From 9fe1fa41c77544af4b7a1bfb1c4f3c0b28990503 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 5 Feb 2020 16:35:38 +0100 Subject: [PATCH] WAGE: Added override keywords --- engines/wage/detection.cpp | 15 +++++++-------- engines/wage/wage.h | 12 ++++++------ 2 files changed, 13 insertions(+), 14 deletions(-) diff --git a/engines/wage/detection.cpp b/engines/wage/detection.cpp index 246bcc7e258..5d176db7eac 100644 --- a/engines/wage/detection.cpp +++ b/engines/wage/detection.cpp @@ -58,24 +58,23 @@ public: _guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI); } - virtual const char *getEngineId() const { + virtual const char *getEngineId() const override { return "wage"; } - - virtual const char *getName() const { + virtual const char *getName() const override { return "World Adventure Game Engine"; } - virtual const char *getOriginalCopyright() const { + virtual const char *getOriginalCopyright() const override { return "World Builder (C) Silicon Beach Software"; } - virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; virtual bool hasFeature(MetaEngineFeature f) const override; - virtual SaveStateList listSaves(const char *target) const; - virtual int getMaximumSaveSlot() const; - virtual void removeSaveState(const char *target, int slot) const; + virtual SaveStateList listSaves(const char *target) const override; + virtual int getMaximumSaveSlot() const override; + virtual void removeSaveState(const char *target, int slot) const override; }; bool WageMetaEngine::hasFeature(MetaEngineFeature f) const { diff --git a/engines/wage/wage.h b/engines/wage/wage.h index ee3ef0f1af2..b22ba31dbac 100644 --- a/engines/wage/wage.h +++ b/engines/wage/wage.h @@ -118,10 +118,10 @@ public: virtual bool hasFeature(EngineFeature f) const override; - virtual Common::Error run(); + virtual Common::Error run() override; - bool canLoadGameStateCurrently(); - bool canSaveGameStateCurrently(); + bool canLoadGameStateCurrently() override; + bool canSaveGameStateCurrently() override; const char *getGameFile() const; void processTurn(Common::String *textInput, Designed *clickInput); @@ -212,8 +212,8 @@ public: void redrawScene(); void saveGame(); - virtual Common::Error loadGameState(int slot); - virtual Common::Error saveGameState(int slot, const Common::String &description); + virtual Common::Error loadGameState(int slot) override; + virtual Common::Error saveGameState(int slot, const Common::String &description) override; bool scummVMSaveLoadDialog(bool isSave); private: @@ -229,7 +229,7 @@ private: public: - virtual GUI::Debugger *getDebugger() { return _debugger; } + virtual GUI::Debugger *getDebugger() override { return _debugger; } private: Console *_console;