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Fix compilation on my 64-bit system...
svn-id: r31450
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@ -383,8 +383,8 @@ void AnimData::save(Common::OutSaveFile &fHandle) const {
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fHandle.writeUint16BE(_height);
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// Just because I write pointers to a file doesn't mean
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// anyone should actually read those values back!
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fHandle.writeUint32BE((uint32)_data);
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fHandle.writeUint32BE((uint32)_mask);
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fHandle.writeUint32BE((uint32)(long)_data);
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fHandle.writeUint32BE((uint32)(long)_mask);
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fHandle.writeUint16BE(_fileIdx);
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fHandle.writeUint16BE(_frameIdx);
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fHandle.write(_name, 10);
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