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MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some useless variables in scene113
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@ -419,11 +419,11 @@ void Scene101::handleConversation1() {
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}
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void Scene101::handleAnimation0() {
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int resetFrame;
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if (_scene->getAnimFrame(_globals._animationIndexes[0]) == _callingFrame)
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return;
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if (_scene->getAnimFrame(_globals._animationIndexes[0]) != _callingFrame) {
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_callingFrame = _scene->getAnimFrame(_globals._animationIndexes[0]);
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resetFrame = -1;
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int resetFrame = -1;
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switch (_callingFrame) {
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case 1:
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case 9:
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@ -492,7 +492,6 @@ void Scene101::handleAnimation0() {
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_callingFrame = resetFrame;
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}
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}
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}
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void Scene101::handleAnimation1() {
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if (_scene->getAnimFrame(_globals._animationIndexes[1]) == _chandelierFrame)
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@ -8866,8 +8865,6 @@ void Scene113::handleDeadConversation() {
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}
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void Scene113::handleFlorentConversation() {
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int random;
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switch (_action._activeAction._verbId) {
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case 3:
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case 4:
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@ -8930,15 +8927,13 @@ void Scene113::handleFlorentConversation() {
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case 66:
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if ((_florentStatus != 3) &&
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(_florentStatus != 2)) {
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random = _vm->getRandomNumber(1,5);
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if (random == 1)
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if (_vm->getRandomNumber(1, 5) == 1)
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_florentStatus = 0;
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}
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if ((_raoulAction != 3) && (_raoulAction != 5) && (_raoulAction != 4) && (!_raoulStandingFl)) {
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_raoulAction = 1;
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random = _vm->getRandomNumber(1, 2);
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if (random == 1)
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if (_vm->getRandomNumber(1, 2) == 1)
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_raoulAction = 2;
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}
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break;
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@ -9006,8 +9001,6 @@ void Scene113::handleFlorentConversation() {
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}
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void Scene113::handleLoveConversation() {
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int random;
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switch (_action._activeAction._verbId) {
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case 1:
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case 2:
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@ -9073,12 +9066,10 @@ void Scene113::handleLoveConversation() {
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if (_raoulAction != 3) {
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_raoulAction = 1;
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random = _vm->getRandomNumber(1, 2);
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if (random == 1) {
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if (_vm->getRandomNumber(1, 2) == 1)
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_raoulAction = 2;
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}
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}
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}
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break;
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case 70:
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