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INSANE debug output now can be turned on in debug console
svn-id: r12927
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cab9b2f34a
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@ -754,7 +754,7 @@ int32 Insane::idx2Tweak(void) {
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}
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void Insane::smush_setToFinish(void) {
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debug(INSANE_DBG, "Video is set to finish");
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debugC(DEBUG_INSANE, "Video is set to finish");
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_vm->_videoFinished = 1;
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}
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@ -798,7 +798,7 @@ void Insane::prepareScenePropScene(int32 scenePropNum, bool arg_4, bool arg_8) {
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int tmp, idx = scenePropIdx[scenePropNum];
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debug(INSANE_DBG, "Insane::prepareScenePropScene(%d, %d, %d)", scenePropNum, arg_4, arg_8);
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debugC(DEBUG_INSANE, "Insane::prepareScenePropScene(%d, %d, %d)", scenePropNum, arg_4, arg_8);
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if (!loadScenePropSounds(idx))
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return;
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@ -840,7 +840,7 @@ void Insane::queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
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int32 arg_C, int32 arg_10, int32 startFrame, int32 numFrames) {
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int32 tmp;
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debug(INSANE_DBG, "queueSceneSwitch(%d, *, %s, %d, %d, %d, %d)", sceneId, filename, arg_C, arg_10,
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debugC(DEBUG_INSANE, "queueSceneSwitch(%d, *, %s, %d, %d, %d, %d)", sceneId, filename, arg_C, arg_10,
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startFrame, numFrames);
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if (_needSceneSwitch || _sceneData1Loaded)
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return;
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@ -859,7 +859,7 @@ void Insane::queueSceneSwitch(int32 sceneId, byte *fluPtr, const char *filename,
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}
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void Insane::smush_rewindCurrentSan(int arg_0, int arg_4, int arg_8) {
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debug(INSANE_DBG, "smush_rewindCurrentSan(%d, %d, %d)", arg_0, arg_4, arg_8);
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debugC(DEBUG_INSANE, "smush_rewindCurrentSan(%d, %d, %d)", arg_0, arg_4, arg_8);
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_smush_setupsan2 = arg_0;
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smush_setupSanFile(0, 8, 0);
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@ -955,7 +955,7 @@ void Insane::escapeKeyHandler(void) {
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if (_needSceneSwitch || _keyboardDisable)
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return;
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debug(INSANE_DBG, "scene: %d", _currSceneId);
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debugC(DEBUG_INSANE, "scene: %d", _currSceneId);
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switch (_currSceneId) {
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case 1:
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queueSceneSwitch(1, _smush_minedrivFlu, "minedriv.san", 64, 0, _continueFrame1, 1300);
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@ -1338,7 +1338,7 @@ void Insane::smlayer_setActorFacing(int actornum, int actnum, int frame, int dir
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}
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const char *Insane::handleTrsTag(int32 trsId) {
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debug(INSANE_DBG, "Insane::handleTrsTag(%d)", trsId);
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debugC(DEBUG_INSANE, "Insane::handleTrsTag(%d)", trsId);
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return _player->getString(trsId);
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}
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@ -1390,7 +1390,7 @@ int32 Insane::smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32
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byte *tmp = fluPtr;
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int32 offset;
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debug(INSANE_DBG, "smush_setupSanWithFlu(%s, %d, %d, %d, %d, %lx, %d)", filename, setupsan2,
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debugC(DEBUG_INSANE, "smush_setupSanWithFlu(%s, %d, %d, %d, %d, %lx, %d)", filename, setupsan2,
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step1, step2, setupsan1, fluPtr, numFrames);
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_smush_setupsan1 = setupsan1;
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@ -1428,7 +1428,7 @@ int32 Insane::smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32
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void Insane::smush_setupSanFromStart(const char *filename, int32 setupsan2, int32 step1,
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int32 step2, int32 setupsan1) {
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debug(INSANE_DBG, "Insane::smush_setupFromStart(%s)", filename);
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debugC(DEBUG_INSANE, "Insane::smush_setupFromStart(%s)", filename);
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_smush_setupsan1 = setupsan1;
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_smush_setupsan2 = setupsan2;
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smush_setupSanFile(filename, 8, 0);
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@ -1444,7 +1444,7 @@ void Insane::smush_setFrameSteps(int32 step1, int32 step2) {
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}
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void Insane::smush_setupSanFile(const char *filename, int32 offset, int32 contFrame) {
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debug(INSANE_DBG, "Insane::smush_setupSanFile(%s, %x, %d)", filename, offset, contFrame);
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debugC(DEBUG_INSANE, "Insane::smush_setupSanFile(%s, %x, %d)", filename, offset, contFrame);
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_player->seekSan(filename, _vm->getGameDataPath(), offset, contFrame);
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@ -51,8 +51,6 @@ namespace Scumm {
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#define EN_TORQUE 8 // Father Torque
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#define EN_BEN 9 // used only with handler
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#define INSANE_DBG 5
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#undef FTDOSDEMO
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class Insane {
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@ -60,7 +60,7 @@ void Insane::runScene(int arraynum) {
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putActors();
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readState();
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debug(INSANE_DBG, "INSANE Arg: %d", readArray(0));
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debugC(DEBUG_INSANE, "INSANE Arg: %d", readArray(0));
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switch (readArray(0)) {
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case 1:
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@ -169,7 +169,7 @@ void Insane::runScene(int arraynum) {
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}
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int Insane::initScene(int sceneId) {
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debug(INSANE_DBG, "initScene(%d)", sceneId);
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debugC(DEBUG_INSANE, "initScene(%d)", sceneId);
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if (_needSceneSwitch)
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return 1;
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@ -191,7 +191,7 @@ int Insane::initScene(int sceneId) {
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void Insane::stopSceneSounds(int sceneId) {
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int flag = 0;
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debug(INSANE_DBG, "stopSceneSounds(%d)", sceneId);
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debugC(DEBUG_INSANE, "stopSceneSounds(%d)", sceneId);
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switch (sceneId) {
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case 1:
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@ -283,7 +283,7 @@ void Insane::stopSceneSounds(int sceneId) {
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}
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void Insane::shutCurrentScene(void) {
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debug(INSANE_DBG, "shutCurrentScene()");
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debugC(DEBUG_INSANE, "shutCurrentScene()");
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_currScenePropIdx = 0;
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_currTrsMsg = 0;
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@ -312,7 +312,7 @@ void Insane::shutCurrentScene(void) {
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int Insane::loadSceneData(int scene, int flag, int phase) {
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int retvalue = 1;
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debug(INSANE_DBG, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
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debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
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//if (phase == 1) /// FIXME
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// insane_unlock();
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switch (scene) {
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@ -606,7 +606,7 @@ int Insane::loadSceneData(int scene, int flag, int phase) {
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}
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void Insane::setSceneCostumes(int sceneId) {
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debug(INSANE_DBG, "Insane::setSceneCostumes(%d)", sceneId);
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debugC(DEBUG_INSANE, "Insane::setSceneCostumes(%d)", sceneId);
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switch (sceneId) {
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case 1:
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@ -656,7 +656,7 @@ void Insane::setSceneCostumes(int sceneId) {
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void Insane::setEnemyCostumes(void) {
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int i;
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debug(INSANE_DBG, "setEnemyCostumes(%d)", _currEnemy);
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debugC(DEBUG_INSANE, "setEnemyCostumes(%d)", _currEnemy);
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smlayer_setActorCostume(0, 2, readArray(12));
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smlayer_setActorCostume(0, 0, readArray(14));
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