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MM: MM1: Adding buttons to manage character view
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@ -478,6 +478,10 @@ enhdialogs:
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item: "\x01""37Item"
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quick: "\x01""37Quick"
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exchange: "\x01""37Exch"
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portrait: "Portrait"
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rename: "Rename"
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delete: "Delete"
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are_you_sure: "Are you sure? (Y/N)"
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conditions:
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good: "Good"
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character_select:
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@ -507,6 +511,7 @@ enhdialogs:
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no_gold: "No gold, no food!"
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misc:
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exit: "Exit"
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go_back: "Go back"
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quickref:
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title: "Quick Reference Chart"
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headers:
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@ -32,6 +32,7 @@ namespace MM1 {
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#define INVENTORY_COUNT 6
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#define MAX_LEVEL 200
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#define NUM_PORTRAITS 12
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enum CharacterClass {
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KNIGHT = 1, PALADIN = 2, ARCHER = 3, CLERIC = 4,
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@ -27,70 +27,82 @@ namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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CharacterManage::CharacterManage() : CharacterBase("CharacterManage") {
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addButton(&_escSprite, Common::Point(20, 172), 0, Common::KEYCODE_p, true);
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addButton(&_escSprite, Common::Point(90, 172), 0, Common::KEYCODE_r, true);
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addButton(&_escSprite, Common::Point(160, 172), 0, Common::KEYCODE_d, true);
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addButton(&_escSprite, Common::Point(230, 172), 0, KEYBIND_ESCAPE, true);
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}
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bool CharacterManage::msgFocus(const FocusMessage &msg) {
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CharacterBase::msgFocus(msg);
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_changed = false;
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return true;
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}
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bool CharacterManage::msgUnfocus(const UnfocusMessage &msg) {
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if (_changed)
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g_globals->_roster.save();
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CharacterBase::msgUnfocus(msg);
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return true;
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}
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void CharacterManage::draw() {
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assert(g_globals->_currCharacter);
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CharacterBase::draw();
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/*
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setReduced(false);
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switch (_state) {
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case DISPLAY:
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writeString(6, 21, STRING["dialogs.view_character.rename"]);
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writeString(6, 22, STRING["dialogs.view_character.delete"]);
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escToGoBack();
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CharacterBase::draw();
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setReduced(true);
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writeString(35, 174, STRING["enhdialogs.character.portrait"]);
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writeString(105, 174, STRING["enhdialogs.character.rename"]);
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writeString(175, 174, STRING["enhdialogs.character.delete"]);
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writeString(245, 174, STRING["enhdialogs.misc.go_back"]);
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break;
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case RENAME:
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writeString(6, 21, STRING["dialogs.view_character.name"]);
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writeString(_newName);
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writeChar('_');
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break;
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case DELETE:
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writeString(6, 21, STRING["dialogs.view_character.are_you_sure"]);
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break;
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}
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*/
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}
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bool CharacterManage::msgKeypress(const KeypressMessage &msg) {
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Character &c = *g_globals->_currCharacter;
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switch (_state) {
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case DISPLAY:
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if ((msg.flags & Common::KBD_CTRL) && msg.keycode == Common::KEYCODE_n) {
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_state = RENAME;
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_newName = "";
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redraw();
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} else if ((msg.flags & Common::KBD_CTRL) && msg.keycode == Common::KEYCODE_d) {
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_state = DELETE;
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switch (msg.keycode) {
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case Common::KEYCODE_p:
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c._portrait = (c._portrait + 1) % NUM_PORTRAITS;
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c.loadFaceSprites();
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redraw();
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break;
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case Common::KEYCODE_r:
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warning("TODO: Rename character");
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break;
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case Common::KEYCODE_d:
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break;
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}
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break;
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case RENAME:
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if (msg.ascii >= 32 && msg.ascii <= 127) {
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_newName += toupper(msg.ascii);
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redraw();
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}
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if (msg.keycode == Common::KEYCODE_RETURN || _newName.size() == 15) {
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strncpy(g_globals->_currCharacter->_name, _newName.c_str(), 16);
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_state = DISPLAY;
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redraw();
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} else if (msg.keycode == Common::KEYCODE_BACKSPACE &&
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!_newName.empty()) {
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_newName.deleteLastChar();
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redraw();
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}
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break;
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case DELETE:
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if (msg.keycode == Common::KEYCODE_y) {
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// Removes the character and returns to View All Characters
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g_globals->_roster.remove(g_globals->_currCharacter);
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close();
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} else {
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// Any other keypress returns to display mode
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redraw();
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switch (msg.keycode) {
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case Common::KEYCODE_y:
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msgAction(ActionMessage(KEYBIND_SELECT));
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break;
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case Common::KEYCODE_n:
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msgAction(ActionMessage(KEYBIND_ESCAPE));
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break;
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default:
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break;
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}
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_state = DISPLAY;
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break;
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}
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@ -98,25 +110,27 @@ bool CharacterManage::msgKeypress(const KeypressMessage &msg) {
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}
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bool CharacterManage::msgAction(const ActionMessage &msg) {
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Character &c = *g_globals->_currCharacter;
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if (msg._action == KEYBIND_ESCAPE) {
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if (_state != DISPLAY) {
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redraw();
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} else {
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switch (_state) {
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case DISPLAY:
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close();
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break;
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default:
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_state = DISPLAY;
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break;
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}
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_state = DISPLAY;
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return true;
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} else if (msg._action >= KEYBIND_VIEW_PARTY1 &&
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msg._action <= KEYBIND_VIEW_PARTY6 &&
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_state == DISPLAY) {
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g_globals->_currCharacter = &g_globals->_party[
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msg._action - KEYBIND_VIEW_PARTY1];
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addView();
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} else if (msg._action == KEYBIND_SELECT && _state == RENAME) {
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Common::strcpy_s(c._name, _newName.c_str());
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c._name[15] = '\0';
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_state = DISPLAY;
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return true;
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}
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return false;
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return CharacterBase::msgAction(msg);
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}
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} // namespace ViewsEnh
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@ -36,10 +36,13 @@ class CharacterManage : public CharacterBase {
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enum ViewState { DISPLAY = 0, RENAME = 1, DELETE = 2 };
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ViewState _state = DISPLAY;
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Common::String _newName;
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bool _changed = false;
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public:
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CharacterManage() : CharacterBase("CharacterManage") {}
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CharacterManage();
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virtual ~CharacterManage() {}
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bool msgFocus(const FocusMessage &msg) override;
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bool msgUnfocus(const UnfocusMessage &msg) override;
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void draw() override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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