mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-26 12:48:16 +00:00
Pick up/drop/open/close actions are now available in game.
svn-id: r33371
This commit is contained in:
parent
fb388deb99
commit
a1557bd776
@ -301,13 +301,13 @@ void Input::enterInventoryMode() {
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void Input::exitInventoryMode() {
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// right up hides inventory
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int item = _vm->getHoverInventoryItem(_mousePos.x, _mousePos.y);
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int pos = _vm->getHoverInventoryItem(_mousePos.x, _mousePos.y);
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_vm->highlightInventoryItem(-1); // disable
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if ((_engineFlags & kEngineDragging)) {
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_engineFlags &= ~kEngineDragging;
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ZonePtr z = _vm->hitZone(kZoneMerge, _activeItem._index, _vm->getInventoryItemIndex(item));
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ZonePtr z = _vm->hitZone(kZoneMerge, _activeItem._index, _vm->getInventoryItemIndex(pos));
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if (z) {
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_vm->dropItem(z->u.merge->_obj1);
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@ -319,10 +319,14 @@ void Input::exitInventoryMode() {
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}
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_vm->closeInventory();
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if (item == -1) {
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if (pos == -1) {
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_vm->setArrowCursor();
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} else {
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_vm->setInventoryCursor(item);
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const InventoryItem *item = _vm->getInventoryItem(pos);
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if (item->_index != 0) {
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_activeItem._id = item->_id;
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_vm->setInventoryCursor(item->_index);
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}
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}
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_vm->resumeJobs();
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@ -100,6 +100,8 @@ Parallaction::~Parallaction() {
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cleanupGui();
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delete _comboArrow;
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delete _localFlagNames;
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delete _gfx;
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delete _soundMan;
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@ -325,6 +325,7 @@ public:
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Common::RandomSource _rnd;
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Debugger *_debugger;
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Frames *_comboArrow;
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protected: // data
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@ -365,7 +366,7 @@ public:
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virtual void callFunction(uint index, void* parm) { }
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virtual void setArrowCursor() = 0;
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virtual void setInventoryCursor(int pos) = 0;
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virtual void setInventoryCursor(ItemName name) = 0;
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virtual void parseLocation(const char* name) = 0;
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@ -481,7 +482,6 @@ public:
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typedef void (Parallaction_ns::*Callable)(void*);
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virtual void callFunction(uint index, void* parm);
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void setMousePointer(uint32 value);
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bool loadGame();
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bool saveGame();
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@ -512,7 +512,7 @@ private:
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void changeCharacter(const char *name);
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void runPendingZones();
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void setInventoryCursor(int pos);
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void setInventoryCursor(ItemName name);
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void doLoadGame(uint16 slot);
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@ -525,7 +525,6 @@ private:
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static byte _resMouseArrow[256];
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byte *_mouseArrow;
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Frames *_mouseComposedArrow;
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static const Callable _dosCallables[25];
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static const Callable _amigaCallables[25];
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@ -644,7 +643,7 @@ private:
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void initFonts();
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void freeFonts();
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void setInventoryCursor(int pos);
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void setInventoryCursor(ItemName name);
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void changeLocation(char *location);
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void runPendingZones();
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@ -652,7 +651,6 @@ private:
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void initPart();
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void freePart();
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void setMousePointer(int16 index);
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void initCursors();
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Frames *_dinoCursor;
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@ -32,6 +32,27 @@
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namespace Parallaction {
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struct MouseComboProperties {
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int _xOffset;
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int _yOffset;
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int _width;
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int _height;
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};
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/*
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// TODO: improve NS's handling of normal cursor before merging cursor code.
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MouseComboProperties _mouseComboProps_NS = {
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7, // combo x offset (the icon from the inventory will be rendered from here)
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7, // combo y offset (ditto)
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32, // combo (arrow + icon) width
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32 // combo (arrow + icon) height
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};
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*/
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MouseComboProperties _mouseComboProps_BR = {
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8, // combo x offset (the icon from the inventory will be rendered from here)
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8, // combo y offset (ditto)
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68, // combo (arrow + icon) width
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68 // combo (arrow + icon) height
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};
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const char *Parallaction_br::_partNames[] = {
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"PART0",
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@ -103,6 +124,7 @@ Parallaction_br::~Parallaction_br() {
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delete _dougCursor;
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delete _donnaCursor;
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delete _mouseArrow;
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}
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void Parallaction_br::callFunction(uint index, void* parm) {
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@ -154,6 +176,12 @@ void Parallaction_br::initCursors() {
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_dougCursor = _disk->loadPointer("pointer2");
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_donnaCursor = _disk->loadPointer("pointer3");
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Graphics::Surface *surf = new Graphics::Surface;
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surf->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, 1);
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_comboArrow = new SurfaceToFrames(surf);
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// TODO: choose the pointer depending on the active character
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// For now, we pick Donna's
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_mouseArrow = _donnaCursor;
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} else {
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// TODO: Where are the Amiga cursors?
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@ -161,19 +189,6 @@ void Parallaction_br::initCursors() {
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}
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void Parallaction_br::setMousePointer(int16 index) {
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// FIXME: Where are the Amiga cursors?
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if (getPlatform() == Common::kPlatformAmiga)
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return;
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Common::Rect r;
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_mouseArrow->getRect(0, r);
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_system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0);
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_system->showMouse(true);
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}
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void Parallaction_br::initPart() {
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memset(_counters, 0, ARRAYSIZE(_counters));
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@ -340,15 +355,29 @@ void Parallaction_br::changeCharacter(const char *name) {
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void Parallaction_br::setArrowCursor() {
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// TODO: choose the pointer depending on the active character
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// For now, defaults to 0, that corresponds to the default in the original
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setMousePointer(0);
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// FIXME: Where are the Amiga cursors?
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if (getPlatform() == Common::kPlatformAmiga)
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return;
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Common::Rect r;
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_mouseArrow->getRect(0, r);
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_system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0);
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_system->showMouse(true);
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_input->_activeItem._id = 0;
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}
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void Parallaction_br::setInventoryCursor(int pos) {
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void Parallaction_br::setInventoryCursor(ItemName name) {
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assert(name > 0);
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byte *src = _mouseArrow->getData(0);
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byte *dst = _comboArrow->getData(0);
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memcpy(dst, src, _comboArrow->getSize(0));
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// FIXME: destination offseting is not clear
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_inventoryRenderer->drawItem(name, dst + _mouseComboProps_BR._yOffset * _mouseComboProps_BR._width + _mouseComboProps_BR._xOffset, _mouseComboProps_BR._width);
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_system->setMouseCursor(dst, _mouseComboProps_BR._width, _mouseComboProps_BR._height, 0, 0, 0);
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}
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} // namespace Parallaction
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@ -34,6 +34,7 @@
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namespace Parallaction {
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#define MOUSEARROW_WIDTH 16
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#define MOUSEARROW_HEIGHT 16
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@ -165,7 +166,6 @@ Parallaction_ns::~Parallaction_ns() {
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delete _locationParser;
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delete _programParser;
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delete _mouseComposedArrow;
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_location._animations.remove(_char._ani);
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@ -182,7 +182,7 @@ void Parallaction_ns::freeFonts() {
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}
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void Parallaction_ns::initCursors() {
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_mouseComposedArrow = _disk->loadPointer("pointer");
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_comboArrow = _disk->loadPointer("pointer");
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_mouseArrow = _resMouseArrow;
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}
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@ -197,21 +197,13 @@ void Parallaction_ns::setArrowCursor() {
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_system->setMouseCursor(_mouseArrow, MOUSEARROW_WIDTH, MOUSEARROW_HEIGHT, 0, 0, 0);
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}
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void Parallaction_ns::setInventoryCursor(int pos) {
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void Parallaction_ns::setInventoryCursor(ItemName name) {
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assert(name > 0);
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if (pos == -1)
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return;
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const InventoryItem *item = getInventoryItem(pos);
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if (item->_index == 0)
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return;
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_input->_activeItem._id = item->_id;
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byte *v8 = _mouseComposedArrow->getData(0);
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byte *v8 = _comboArrow->getData(0);
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// FIXME: destination offseting is not clear
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_inventoryRenderer->drawItem(item->_index, v8 + 7 * MOUSECOMBO_WIDTH + 7, MOUSECOMBO_WIDTH);
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_inventoryRenderer->drawItem(name, v8 + 7 * MOUSECOMBO_WIDTH + 7, MOUSECOMBO_WIDTH);
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_system->setMouseCursor(v8, MOUSECOMBO_WIDTH, MOUSECOMBO_HEIGHT, 0, 0, 0);
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}
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