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TONY: Explicitly initialise fields of various objects in their constructors
This fixes a crash when the pop-up inventory was displayed.
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@ -287,6 +287,7 @@ RMGfxClearTask RMGfxTargetBuffer::taskClear;
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RMGfxTargetBuffer::RMGfxTargetBuffer() {
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otlist = NULL;
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m_otSize = 0;
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csModifyingOT = g_system->createMutex();
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}
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@ -64,6 +64,18 @@ RMInventory::RMInventory() {
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m_bCombining = false;
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m_csModifyInterface = g_system->createMutex();
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m_nItems = 0;
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Common::fill(m_inv, m_inv + 256, 0);
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m_nInv = 0;
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m_curPutY = 0;
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m_curPutTime = 0;
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m_curPos = 0;
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m_bHasFocus = false;
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m_nSelectObj = 0;
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m_nCombine = 0;
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m_bBlinkingRight = false;
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m_bBlinkingLeft = false;
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miniAction = 0;
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}
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RMInventory::~RMInventory() {
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@ -932,6 +944,7 @@ void RMInterface::Init(void) {
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*/
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m_bActive = false;
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m_bPalesati = false;
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m_lastHotZone = 0;
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}
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void RMInterface::Close(void) {
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@ -59,6 +59,24 @@ namespace Tony {
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bool RMTony::m_bAction = false;
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RMTony::RMTony() {
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m_bShow = false;
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m_bShowOmbra = false;
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m_bCorpoDavanti = false;
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m_bActionPending = false;
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m_ActionItem = NULL;
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m_Action = 0;
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m_ActionParm = 0;
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m_bPastorella = false;
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m_bIsStaticTalk = false;
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m_bIsTalking = false;
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m_nPatB4Talking = 0;
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m_nTalkType = TALK_NORMAL;
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m_TalkDirection = UP;
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m_nTimeLastStep = 0;
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hActionThread = CORO_INVALID_PID_VALUE;
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}
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void RMTony::WaitEndOfAction(CORO_PARAM, const void *param) {
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CORO_BEGIN_CONTEXT;
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CORO_END_CONTEXT(_ctx);
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@ -127,7 +127,7 @@ private:
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protected:
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// Overload dell'allocazione degli sprites per cambiare il tipo
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virtual RMGfxSourceBuffer* NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
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virtual RMGfxSourceBuffer *NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
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// Thread which waits for the end of an action
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static void WaitEndOfAction(CORO_PARAM, const void *param);
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@ -378,6 +378,8 @@ public: // per farlo rialzare, altrimenti private
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};
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public:
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RMTony();
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// Inizializza Tony
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void Init(void);
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