Changed from char to int8 in a number of places. This makes not assume the typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor.

svn-id: r18435
This commit is contained in:
Lars Persson 2005-06-22 19:32:10 +00:00
parent 8fbbd28f79
commit 9fc959e63d
9 changed files with 60 additions and 60 deletions

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@ -60,9 +60,9 @@ int16 draw_invalidatedLefts[30];
int16 draw_invalidatedRights[30];
int16 draw_invalidatedBottoms[30];
char draw_noInvalidated = 0;
char draw_applyPal = 0;
char draw_paletteCleared = 0;
int8 draw_noInvalidated = 0;
int8 draw_applyPal = 0;
int8 draw_paletteCleared = 0;
SurfaceDesc *draw_backSurface = 0;
SurfaceDesc *draw_frontSurface = 0;
@ -85,9 +85,9 @@ int16 draw_transparentCursor = 0;
SurfaceDesc *draw_cursorSprites = 0;
SurfaceDesc *draw_cursorBack = 0;
int16 draw_cursorAnim = 0;
char draw_cursorAnimLow[40];
char draw_cursorAnimHigh[40];
char draw_cursorAnimDelays[40];
int8 draw_cursorAnimLow[40];
int8 draw_cursorAnimHigh[40];
int8 draw_cursorAnimDelays[40];
static uint32 draw_cursorTimeKey = 0;
int16 draw_palLoadData1[] = { 0, 17, 34, 51 };

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@ -32,10 +32,10 @@ namespace Gob {
#define RENDERFLAG_USEDELTAS 0x10
typedef struct Draw_FontToSprite {
char sprite;
char base;
char width;
char height;
int8 sprite;
int8 base;
int8 width;
int8 height;
} Draw_FontToSprite;
extern int16 draw_fontIndex;
@ -65,9 +65,9 @@ extern int16 draw_invalidatedLefts[30];
extern int16 draw_invalidatedRights[30];
extern int16 draw_invalidatedBottoms[30];
extern char draw_noInvalidated;
extern char draw_doFullFlip;
extern char draw_paletteCleared;
extern int8 draw_noInvalidated;
extern int8 draw_doFullFlip;
extern int8 draw_paletteCleared;
extern int16 draw_cursorIndex;
extern int16 draw_transparentCursor;
@ -91,10 +91,10 @@ extern int16 draw_cursorYDeltaVar;
extern SurfaceDesc *draw_cursorSprites;
extern SurfaceDesc *draw_cursorBack;
extern int16 draw_cursorAnim;
extern char draw_cursorAnimLow[40];
extern char draw_cursorAnimHigh[40];
extern char draw_cursorAnimDelays[40];
extern char draw_applyPal;
extern int8 draw_cursorAnimLow[40];
extern int8 draw_cursorAnimHigh[40];
extern int8 draw_cursorAnimDelays[40];
extern int8 draw_applyPal;
void draw_invalidateRect(int16 left, int16 top, int16 right, int16 bottom);
void draw_blitInvalidated(void);

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@ -31,7 +31,7 @@
namespace Gob {
char map_passMap[28][26]; // [y][x]
int8 map_passMap[28][26]; // [y][x]
int16 map_itemsMap[28][26]; // [y][x]
Map_Point map_wayPoints[40];
@ -44,7 +44,7 @@ int16 map_destX;
int16 map_destY;
Map_ItemPos map_itemPoses[40];
char map_loadFromAvo;
int8 map_loadFromAvo;
char map_sourceFile[15];
static char *map_avoDataPtr;

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@ -33,13 +33,13 @@ typedef struct Map_Point {
#define szMap_ItemPos 3
typedef struct Map_ItemPos {
char x;
char y;
char orient; // ??
int8 x;
int8 y;
int8 orient; // ??
} GCC_PACK Map_ItemPos;
#pragma END_PACK_STRUCTS
extern char map_passMap[28][26]; // [y][x]
extern int8 map_passMap[28][26]; // [y][x]
extern int16 map_itemsMap[28][26]; // [y][x]
extern Map_Point map_wayPoints[40];
extern int16 map_nearestWayPoint;
@ -49,7 +49,7 @@ extern int16 map_curGoblinX;
extern int16 map_curGoblinY;
extern int16 map_destX;
extern int16 map_destY;
extern char map_loadFromAvo;
extern int8 map_loadFromAvo;
extern Map_ItemPos map_itemPoses[40];
extern char map_sourceFile[15];
@ -64,7 +64,7 @@ int16 map_checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16
int16 map_optimizePoints(int16 xPos, int16 yPos);
void map_loadItemToObject(void);
void map_loadMapObjects(char *avjFile);
void map_loadDataFromAvo(char *dest, int16 size);
void map_loadDataFromAvo(int8 *dest, int16 size);
void map_loadMapsInitGobs(void);
} // End of namespace Gob

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@ -28,19 +28,19 @@ namespace Gob {
#pragma START_PACK_STRUCTS
typedef struct Mult_AnimData {
char animation;
char layer;
char frame;
char animType;
char order;
char isPaused;
char isStatic;
char maxTick;
char unknown;
char newLayer;
char newAnimation;
int8 animation;
int8 layer;
int8 frame;
int8 animType;
int8 order;
int8 isPaused;
int8 isStatic;
int8 maxTick;
int8 unknown;
int8 newLayer;
int8 newAnimation;
byte intersected;
char newCycle;
int8 newCycle;
} GCC_PACK Mult_AnimData;
typedef struct Mult_Object {
@ -82,14 +82,14 @@ typedef struct Mult_PalKey {
int16 rates[4];
int16 unknown0;
int16 unknown1;
char subst[16][4];
int8 subst[16][4];
} GCC_PACK Mult_PalKey;
typedef struct Mult_PalFadeKey {
int16 frame;
int16 fade;
int16 palIndex;
char flag;
int8 flag;
} GCC_PACK Mult_PalFadeKey;
typedef struct Mult_SndKey {

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@ -114,7 +114,7 @@ int16 scen_loadStatic(char search) {
ptr->layers = (Scen_StaticLayer **)malloc(sizeof(Scen_StaticLayer *) * ptr->layersCount);
ptr->pieces = (Scen_PieceDesc **)malloc(sizeof(Scen_PieceDesc *) * picsCount);
ptr->piecesFromExt = (char *)malloc(picsCount);
ptr->piecesFromExt = (int8 *)malloc(picsCount);
for (i = 0; i < ptr->layersCount; i++) {
offset = (int16)READ_LE_UINT16(&((int16 *)dataPtr)[i]);
@ -434,7 +434,7 @@ int16 scen_loadAnim(char search) {
ptr->pieces =
(Scen_PieceDesc **) malloc(sizeof(Scen_PieceDesc *) *
picsCount);
ptr->piecesFromExt = (char *) malloc(picsCount);
ptr->piecesFromExt = (int8 *) malloc(picsCount);
for (i = 0; i < ptr->layersCount; i++) {
offset = (int16)READ_LE_UINT16(&((int16 *)dataPtr)[i]);

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@ -33,12 +33,12 @@ typedef struct Scen_PieceDesc {
} GCC_PACK Scen_PieceDesc;
typedef struct Scen_StaticPlane {
char pictIndex;
char pieceIndex;
char drawOrder;
int8 pictIndex;
int8 pieceIndex;
int8 drawOrder;
int16 destX;
int16 destY;
char transp;
int8 transp;
} GCC_PACK Scen_StaticPlane;
typedef struct Scen_StaticLayer {
@ -52,9 +52,9 @@ typedef struct Scen_StaticLayer {
typedef struct Scen_AnimFramePiece {
byte pictIndex;
byte pieceIndex;
char destX;
char destY;
char notFinal;
int8 destX;
int8 destY;
int8 notFinal;
} GCC_PACK Scen_AnimFramePiece;
typedef struct Scen_AnimLayer {
@ -63,7 +63,7 @@ typedef struct Scen_AnimLayer {
int16 posY;
int16 animDeltaX;
int16 animDeltaY;
char transp;
int8 transp;
int16 framesCount;
Scen_AnimFramePiece frames[1];
} GCC_PACK Scen_AnimLayer;
@ -73,7 +73,7 @@ typedef struct Scen_Static {
int16 layersCount;
Scen_StaticLayer **layers;
Scen_PieceDesc **pieces;
char *piecesFromExt;
int8 *piecesFromExt;
char *dataPtr;
} Scen_Static;
@ -81,7 +81,7 @@ struct Scen_Animation {
int16 layersCount;
Scen_AnimLayer **layers;
Scen_PieceDesc **pieces;
char *piecesFromExt;
int8 *piecesFromExt;
char *dataPtr;
};

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@ -84,7 +84,7 @@ int32 vid_getRectSize(int16 width, int16 height, int16 flag, int16 mode) {
}
SurfaceDesc *vid_initSurfDesc(int16 vidMode, int16 width, int16 height, int16 flags) {
char flagsAnd2;
int8 flagsAnd2;
byte *vidMem;
int32 sprSize;
int16 someFlags = 1;

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@ -39,8 +39,8 @@ namespace Gob {
typedef struct SurfaceDesc_t {
int16 width;
int16 height;
char reserved1;
char flag;
int8 reserved1;
int8 flag;
int16 vidMode;
byte *vidPtr;
int16 reserved2;
@ -48,12 +48,12 @@ typedef struct SurfaceDesc_t {
typedef struct FontDesc_t {
char *dataPtr;
char itemWidth;
char itemHeight;
char startItem;
char endItem;
char itemSize;
char bitWidth;
int8 itemWidth;
int8 itemHeight;
int8 startItem;
int8 endItem;
int8 itemSize;
int8 bitWidth;
void *extraData;
} FontDesc;