x_pantalla/y_pantalla -> screenX/screenY

y_de_signos -> signY
pos_texto -> textPos

svn-id: r32421
This commit is contained in:
Filippos Karapetis 2008-05-31 09:55:11 +00:00
parent e5934e38c5
commit 9f95b76588

View File

@ -1508,8 +1508,8 @@ bool DrasculaEngine::saves() {
return true;
}
void DrasculaEngine::print_abc(const char *said, int x_pantalla, int y_pantalla) {
int pos_texto[8];
void DrasculaEngine::print_abc(const char *said, int screenX, int screenY) {
int textPos[8];
int letterY = 0, letterX = 0, h, length;
length = strlen(said);
@ -1535,38 +1535,38 @@ void DrasculaEngine::print_abc(const char *said, int x_pantalla, int y_pantalla)
} // if
} // for
pos_texto[0] = letterX;
pos_texto[1] = letterY;
pos_texto[2] = x_pantalla;
pos_texto[3] = y_pantalla;
pos_texto[4] = CHAR_WIDTH;
pos_texto[5] = CHAR_HEIGHT;
textPos[0] = letterX;
textPos[1] = letterY;
textPos[2] = screenX;
textPos[3] = screenY;
textPos[4] = CHAR_WIDTH;
textPos[5] = CHAR_HEIGHT;
copyRectClip(pos_texto, textSurface, screenSurface);
copyRectClip(textPos, textSurface, screenSurface);
x_pantalla = x_pantalla + CHAR_WIDTH;
if (x_pantalla > 317) {
x_pantalla = 0;
y_pantalla = y_pantalla + CHAR_HEIGHT + 2;
screenX = screenX + CHAR_WIDTH;
if (screenX > 317) {
screenX = 0;
screenY = screenY + CHAR_HEIGHT + 2;
}
} // for
}
void DrasculaEngine::print_abc_opc(const char *said, int x_pantalla, int y_pantalla, int game) {
int pos_texto[6];
int y_de_signos, letterY, letterX = 0, h, length;
void DrasculaEngine::print_abc_opc(const char *said, int screenX, int screenY, int game) {
int textPos[6];
int signY, letterY, letterX = 0, h, length;
length = strlen(said);
for (h = 0; h < length; h++) {
if (game == 1) {
letterY = 6;
y_de_signos = 15;
signY = 15;
} else if (game == 3) {
letterY = 56;
y_de_signos = 65;
signY = 65;
} else {
letterY = 31;
y_de_signos = 40;
signY = 40;
}
int c = toupper(said[h]);
@ -1581,21 +1581,21 @@ void DrasculaEngine::print_abc_opc(const char *said, int x_pantalla, int y_panta
letterX = multiplier * 7 + 10;
if (charMap[i].charType > 0)
letterY = y_de_signos;
letterY = signY;
break;
} // if
} // for
pos_texto[0] = letterX;
pos_texto[1] = letterY;
pos_texto[2] = x_pantalla;
pos_texto[3] = y_pantalla;
pos_texto[4] = CHAR_WIDTH_OPC;
pos_texto[5] = CHAR_HEIGHT_OPC;
textPos[0] = letterX;
textPos[1] = letterY;
textPos[2] = screenX;
textPos[3] = screenY;
textPos[4] = CHAR_WIDTH_OPC;
textPos[5] = CHAR_HEIGHT_OPC;
copyRectClip(pos_texto, backSurface, screenSurface);
copyRectClip(textPos, backSurface, screenSurface);
x_pantalla = x_pantalla + CHAR_WIDTH_OPC;
screenX = screenX + CHAR_WIDTH_OPC;
}
}