mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-05 00:36:57 +00:00
Fix Commodore 64 versions
svn-id: r22732
This commit is contained in:
parent
5fa3985bcb
commit
a0d14a0832
@ -831,14 +831,14 @@ void Actor::showActor() {
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// an internal variable. Emulate this to prevent overwriting script vars...
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// Maniac NES (V1), however, DOES have a ScummVar for VAR_TALK_ACTOR
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int ScummEngine::getTalkingActor() {
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if (_game.id == GID_MANIAC && _game.version == 1 && !(_game.platform == Common::kPlatformNES))
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if (_game.id == GID_MANIAC && _game.version <= 1 && !(_game.platform == Common::kPlatformNES))
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return _V1TalkingActor;
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else
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return VAR(VAR_TALK_ACTOR);
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}
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void ScummEngine::setTalkingActor(int value) {
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if (_game.id == GID_MANIAC && _game.version == 1 && !(_game.platform == Common::kPlatformNES))
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if (_game.id == GID_MANIAC && _game.version <= 1 && !(_game.platform == Common::kPlatformNES))
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_V1TalkingActor = value;
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else
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VAR(VAR_TALK_ACTOR) = value;
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@ -1549,7 +1549,7 @@ void Actor::setActorCostume(int c) {
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// V1 zak uses palette[] as a dynamic costume color array.
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if (_vm->_game.version == 1)
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if (_vm->_game.version <= 1)
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return;
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if (_vm->_game.features & GF_NEW_COSTUMES) {
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@ -43,7 +43,7 @@ byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, int numStrips, const
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_numStrips = numStrips;
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if (_vm->_game.version == 1) {
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if (_vm->_game.version <= 1) {
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_xmove = 0;
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_ymove = 0;
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} else if (_vm->_game.features & GF_OLD_BUNDLE) {
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@ -110,7 +110,7 @@ byte ScummEngine::getMaskFromBox(int box) {
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if (_game.version == 8)
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return (byte) FROM_LE_32(ptr->v8.mask);
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else if (_game.id == GID_MANIAC && _game.platform == Common::kPlatformC64)
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else if (_game.version == 0)
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return ptr->c64.mask;
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else if (_game.version <= 2)
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return ptr->v2.mask;
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@ -144,7 +144,7 @@ byte ScummEngine::getBoxFlags(int box) {
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return 0;
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if (_game.version == 8)
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return (byte) FROM_LE_32(ptr->v8.flags);
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else if (_game.id == GID_MANIAC && _game.platform == Common::kPlatformC64)
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else if (_game.version == 0)
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return 0;
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else if (_game.version <= 2)
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return ptr->v2.flags;
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@ -406,7 +406,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) {
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box--;
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checkRange(ptr[0] - 1, 0, box, "Illegal box %d");
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if (_game.id == GID_MANIAC && _game.platform == Common::kPlatformC64)
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if (_game.version == 0)
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return (Box *)(ptr + box * SIZEOF_BOX_C64 + 1);
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else if (_game.version <= 2)
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return (Box *)(ptr + box * SIZEOF_BOX_V2 + 1);
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@ -516,7 +516,7 @@ void ScummEngine::getBoxCoordinates(int boxnum, BoxCoords *box) {
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SWAP(box->ul, box->ur);
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SWAP(box->ll, box->lr);
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}
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} else if (_game.id == GID_MANIAC && _game.platform == Common::kPlatformC64) {
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} else if (_game.version == 0) {
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box->ul.x = bp->c64.x1 * 8;
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box->ul.y = bp->c64.y1 * 2;
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box->ur.x = bp->c64.x2 * 8;
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@ -745,7 +745,7 @@ int ScummEngine::getPathToDestBox(byte from, byte to) {
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boxm = getBoxMatrixBaseAddr();
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if (_game.id == GID_MANIAC && _game.platform == Common::kPlatformC64) {
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if (_game.version == 0) {
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// Skip up to the matrix data for box 'from'
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for (i = 0; i < from; i++) {
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while (*boxm != 0xFF)
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@ -367,7 +367,7 @@ void ScummEngine_v5::setBuiltinCursor(int idx) {
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memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
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if (_game.version == 1)
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if (_game.version <= 1)
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color = default_v1_cursor_colors[idx];
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else
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color = default_cursor_colors[idx];
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@ -222,7 +222,7 @@ void Gdi::init() {
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}
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void Gdi::roomChanged(byte *roomptr, uint32 IM00_offs, byte transparentColor) {
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if (_vm->_game.version == 1) {
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if (_vm->_game.version <= 1) {
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if (_vm->_game.platform == Common::kPlatformNES) {
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decodeNESGfx(roomptr);
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} else {
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@ -1404,7 +1404,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
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_objectMode = (flag & dbObjectMode) == dbObjectMode;
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if (_objectMode && _vm->_game.version == 1) {
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if (_objectMode && _vm->_game.version <= 1) {
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if (_vm->_game.platform == Common::kPlatformNES) {
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decodeNESObject(ptr, x, y, width, height);
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} else {
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@ -1484,7 +1484,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
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else
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dstPtr = (byte *)vs->pixels + y * vs->pitch + (x + k) * 8;
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if (_vm->_game.version == 1) {
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if (_vm->_game.version <= 1) {
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if (_vm->_game.platform == Common::kPlatformNES) {
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mask_ptr = getMaskBuffer(x + k, y, 1);
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drawStripNES(dstPtr, mask_ptr, vs->pitch, stripnr, y, height);
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@ -1535,7 +1535,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
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if (_vm->_game.version == 8 || _vm->_game.heversion >= 60)
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transpStrip = true;
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if (_vm->_game.version == 1) {
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if (_vm->_game.version <= 1) {
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mask_ptr = getMaskBuffer(x + k, y, 1);
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if (_vm->_game.platform == Common::kPlatformNES) {
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drawStripNESMask(mask_ptr, stripnr, y, height);
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@ -338,7 +338,7 @@ int ScummEngine::findObject(int x, int y) {
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if ((_objs[i].obj_nr < 1) || getClass(_objs[i].obj_nr, kObjectClassUntouchable))
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continue;
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if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
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if (_game.version == 0) {
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if (_objs[i].flags == 0 && _objs[i].state & 0x2)
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continue;
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} else {
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@ -642,7 +642,7 @@ void ScummEngine_v3old::resetRoomObjects() {
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for (i = 0; i < _numObjectsInRoom; i++) {
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od = &_objs[findLocalObjectSlot()];
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if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && READ_LE_UINT16(ptr) == defaultPtr)
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if (_game.version == 0 && READ_LE_UINT16(ptr) == defaultPtr)
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od->OBIMoffset = 0;
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else
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od->OBIMoffset = READ_LE_UINT16(ptr);
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@ -994,7 +994,7 @@ const byte *ScummEngine::getObjOrActorName(int obj) {
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byte *objptr;
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int i;
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if (obj < _numActors && !(_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC))
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if (obj < _numActors && _game.version >= 1)
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return derefActor(obj, "getObjOrActorName")->getActorName();
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for (i = 0; i < _numNewNames; i++) {
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@ -1011,7 +1011,7 @@ const byte *ScummEngine::getObjOrActorName(int obj) {
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if (_game.features & GF_SMALL_HEADER) {
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byte offset = 0;
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if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC)
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if (_game.version == 0)
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offset = *(objptr + 13);
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else if (_game.version <= 2)
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offset = *(objptr + 14);
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@ -1098,7 +1098,7 @@ const byte *ScummEngine::getOBIMFromObjectData(const ObjectData &od) {
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const byte *ptr;
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// For objects without image in C64 version of Maniac Mansion
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if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && od.OBIMoffset == 0)
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if (_game.version == 0 && od.OBIMoffset == 0)
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return NULL;
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if (od.fl_object_index) {
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@ -32,7 +32,7 @@
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namespace Scumm {
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void ScummEngine::resetPalette() {
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if (_game.version == 1) {
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if (_game.version <= 1) {
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if (_game.platform == Common::kPlatformC64) {
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setC64Palette();
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} else if (_game.platform == Common::kPlatformNES) {
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@ -1077,7 +1077,9 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com
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return false;
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}
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if (file == "00.LFL") {
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if (file == "maniac1.d64" || file == "zak1.d64") {
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// TODO
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} else if (file == "00.LFL" || file == "maniac1.d64" || file == "zak1.d64") {
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// Used in V1, V2, V3 games.
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if (g->version > 3)
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return false;
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@ -191,7 +191,10 @@ void ScummEngine_v2::readIndexFile() {
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break;
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case 0x132:
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printf("C64 V1 game detected\n");
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assert(_game.version == 1);
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if (_game.id == GID_MANIAC)
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assert(_game.version == 0);
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else
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assert(_game.version == 1);
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readClassicIndexFile();
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break;
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default:
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@ -197,7 +197,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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_egoPositioned = false;
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runEntryScript();
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if ((_game.version <= 2) && !(_game.id == GID_MANIAC && _game.platform == Common::kPlatformC64)) {
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if (_game.version >= 1 && _game.version <= 2) {
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runScript(5, 0, 0, 0);
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} else if (_game.version >= 5 && _game.version <= 6) {
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if (a && !_egoPositioned) {
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@ -582,7 +582,7 @@ void ScummEngine_v3old::setupRoomSubBlocks() {
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//
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rmhd = (const RoomHeader *)(roomptr + 4);
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if (_game.version == 1) {
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if (_game.version <= 1) {
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if (_game.platform == Common::kPlatformNES) {
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_roomWidth = READ_LE_UINT16(&(rmhd->old.width)) * 8;
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_roomHeight = READ_LE_UINT16(&(rmhd->old.height)) * 8;
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@ -605,7 +605,7 @@ void ScummEngine_v3old::setupRoomSubBlocks() {
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//
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// Find the room image data
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//
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if (_game.version == 1) {
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if (_game.version <= 1) {
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_IM00_offs = 0;
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} else {
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_IM00_offs = READ_LE_UINT16(roomptr + 0x0A);
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@ -708,7 +708,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() {
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error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__);
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// Reset room color for V1 zak
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if (_game.version == 1)
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if (_game.version <= 1)
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_roomPalette[0] = 0;
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//
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@ -725,7 +725,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() {
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byte numOfBoxes = 0;
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int size;
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if (_game.id == GID_MANIAC && _game.platform == Common::kPlatformC64) {
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if (_game.version == 0) {
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// Count number of boxes
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while (*ptr != 0xFF) {
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numOfBoxes++;
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@ -750,7 +750,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() {
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}
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ptr += size;
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if (_game.id == GID_MANIAC && _game.platform == Common::kPlatformC64) {
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if (_game.version == 0) {
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const byte *tmp = ptr;
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size = 0;
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@ -334,7 +334,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
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// Reset the palette.
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resetPalette();
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if (hdr.ver < VER(35) && _game.id == GID_MANIAC && _game.version == 1)
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if (hdr.ver < VER(35) && _game.id == GID_MANIAC && _game.version <= 1)
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resetV1ActorTalkColor();
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// Load the static room data
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@ -156,7 +156,7 @@ int ScummEngine::getVerbEntrypoint(int obj, int entry) {
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objptr = getOBCDFromObject(obj);
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assert(objptr);
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if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC)
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if (_game.version == 0)
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verbptr = objptr + 14;
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else if (_game.version <= 2)
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verbptr = objptr + 15;
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@ -1110,7 +1110,7 @@ void ScummEngine_v5::o5_saveLoadGame() {
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byte slot = (a & 0x1F) + 1;
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byte result = 0;
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if ((_game.id == GID_MANIAC) && (_game.version == 1)) {
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if ((_game.id == GID_MANIAC) && (_game.version <= 1)) {
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// Convert older load/save screen
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// 1 Load
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// 2 Save
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@ -608,7 +608,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
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}
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// Do some render mode restirctions
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if (_game.version == 1)
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if (_game.version <= 1)
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_renderMode = Common::kRenderDefault;
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switch (_renderMode) {
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@ -1107,7 +1107,7 @@ void ScummEngine::setupCostumeRenderer() {
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if (_game.features & GF_NEW_COSTUMES) {
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_costumeRenderer = new AkosRenderer(this);
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_costumeLoader = new AkosCostumeLoader(this);
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} else if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
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} else if (_game.version == 0) {
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_costumeRenderer = new C64CostumeRenderer(this);
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_costumeLoader = new C64CostumeLoader(this);
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} else if (_game.platform == Common::kPlatformNES) {
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@ -1125,11 +1125,10 @@ void ScummEngine::resetScumm() {
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_tempMusic = 0;
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debug(9, "resetScumm");
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if ((_game.id == GID_MANIAC) && (_game.version == 1) && !(_game.platform == Common::kPlatformNES)) {
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if (_game.platform == Common::kPlatformC64)
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initScreens(8, 144);
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else
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initScreens(16, 152);
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if (_game.version == 0) {
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initScreens(8, 144);
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} else if ((_game.id == GID_MANIAC) && (_game.version <= 1) && !(_game.platform == Common::kPlatformNES)) {
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initScreens(16, 152);
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} else if (_game.version >= 7 || _game.heversion >= 71) {
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initScreens(0, _screenHeight);
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} else {
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@ -1166,11 +1165,11 @@ void ScummEngine::resetScumm() {
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_actors[i].initActor(1);
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// this is from IDB
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if ((_game.version == 1) || (_game.id == GID_MANIAC && (_game.features & GF_DEMO)))
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if ((_game.version <= 1) || (_game.id == GID_MANIAC && (_game.features & GF_DEMO)))
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_actors[i].setActorCostume(i);
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}
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if (_game.id == GID_MANIAC && _game.version == 1) {
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if (_game.id == GID_MANIAC && _game.version <= 1) {
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resetV1ActorTalkColor();
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} else if (_game.id == GID_MANIAC && _game.version == 2 && (_game.features & GF_DEMO)) {
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// HACK Some palette changes needed for demo script
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@ -1818,9 +1817,16 @@ void ScummEngine::scummLoop_updateScummVars() {
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if (_game.version <= 7)
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VAR(VAR_HAVE_MSG) = _haveMsg;
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if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
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// TODO
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} else if (_game.version <= 2) {
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if (_game.version >= 3) {
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VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x;
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VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y;
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VAR(VAR_MOUSE_X) = _mouse.x;
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VAR(VAR_MOUSE_Y) = _mouse.y;
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if (VAR_DEBUGMODE != 0xFF) {
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// This is NOT for the Mac version of Indy3/Loom
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VAR(VAR_DEBUGMODE) = _debugMode;
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}
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} else if (_game.version >= 1) {
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VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x / 8;
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VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y / 2;
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@ -1830,15 +1836,6 @@ void ScummEngine::scummLoop_updateScummVars() {
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if (VAR(VAR_VIRT_MOUSE_X) < 0)
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VAR(VAR_VIRT_MOUSE_X) = 0;
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}
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} else {
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VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x;
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VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y;
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VAR(VAR_MOUSE_X) = _mouse.x;
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VAR(VAR_MOUSE_Y) = _mouse.y;
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if (VAR_DEBUGMODE != 0xFF) {
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// This is NOT for the Mac version of Indy3/Loom
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VAR(VAR_DEBUGMODE) = _debugMode;
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}
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}
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}
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@ -553,7 +553,7 @@ void ScummEngine::CHARSET_1() {
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_charset->_nextLeft -= _charset->getStringWidth(0, _charsetBuffer + _charsetBufPos) / 2;
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}
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if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
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if (_game.version == 0) {
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break;
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} else if (!(_game.platform == Common::kPlatformFMTowns) && _string[0].height) {
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_charset->_nextTop += _string[0].height;
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@ -332,7 +332,7 @@ void ScummEngine_v2::checkV2Inventory(int x, int y) {
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object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset);
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if (object > 0) {
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if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
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if (_game.version == 0) {
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if (_activeInventory != object) {
|
||||
_activeInventory = object;
|
||||
} else if (_activeVerb != 3 && _activeVerb != 13) {
|
||||
|
Loading…
Reference in New Issue
Block a user