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TWINE: removed uused parameter
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18b8335fea
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@ -465,12 +465,12 @@ bool Grid::initCellingGrid(int32 index) { // IncrustGrm
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}
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bool Grid::drawBrick(int32 index, int32 posX, int32 posY) {
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return drawBrickSprite(index, posX, posY, _brickTable[index], false);
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return drawBrickSprite(posX, posY, _brickTable[index], false);
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}
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bool Grid::drawSprite(int32 index, int32 posX, int32 posY, const uint8 *ptr) { // AffGraph
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ptr = ptr + READ_LE_INT32(ptr + index * 4);
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return drawBrickSprite(index, posX, posY, ptr, true);
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return drawBrickSprite(posX, posY, ptr, true);
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}
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bool Grid::drawSprite(int32 posX, int32 posY, const SpriteData &ptr, int spriteIndex) {
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@ -497,7 +497,7 @@ bool Grid::drawSprite(int32 posX, int32 posY, const SpriteData &ptr, int spriteI
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}
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// WARNING: Rewrite this function to have better performance
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bool Grid::drawBrickSprite(int32 index, int32 posX, int32 posY, const uint8 *ptr, bool isSprite) {
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bool Grid::drawBrickSprite(int32 posX, int32 posY, const uint8 *ptr, bool isSprite) {
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if (_engine->_debugGrid->_disableGridRendering) {
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return false;
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}
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@ -253,13 +253,12 @@ public:
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/**
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* Draw sprite or bricks in the screen according with the type
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* @param index sprite index to draw
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* @param posX sprite X position to draw
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* @param posY sprite Y position to draw
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* @param ptr sprite buffer pointer to draw
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* @param isSprite allows to identify if the sprite to display is brick or a single sprite
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*/
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bool drawBrickSprite(int32 index, int32 posX, int32 posY, const uint8 *spritePtr, bool isSprite);
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bool drawBrickSprite(int32 posX, int32 posY, const uint8 *spritePtr, bool isSprite);
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/**
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* Get block library
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