INSANE debug output now can be turned on in debug console

svn-id: r12927
This commit is contained in:
Eugene Sandulenko 2004-02-18 05:21:32 +00:00
parent cab9b2f34a
commit a092b1536a
3 changed files with 16 additions and 18 deletions

View File

@ -754,7 +754,7 @@ int32 Insane::idx2Tweak(void) {
}
void Insane::smush_setToFinish(void) {
debug(INSANE_DBG, "Video is set to finish");
debugC(DEBUG_INSANE, "Video is set to finish");
_vm->_videoFinished = 1;
}
@ -798,7 +798,7 @@ void Insane::prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8) {
int tmp, idx = scenePropIdx[scenePropNum];
debug(INSANE_DBG, "Insane::prepareScenePropScene(%d, %d, %d)", scenePropNum, arg_4, arg_8);
debugC(DEBUG_INSANE, "Insane::prepareScenePropScene(%d, %d, %d)", scenePropNum, arg_4, arg_8);
if (!loadScenePropSounds(idx))
return;
@ -840,7 +840,7 @@ void Insane::queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
int32 arg_C, int32 arg_10, int32 startFrame, int32 numFrames) {
int32 tmp;
debug(INSANE_DBG, "queueSceneSwitch(%d, *, %s, %d, %d, %d, %d)", sceneId, filename, arg_C, arg_10,
debugC(DEBUG_INSANE, "queueSceneSwitch(%d, *, %s, %d, %d, %d, %d)", sceneId, filename, arg_C, arg_10,
startFrame, numFrames);
if (_needSceneSwitch || _sceneData1Loaded)
return;
@ -859,7 +859,7 @@ void Insane::queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
}
void Insane::smush_rewindCurrentSan(int arg_0, int arg_4, int arg_8) {
debug(INSANE_DBG, "smush_rewindCurrentSan(%d, %d, %d)", arg_0, arg_4, arg_8);
debugC(DEBUG_INSANE, "smush_rewindCurrentSan(%d, %d, %d)", arg_0, arg_4, arg_8);
_smush_setupsan2 = arg_0;
smush_setupSanFile(0, 8, 0);
@ -955,7 +955,7 @@ void Insane::escapeKeyHandler(void) {
if (_needSceneSwitch || _keyboardDisable)
return;
debug(INSANE_DBG, "scene: %d", _currSceneId);
debugC(DEBUG_INSANE, "scene: %d", _currSceneId);
switch (_currSceneId) {
case 1:
queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
@ -1338,7 +1338,7 @@ void Insane::smlayer_setActorFacing(int actornum, int actnum, int frame, int dir
}
const char *Insane::handleTrsTag(int32 trsId) {
debug(INSANE_DBG, "Insane::handleTrsTag(%d)", trsId);
debugC(DEBUG_INSANE, "Insane::handleTrsTag(%d)", trsId);
return _player->getString(trsId);
}
@ -1390,7 +1390,7 @@ int32 Insane::smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32
byte *tmp = fluPtr;
int32 offset;
debug(INSANE_DBG, "smush_setupSanWithFlu(%s, %d, %d, %d, %d, %lx, %d)", filename, setupsan2,
debugC(DEBUG_INSANE, "smush_setupSanWithFlu(%s, %d, %d, %d, %d, %lx, %d)", filename, setupsan2,
step1, step2, setupsan1, fluPtr, numFrames);
_smush_setupsan1 = setupsan1;
@ -1428,7 +1428,7 @@ int32 Insane::smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32
void Insane::smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1,
int32 step2, int32 setupsan1) {
debug(INSANE_DBG, "Insane::smush_setupFromStart(%s)", filename);
debugC(DEBUG_INSANE, "Insane::smush_setupFromStart(%s)", filename);
_smush_setupsan1 = setupsan1;
_smush_setupsan2 = setupsan2;
smush_setupSanFile(filename, 8, 0);
@ -1444,7 +1444,7 @@ void Insane::smush_setFrameSteps(int32 step1, int32 step2) {
}
void Insane::smush_setupSanFile(const char *filename, int32 offset, int32 contFrame) {
debug(INSANE_DBG, "Insane::smush_setupSanFile(%s, %x, %d)", filename, offset, contFrame);
debugC(DEBUG_INSANE, "Insane::smush_setupSanFile(%s, %x, %d)", filename, offset, contFrame);
_player->seekSan(filename, _vm->getGameDataPath(), offset, contFrame);

View File

@ -51,8 +51,6 @@ namespace Scumm {
#define EN_TORQUE 8 // Father Torque
#define EN_BEN 9 // used only with handler
#define INSANE_DBG 5
#undef FTDOSDEMO
class Insane {

View File

@ -60,7 +60,7 @@ void Insane::runScene(int arraynum) {
putActors();
readState();
debug(INSANE_DBG, "INSANE Arg: %d", readArray(0));
debugC(DEBUG_INSANE, "INSANE Arg: %d", readArray(0));
switch (readArray(0)) {
case 1:
@ -169,7 +169,7 @@ void Insane::runScene(int arraynum) {
}
int Insane::initScene(int sceneId) {
debug(INSANE_DBG, "initScene(%d)", sceneId);
debugC(DEBUG_INSANE, "initScene(%d)", sceneId);
if (_needSceneSwitch)
return 1;
@ -191,7 +191,7 @@ int Insane::initScene(int sceneId) {
void Insane::stopSceneSounds(int sceneId) {
int flag = 0;
debug(INSANE_DBG, "stopSceneSounds(%d)", sceneId);
debugC(DEBUG_INSANE, "stopSceneSounds(%d)", sceneId);
switch (sceneId) {
case 1:
@ -283,7 +283,7 @@ void Insane::stopSceneSounds(int sceneId) {
}
void Insane::shutCurrentScene(void) {
debug(INSANE_DBG, "shutCurrentScene()");
debugC(DEBUG_INSANE, "shutCurrentScene()");
_currScenePropIdx = 0;
_currTrsMsg = 0;
@ -312,7 +312,7 @@ void Insane::shutCurrentScene(void) {
int Insane::loadSceneData(int scene, int flag, int phase) {
int retvalue = 1;
debug(INSANE_DBG, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
//if (phase == 1) /// FIXME
// insane_unlock();
switch (scene) {
@ -606,7 +606,7 @@ int Insane::loadSceneData(int scene, int flag, int phase) {
}
void Insane::setSceneCostumes(int sceneId) {
debug(INSANE_DBG, "Insane::setSceneCostumes(%d)", sceneId);
debugC(DEBUG_INSANE, "Insane::setSceneCostumes(%d)", sceneId);
switch (sceneId) {
case 1:
@ -656,7 +656,7 @@ void Insane::setSceneCostumes(int sceneId) {
void Insane::setEnemyCostumes(void) {
int i;
debug(INSANE_DBG, "setEnemyCostumes(%d)", _currEnemy);
debugC(DEBUG_INSANE, "setEnemyCostumes(%d)", _currEnemy);
smlayer_setActorCostume(0, 2, readArray(12));
smlayer_setActorCostume(0, 0, readArray(14));