svn-id: r16762
This commit is contained in:
Joost Peters 2005-02-09 12:17:34 +00:00
parent 0da123d601
commit a13e8a98ff
3 changed files with 8 additions and 8 deletions

View File

@ -137,7 +137,7 @@ static void AppStopMathLib() {
}
// Set the screen pitch for direct screen access
// avaliable only before a game start
// available only before a game start
void WinScreenGetPitch() {
if (OPTIONS_TST(kOptModeHiDensity)) {
WinScreenGetAttribute(winScreenRowBytes, &(gVars->screenPitch));
@ -381,8 +381,8 @@ Err AppStart(void) {
GamImportDatabase();
AppStartCheckScreenSize();
AppStartCheckNotify(); // not fatal error if not avalaible
AppStartSetMemory(); // set memory required by the differents engines
AppStartCheckNotify(); // not fatal error if not available
AppStartSetMemory(); // set memory required by the different engines
// force ARM option if bDirectMode
if (!error)

View File

@ -193,13 +193,13 @@ void OSystem_PALMOS::load_gfx_mode() {
// only for 320x200 games
if (!(_screenWidth == 320 && _screenHeight == 200)) {
warning("Wide display not avalaible for this game, switching to GFX_NORMAL mode.");
warning("Wide display not available for this game, switching to GFX_NORMAL mode.");
_mode = GFX_NORMAL;
}
}
} else {
warning("HiRes+ not avalaible on this device, switching to GFX_NORMAL mode.");
warning("HiRes+ not available on this device, switching to GFX_NORMAL mode.");
_mode = GFX_NORMAL;
}
}
@ -318,7 +318,7 @@ void OSystem_PALMOS::load_gfx_mode() {
// try to allocate on storage heap, TODO : error if failed
FtrPtrNew(appFileCreator, ftrBufferOverlay, _screenWidth * _screenHeight, (void **)&_tmpScreenP);
FtrPtrNew(appFileCreator, ftrBufferBackup, _screenWidth * _screenHeight, (void **)&_tmpBackupP);
// only if wide mode avalaible
// only if wide mode available
if OPTIONS_TST(kOptModeWide)
FtrPtrNew(appFileCreator, ftrBufferHotSwap, _screenWidth * _screenHeight, (void **)&_tmpHotSwapP);

View File

@ -3,7 +3,7 @@
// OSystem : wide display
// consider ony 480x320 screens
// only avalaible for 320x200 games, so use values instead of vars
// only available for 320x200 games, so use values instead of vars
#define WIDE_PITCH 320 // pitch in portrait mode
#define WIDE_FULL_WIDTH 320 // original screen size
#define WIDE_HALF_WIDTH 160 // 320 / 2