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HDB: Add isVoiceless()
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@ -233,6 +233,15 @@ public:
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return &_targetName;
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}
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bool isVoiceless() {
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/*
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FIXME: Add hyperspace-nv.mpc to gameDescriptions[]
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in detection.cpp, and add a flag check for it.
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Until then, the voiceless version is unsupported.
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*/
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return false;
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}
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char *lastMapName() { return _lastMapname; }
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char *currentMapName() { return _currentMapname; }
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char *getInMapName() { return _inMapName; }
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