mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-19 08:25:35 +00:00
KEYMAPPER: Rewrite the EventMapper API
This commit is contained in:
parent
c0b04fdcaa
commit
a0ba4eb569
@ -180,38 +180,35 @@ void Keymapper::popKeymap(const char *name) {
|
||||
|
||||
}
|
||||
|
||||
bool Keymapper::notifyEvent(const Common::Event &ev) {
|
||||
bool mapped = false;
|
||||
List<Event> Keymapper::mapEvent(const Event &ev, EventSource *source) {
|
||||
if (source && !source->allowMapping()) {
|
||||
return DefaultEventMapper::mapEvent(ev, source);
|
||||
}
|
||||
|
||||
List<Event> mappedEvents;
|
||||
|
||||
if (ev.type == Common::EVENT_KEYDOWN)
|
||||
mapped = mapKeyDown(ev.kbd);
|
||||
mappedEvents = mapKeyDown(ev.kbd);
|
||||
else if (ev.type == Common::EVENT_KEYUP)
|
||||
mapped = mapKeyUp(ev.kbd);
|
||||
mappedEvents = mapKeyUp(ev.kbd);
|
||||
|
||||
if (mapped)
|
||||
return true;
|
||||
if (!mappedEvents.empty())
|
||||
return mappedEvents;
|
||||
else
|
||||
return mapEvent(ev);
|
||||
return DefaultEventMapper::mapEvent(ev, source);
|
||||
}
|
||||
|
||||
bool Keymapper::mapEvent(const Common::Event &ev) {
|
||||
// pass through - copy the event
|
||||
Event evt = ev;
|
||||
addEvent(evt);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Keymapper::mapKeyDown(const KeyState& key) {
|
||||
List<Event> Keymapper::mapKeyDown(const KeyState& key) {
|
||||
return mapKey(key, true);
|
||||
}
|
||||
|
||||
bool Keymapper::mapKeyUp(const KeyState& key) {
|
||||
List<Event> Keymapper::mapKeyUp(const KeyState& key) {
|
||||
return mapKey(key, false);
|
||||
}
|
||||
|
||||
bool Keymapper::mapKey(const KeyState& key, bool keyDown) {
|
||||
List<Event> Keymapper::mapKey(const KeyState& key, bool keyDown) {
|
||||
if (!_enabled || _activeMaps.empty())
|
||||
return false;
|
||||
return List<Event>();
|
||||
|
||||
Action *action = 0;
|
||||
|
||||
@ -238,11 +235,9 @@ bool Keymapper::mapKey(const KeyState& key, bool keyDown) {
|
||||
}
|
||||
|
||||
if (!action)
|
||||
return false;
|
||||
return List<Event>();
|
||||
|
||||
executeAction(action, keyDown);
|
||||
|
||||
return true;
|
||||
return executeAction(action, keyDown);
|
||||
}
|
||||
|
||||
Action *Keymapper::getAction(const KeyState& key) {
|
||||
@ -251,7 +246,8 @@ Action *Keymapper::getAction(const KeyState& key) {
|
||||
return action;
|
||||
}
|
||||
|
||||
void Keymapper::executeAction(const Action *action, bool keyDown) {
|
||||
List<Event> Keymapper::executeAction(const Action *action, bool keyDown) {
|
||||
List<Event> mappedEvents;
|
||||
List<Event>::const_iterator it;
|
||||
|
||||
for (it = action->events.begin(); it != action->events.end(); ++it) {
|
||||
@ -291,8 +287,9 @@ void Keymapper::executeAction(const Action *action, bool keyDown) {
|
||||
}
|
||||
|
||||
evt.mouse = _eventMan->getMousePos();
|
||||
addEvent(evt);
|
||||
mappedEvents.push_back(evt);
|
||||
}
|
||||
return mappedEvents;
|
||||
}
|
||||
|
||||
const HardwareKey *Keymapper::findHardwareKey(const KeyState& key) {
|
||||
|
@ -39,7 +39,7 @@ namespace Common {
|
||||
const char *const kGuiKeymapName = "gui";
|
||||
const char *const kGlobalKeymapName = "global";
|
||||
|
||||
class Keymapper : public Common::EventMapper, private Common::ArtificialEventSource {
|
||||
class Keymapper : public Common::DefaultEventMapper {
|
||||
public:
|
||||
|
||||
struct MapRecord {
|
||||
@ -77,6 +77,9 @@ public:
|
||||
Keymapper(EventManager *eventMan);
|
||||
~Keymapper();
|
||||
|
||||
// EventMapper interface
|
||||
virtual List<Event> mapEvent(const Event &ev, EventSource *source);
|
||||
|
||||
/**
|
||||
* Registers a HardwareKeySet with the Keymapper
|
||||
* @note should only be called once (during backend initialisation)
|
||||
@ -137,37 +140,27 @@ public:
|
||||
*/
|
||||
void popKeymap(const char *name = 0);
|
||||
|
||||
// Implementation of the EventMapper interface
|
||||
bool notifyEvent(const Common::Event &ev);
|
||||
bool pollEvent(Common::Event &ev) { return Common::ArtificialEventSource::pollEvent(ev); }
|
||||
|
||||
/**
|
||||
* @brief Map a key press event.
|
||||
* If the active keymap contains a Action mapped to the given key, then
|
||||
* the Action's events are pushed into the EventManager's event queue.
|
||||
* @param key key that was pressed
|
||||
* @param keyDown true for key down, false for key up
|
||||
* @return true if key was mapped
|
||||
* @return mapped events
|
||||
*/
|
||||
bool mapKey(const KeyState& key, bool keyDown);
|
||||
List<Event> mapKey(const KeyState& key, bool keyDown);
|
||||
|
||||
/**
|
||||
* @brief Map a key down event.
|
||||
* @see mapKey
|
||||
*/
|
||||
bool mapKeyDown(const KeyState& key);
|
||||
List<Event> mapKeyDown(const KeyState& key);
|
||||
|
||||
/**
|
||||
* @brief Map a key up event.
|
||||
* @see mapKey
|
||||
*/
|
||||
bool mapKeyUp(const KeyState& key);
|
||||
|
||||
/**
|
||||
* Map non-key incoming events
|
||||
* @param ev incoming event
|
||||
*/
|
||||
bool mapEvent(const Common::Event &ev);
|
||||
List<Event> mapKeyUp(const KeyState& key);
|
||||
|
||||
/**
|
||||
* Enable/disable the keymapper
|
||||
@ -195,7 +188,7 @@ private:
|
||||
void pushKeymap(Keymap *newMap, bool transparent, bool global);
|
||||
|
||||
Action *getAction(const KeyState& key);
|
||||
void executeAction(const Action *act, bool keyDown);
|
||||
List<Event> executeAction(const Action *act, bool keyDown);
|
||||
|
||||
EventManager *_eventMan;
|
||||
|
||||
|
@ -21,7 +21,6 @@
|
||||
*/
|
||||
|
||||
#include "common/events.h"
|
||||
#include "common/textconsole.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
@ -49,26 +48,15 @@ void EventDispatcher::dispatch() {
|
||||
dispatchPoll();
|
||||
|
||||
for (List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
|
||||
const bool allowMapping = i->source->allowMapping();
|
||||
|
||||
while (i->source->pollEvent(event)) {
|
||||
// We only try to process the events via the setup event mapper, when
|
||||
// we have a setup mapper and when the event source allows mapping.
|
||||
assert(_mapper);
|
||||
if (allowMapping) {
|
||||
bool mapped = _mapper->notifyEvent(event);
|
||||
// EventMappers must map all events
|
||||
if (!mapped)
|
||||
error("Event [%u] was not mapped by the EventMapper!", event.type);
|
||||
// We allow the event mapper to create multiple events, when
|
||||
// eating an event.
|
||||
while (_mapper->pollEvent(event))
|
||||
dispatchEvent(event);
|
||||
List<Event> mappedEvents = _mapper->mapEvent(event, i->source);
|
||||
|
||||
// Try getting another event from the current EventSource.
|
||||
continue;
|
||||
} else {
|
||||
dispatchEvent(Event(event));
|
||||
for (List<Event>::iterator j = mappedEvents.begin(); j != mappedEvents.end(); ++j) {
|
||||
const Event mappedEvent = *j;
|
||||
dispatchEvent(mappedEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -213,15 +213,25 @@ public:
|
||||
*
|
||||
* An example for this is the Keymapper.
|
||||
*/
|
||||
class EventMapper : public EventSource, public EventObserver {
|
||||
class EventMapper {
|
||||
public:
|
||||
/** For event mappers resulting events should never be mapped */
|
||||
bool allowMapping() const { return false; }
|
||||
virtual ~EventMapper() {}
|
||||
|
||||
/**
|
||||
* Map an incoming event to one or more action events
|
||||
*/
|
||||
virtual List<Event> mapEvent(const Event &ev, EventSource *source) = 0;
|
||||
};
|
||||
|
||||
class DefaultEventMapper : public EventMapper, private ArtificialEventSource {
|
||||
bool notifyEvent(const Event &ev) { ArtificialEventSource::addEvent(Event(ev)); return true; }
|
||||
bool pollEvent(Event &ev) { return ArtificialEventSource::pollEvent(ev); }
|
||||
class DefaultEventMapper : public EventMapper {
|
||||
public:
|
||||
// EventMapper interface
|
||||
virtual List<Event> mapEvent(const Event &ev, EventSource *source) {
|
||||
List<Event> events;
|
||||
// just pass it through
|
||||
events.push_back(ev);
|
||||
return events;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
|
Loading…
x
Reference in New Issue
Block a user