gfx->setBackground(kBackgroundSlide, name, 0, 0);
|
||||
_gfx->_backgroundInfo.x = (_screenWidth - _gfx->_backgroundInfo.width) >> 1;
|
||||
_gfx->_backgroundInfo.y = (_screenHeight - _gfx->_backgroundInfo.height) >> 1;
|
||||
_gfx->updateScreen();
|
||||
_system->delayMillis(600);
|
||||
|
||||
Palette blackPal;
|
||||
Palette pal(_gfx->_backgroundInfo.palette);
|
||||
for (uint i = 0; i < 64; i++) {
|
||||
pal.fadeTo(blackPal, 1);
|
||||
_gfx->setPalette(pal);
|
||||
_gfx->updateScreen();
|
||||
_system->delayMillis(20);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#define MENUITEMS_X 250
|
||||
#define MENUITEMS_Y 200
|
||||
|
||||
#define MENUITEM_WIDTH 190
|
||||
#define MENUITEM_HEIGHT 18
|
||||
|
||||
Frames* Parallaction_br::guiRenderMenuItem(const char *text) {
|
||||
// this builds a surface containing two copies of the text.
|
||||
// one is in normal color, the other is inverted.
|
||||
// the two 'frames' are used to display selected/unselected menu items
|
||||
|
||||
Graphics::Surface *surf = new Graphics::Surface;
|
||||
surf->create(MENUITEM_WIDTH, MENUITEM_HEIGHT*2, 1);
|
||||
|
||||
// build first frame to be displayed when item is not selected
|
||||
_menuFont->setColor(0);
|
||||
_menuFont->drawString((byte*)surf->getBasePtr(5, 2), MENUITEM_WIDTH, text);
|
||||
|
||||
// build second frame to be displayed when item is selected
|
||||
_menuFont->drawString((byte*)surf->getBasePtr(5, 2 + MENUITEM_HEIGHT), MENUITEM_WIDTH, text);
|
||||
byte *s = (byte*)surf->getBasePtr(0, MENUITEM_HEIGHT);
|
||||
for (int i = 0; i < surf->w * MENUITEM_HEIGHT; i++) {
|
||||
*s++ ^= 0xD;
|
||||
}
|
||||
|
||||
// wrap the surface into the suitable Frames adapter
|
||||
return new SurfaceToMultiFrames(2, MENUITEM_WIDTH, MENUITEM_HEIGHT, surf);
|
||||
}
|
||||
|
||||
|
||||
int Parallaction_br::guiShowMenu() {
|
||||
// TODO: filter menu entries according to progress in game
|
||||
|
||||
#define NUM_MENULINES 7
|
||||
Frames *_lines[NUM_MENULINES];
|
||||
|
||||
const char *menuStrings[NUM_MENULINES] = {
|
||||
"SEE INTRO",
|
||||
"NEW GAME",
|
||||
"SAVED GAME",
|
||||
"EXIT TO DOS",
|
||||
"PART 2",
|
||||
"PART 3",
|
||||
"PART 4"
|
||||
};
|
||||
|
||||
MenuOptions options[NUM_MENULINES] = {
|
||||
kMenuPart0,
|
||||
kMenuPart1,
|
||||
kMenuLoadGame,
|
||||
kMenuQuit,
|
||||
kMenuPart2,
|
||||
kMenuPart3,
|
||||
kMenuPart4
|
||||
};
|
||||
|
||||
_gfx->clearScreen();
|
||||
_gfx->setBackground(kBackgroundSlide, "tbra", 0, 0);
|
||||
_gfx->_backgroundInfo.x = 20;
|
||||
_gfx->_backgroundInfo.y = 50;
|
||||
|
||||
int availItems = 4 + _progress;
|
||||
|
||||
// TODO: keep track of and destroy menu item frames/surfaces
|
||||
|
||||
int i;
|
||||
for (i = 0; i < availItems; i++) {
|
||||
_lines[i] = guiRenderMenuItem(menuStrings[i]);
|
||||
uint id = _gfx->setItem(_lines[i], MENUITEMS_X, MENUITEMS_Y + MENUITEM_HEIGHT * i, 0xFF);
|
||||
_gfx->setItemFrame(id, 0);
|
||||
}
|
||||
|
||||
int selectedItem = -1;
|
||||
|
||||
setMousePointer(0);
|
||||
|
||||
while (true) {
|
||||
|
||||
if ((_mouseButtons == kMouseLeftUp) && selectedItem >= 0)
|
||||
break;
|
||||
|
||||
readInput();
|
||||
|
||||
if ((_mousePos.x > MENUITEMS_X) && (_mousePos.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (_mousePos.y > MENUITEMS_Y)) {
|
||||
selectedItem = (_mousePos.y - MENUITEMS_Y) / MENUITEM_HEIGHT;
|
||||
|
||||
if (!(selectedItem < availItems))
|
||||
selectedItem = -1;
|
||||
} else
|
||||
selectedItem = -1;
|
||||
|
||||
for (int i = 0; i < availItems; i++) {
|
||||
_gfx->setItemFrame(i, selectedItem == i ? 1 : 0);
|
||||
}
|
||||
|
||||
_gfx->updateScreen();
|
||||
_system->delayMillis(20);
|
||||
}
|
||||
|
||||
_system->showMouse(false);
|
||||
_gfx->hideDialogueStuff();
|
||||
|
||||
for (i = 0; i < availItems; i++) {
|
||||
delete _lines[i];
|
||||
}
|
||||
|
||||
return options[selectedItem];
|
||||
}
|
||||
|
||||
} // namespace Parallaction
|
||||
|
@ -906,13 +906,12 @@ private:
|
||||
Frames *_mouseArrow;
|
||||
|
||||
|
||||
int showMenu();
|
||||
void renderMenuItem(Graphics::Surface &surf, const char *text);
|
||||
void invertMenuItem(Graphics::Surface &surf);
|
||||
Frames* renderMenuItem(const char *text);
|
||||
static const char *_partNames[];
|
||||
|
||||
|
||||
void splash(const char *name);
|
||||
void guiStart();
|
||||
int guiShowMenu();
|
||||
void guiSplash(const char *name);
|
||||
Frames* guiRenderMenuItem(const char *text);
|
||||
|
||||
static const Callable _dosCallables[6];
|
||||
|
||||
|
@ -31,17 +31,8 @@
|
||||
|
||||
namespace Parallaction {
|
||||
|
||||
enum MenuOptions {
|
||||
kMenuPart0 = 0,
|
||||
kMenuPart1 = 1,
|
||||
kMenuPart2 = 2,
|
||||
kMenuPart3 = 3,
|
||||
kMenuPart4 = 4,
|
||||
kMenuLoadGame = 5,
|
||||
kMenuQuit = 6
|
||||
};
|
||||
|
||||
const char *partNames[] = {
|
||||
const char *Parallaction_br::_partNames[] = {
|
||||
"PART0",
|
||||
"PART1",
|
||||
"PART2",
|
||||
@ -104,34 +95,13 @@ void Parallaction_br::callFunction(uint index, void* parm) {
|
||||
}
|
||||
|
||||
int Parallaction_br::go() {
|
||||
splash("dyna");
|
||||
splash("core");
|
||||
|
||||
// TODO: load progress value from special save game
|
||||
_progress = 3;
|
||||
|
||||
while ((_engineFlags & kEngineQuit) == 0) {
|
||||
|
||||
guiStart();
|
||||
|
||||
// initCharacter();
|
||||
|
||||
int option = showMenu();
|
||||
switch (option) {
|
||||
case kMenuQuit:
|
||||
_engineFlags |= kEngineQuit;
|
||||
break;
|
||||
|
||||
case kMenuLoadGame:
|
||||
warning("loadgame not yet implemented");
|
||||
break;
|
||||
|
||||
default:
|
||||
_part = option;
|
||||
_disk->selectArchive(partNames[_part]);
|
||||
startPart();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
runGame();
|
||||
|
||||
freePart();
|
||||
@ -143,180 +113,6 @@ int Parallaction_br::go() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Parallaction_br::splash(const char *name) {
|
||||
|
||||
_gfx->clearScreen();
|
||||
_gfx->setBackground(kBackgroundSlide, name, 0, 0);
|
||||
_gfx->_backgroundInfo.x = (_screenWidth - _gfx->_backgroundInfo.width) >> 1;
|
||||
_gfx->_backgroundInfo.y = (_screenHeight - _gfx->_backgroundInfo.height) >> 1;
|
||||
_gfx->updateScreen();
|
||||
_system->delayMillis(600);
|
||||
|
||||
Palette blackPal;
|
||||
Palette pal(_gfx->_backgroundInfo.palette);
|
||||
for (uint i = 0; i < 64; i++) {
|
||||
pal.fadeTo(blackPal, 1);
|
||||
_gfx->setPalette(pal);
|
||||
_gfx->updateScreen();
|
||||
_system->delayMillis(20);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#define MENUITEMS_X 250
|
||||
#define MENUITEMS_Y 200
|
||||
|
||||
#define MENUITEM_WIDTH 190
|
||||
#define MENUITEM_HEIGHT 18
|
||||
|
||||
void Parallaction_br::renderMenuItem(Graphics::Surface &surf, const char *text) {
|
||||
surf.create(MENUITEM_WIDTH, MENUITEM_HEIGHT, 1);
|
||||
_menuFont->setColor(0);
|
||||
_menuFont->drawString((byte*)surf.getBasePtr(5, 2), MENUITEM_WIDTH, text);
|
||||
}
|
||||
|
||||
void Parallaction_br::invertMenuItem(Graphics::Surface &surf) {
|
||||
for (int i = 0; i < surf.w * surf.h; i++)
|
||||
((byte*)surf.pixels)[i] ^= 0xD;
|
||||
}
|
||||
|
||||
/*
|
||||
this adapter can handle Surfaces containing multiple frames,
|
||||
provided all these frames are the same width and height
|
||||
*/
|
||||
struct SurfaceToMultiFrames : public Frames {
|
||||
|
||||
uint _num;
|
||||
uint _width, _height;
|
||||
Graphics::Surface *_surf;
|
||||
|
||||
SurfaceToMultiFrames(uint num, uint w, uint h, Graphics::Surface *surf) : _num(num), _width(w), _height(h), _surf(surf) {
|
||||
|
||||
}
|
||||
|
||||
~SurfaceToMultiFrames() {
|
||||
delete _surf;
|
||||
}
|
||||
|
||||
uint16 getNum() {
|
||||
return _num;
|
||||
}
|
||||
byte* getData(uint16 index) {
|
||||
assert(index < _num);
|
||||
return (byte*)_surf->getBasePtr(0, _height * index);
|
||||
}
|
||||
void getRect(uint16 index, Common::Rect &r) {
|
||||
assert(index < _num);
|
||||
r.left = 0;
|
||||
r.top = 0;
|
||||
r.setWidth(_width);
|
||||
r.setHeight(_height);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Frames* Parallaction_br::renderMenuItem(const char *text) {
|
||||
// this builds a surface containing two copies of the text.
|
||||
// one is in normal color, the other is inverted.
|
||||
// the two 'frames' are used to display selected/unselected menu items
|
||||
|
||||
Graphics::Surface *surf = new Graphics::Surface;
|
||||
surf->create(MENUITEM_WIDTH, MENUITEM_HEIGHT*2, 1);
|
||||
|
||||
// build first frame to be displayed when item is not selected
|
||||
_menuFont->setColor(0);
|
||||
_menuFont->drawString((byte*)surf->getBasePtr(5, 2), MENUITEM_WIDTH, text);
|
||||
|
||||
// build second frame to be displayed when item is selected
|
||||
_menuFont->drawString((byte*)surf->getBasePtr(5, 2 + MENUITEM_HEIGHT), MENUITEM_WIDTH, text);
|
||||
byte *s = (byte*)surf->getBasePtr(0, MENUITEM_HEIGHT);
|
||||
for (int i = 0; i < surf->w * MENUITEM_HEIGHT; i++) {
|
||||
*s++ ^= 0xD;
|
||||
}
|
||||
|
||||
// wrap the surface into the suitable Frames adapter
|
||||
return new SurfaceToMultiFrames(2, MENUITEM_WIDTH, MENUITEM_HEIGHT, surf);
|
||||
}
|
||||
|
||||
|
||||
int Parallaction_br::showMenu() {
|
||||
// TODO: filter menu entries according to progress in game
|
||||
|
||||
#define NUM_MENULINES 7
|
||||
Frames *_lines[NUM_MENULINES];
|
||||
|
||||
const char *menuStrings[NUM_MENULINES] = {
|
||||
"SEE INTRO",
|
||||
"NEW GAME",
|
||||
"SAVED GAME",
|
||||
"EXIT TO DOS",
|
||||
"PART 2",
|
||||
"PART 3",
|
||||
"PART 4"
|
||||
};
|
||||
|
||||
MenuOptions options[NUM_MENULINES] = {
|
||||
kMenuPart0,
|
||||
kMenuPart1,
|
||||
kMenuLoadGame,
|
||||
kMenuQuit,
|
||||
kMenuPart2,
|
||||
kMenuPart3,
|
||||
kMenuPart4
|
||||
};
|
||||
|
||||
_gfx->clearScreen();
|
||||
_gfx->setBackground(kBackgroundSlide, "tbra", 0, 0);
|
||||
_gfx->_backgroundInfo.x = 20;
|
||||
_gfx->_backgroundInfo.y = 50;
|
||||
|
||||
int availItems = 4 + _progress;
|
||||
|
||||
// TODO: keep track of and destroy menu item frames/surfaces
|
||||
|
||||
int i;
|
||||
for (i = 0; i < availItems; i++) {
|
||||
_lines[i] = renderMenuItem(menuStrings[i]);
|
||||
uint id = _gfx->setItem(_lines[i], MENUITEMS_X, MENUITEMS_Y + MENUITEM_HEIGHT * i, 0xFF);
|
||||
_gfx->setItemFrame(id, 0);
|
||||
}
|
||||
|
||||
int selectedItem = -1;
|
||||
|
||||
setMousePointer(0);
|
||||
|
||||
while (true) {
|
||||
|
||||
if ((_mouseButtons == kMouseLeftUp) && selectedItem >= 0)
|
||||
break;
|
||||
|
||||
readInput();
|
||||
|
||||
if ((_mousePos.x > MENUITEMS_X) && (_mousePos.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (_mousePos.y > MENUITEMS_Y)) {
|
||||
selectedItem = (_mousePos.y - MENUITEMS_Y) / MENUITEM_HEIGHT;
|
||||
|
||||
if (!(selectedItem < availItems))
|
||||
selectedItem = -1;
|
||||
} else
|
||||
selectedItem = -1;
|
||||
|
||||
for (int i = 0; i < availItems; i++) {
|
||||
_gfx->setItemFrame(i, selectedItem == i ? 1 : 0);
|
||||
}
|
||||
|
||||
_gfx->updateScreen();
|
||||
_system->delayMillis(20);
|
||||
}
|
||||
|
||||
_system->showMouse(false);
|
||||
_gfx->hideDialogueStuff();
|
||||
|
||||
for (i = 0; i < availItems; i++) {
|
||||
delete _lines[i];
|
||||
}
|
||||
|
||||
return options[selectedItem];
|
||||
}
|
||||
|
||||
|
||||
void Parallaction_br::initFonts() {
|
||||
|
Loading…
x
Reference in New Issue
Block a user