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COMMON: Add comparison operators to U32String
Those operators just compare the numerical value of each character one by one. This is not idea, but this is better than nothing.
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@ -198,6 +198,34 @@ bool U32String::operator!=(const char *x) const {
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return !equals(x);
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}
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bool U32String::operator<(const String &x) const {
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for (int i = 0 ; i < _size && i < x.size() ; ++i) {
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if (_str[i] < x[i])
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return true;
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else if (_str[i] > x[i])
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return false;
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}
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return (_size < x.size());
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}
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bool U32String::operator<=(const String &x) const {
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return !operator>(x);
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}
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bool U32String::operator>(const String &x) const {
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for (int i = 0 ; i < _size && i < x.size() ; ++i) {
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if (_str[i] > x[i])
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return true;
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else if (_str[i] < x[i])
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return false;
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}
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return (_size > x.size());
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}
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bool U32String::operator>=(const String &x) const {
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return !operator<(x);
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}
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bool U32String::equals(const U32String &x) const {
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if (this == &x || _str == x._str) {
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return true;
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@ -136,6 +136,11 @@ public:
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bool operator!=(const value_type *x) const;
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bool operator!=(const char *x) const;
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bool operator<(const String &x) const;
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bool operator<=(const String &x) const;
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bool operator>(const String &x) const;
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bool operator>=(const String &x) const;
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/**
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* Compares whether two U32String are the same based on memory comparison.
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* This does *not* do comparison based on canonical equivalence.
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