Pick up/drop/open/close actions are now available in game.

svn-id: r33371
This commit is contained in:
Nicola Mettifogo 2008-07-28 11:50:36 +00:00
parent fb388deb99
commit a1557bd776
5 changed files with 67 additions and 42 deletions

View File

@ -301,13 +301,13 @@ void Input::enterInventoryMode() {
void Input::exitInventoryMode() {
// right up hides inventory
int item = _vm->getHoverInventoryItem(_mousePos.x, _mousePos.y);
int pos = _vm->getHoverInventoryItem(_mousePos.x, _mousePos.y);
_vm->highlightInventoryItem(-1); // disable
if ((_engineFlags & kEngineDragging)) {
_engineFlags &= ~kEngineDragging;
ZonePtr z = _vm->hitZone(kZoneMerge, _activeItem._index, _vm->getInventoryItemIndex(item));
ZonePtr z = _vm->hitZone(kZoneMerge, _activeItem._index, _vm->getInventoryItemIndex(pos));
if (z) {
_vm->dropItem(z->u.merge->_obj1);
@ -319,10 +319,14 @@ void Input::exitInventoryMode() {
}
_vm->closeInventory();
if (item == -1) {
if (pos == -1) {
_vm->setArrowCursor();
} else {
_vm->setInventoryCursor(item);
const InventoryItem *item = _vm->getInventoryItem(pos);
if (item->_index != 0) {
_activeItem._id = item->_id;
_vm->setInventoryCursor(item->_index);
}
}
_vm->resumeJobs();

View File

@ -100,6 +100,8 @@ Parallaction::~Parallaction() {
cleanupGui();
delete _comboArrow;
delete _localFlagNames;
delete _gfx;
delete _soundMan;

View File

@ -325,6 +325,7 @@ public:
Common::RandomSource _rnd;
Debugger *_debugger;
Frames *_comboArrow;
protected: // data
@ -365,7 +366,7 @@ public:
virtual void callFunction(uint index, void* parm) { }
virtual void setArrowCursor() = 0;
virtual void setInventoryCursor(int pos) = 0;
virtual void setInventoryCursor(ItemName name) = 0;
virtual void parseLocation(const char* name) = 0;
@ -481,7 +482,6 @@ public:
typedef void (Parallaction_ns::*Callable)(void*);
virtual void callFunction(uint index, void* parm);
void setMousePointer(uint32 value);
bool loadGame();
bool saveGame();
@ -512,7 +512,7 @@ private:
void changeCharacter(const char *name);
void runPendingZones();
void setInventoryCursor(int pos);
void setInventoryCursor(ItemName name);
void doLoadGame(uint16 slot);
@ -525,7 +525,6 @@ private:
static byte _resMouseArrow[256];
byte *_mouseArrow;
Frames *_mouseComposedArrow;
static const Callable _dosCallables[25];
static const Callable _amigaCallables[25];
@ -644,7 +643,7 @@ private:
void initFonts();
void freeFonts();
void setInventoryCursor(int pos);
void setInventoryCursor(ItemName name);
void changeLocation(char *location);
void runPendingZones();
@ -652,7 +651,6 @@ private:
void initPart();
void freePart();
void setMousePointer(int16 index);
void initCursors();
Frames *_dinoCursor;

View File

@ -32,6 +32,27 @@
namespace Parallaction {
struct MouseComboProperties {
int _xOffset;
int _yOffset;
int _width;
int _height;
};
/*
// TODO: improve NS's handling of normal cursor before merging cursor code.
MouseComboProperties _mouseComboProps_NS = {
7, // combo x offset (the icon from the inventory will be rendered from here)
7, // combo y offset (ditto)
32, // combo (arrow + icon) width
32 // combo (arrow + icon) height
};
*/
MouseComboProperties _mouseComboProps_BR = {
8, // combo x offset (the icon from the inventory will be rendered from here)
8, // combo y offset (ditto)
68, // combo (arrow + icon) width
68 // combo (arrow + icon) height
};
const char *Parallaction_br::_partNames[] = {
"PART0",
@ -103,6 +124,7 @@ Parallaction_br::~Parallaction_br() {
delete _dougCursor;
delete _donnaCursor;
delete _mouseArrow;
}
void Parallaction_br::callFunction(uint index, void* parm) {
@ -154,6 +176,12 @@ void Parallaction_br::initCursors() {
_dougCursor = _disk->loadPointer("pointer2");
_donnaCursor = _disk->loadPointer("pointer3");
Graphics::Surface *surf = new Graphics::Surface;
surf->create(_mouseComboProps_BR._width, _mouseComboProps_BR._height, 1);
_comboArrow = new SurfaceToFrames(surf);
// TODO: choose the pointer depending on the active character
// For now, we pick Donna's
_mouseArrow = _donnaCursor;
} else {
// TODO: Where are the Amiga cursors?
@ -161,19 +189,6 @@ void Parallaction_br::initCursors() {
}
void Parallaction_br::setMousePointer(int16 index) {
// FIXME: Where are the Amiga cursors?
if (getPlatform() == Common::kPlatformAmiga)
return;
Common::Rect r;
_mouseArrow->getRect(0, r);
_system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0);
_system->showMouse(true);
}
void Parallaction_br::initPart() {
memset(_counters, 0, ARRAYSIZE(_counters));
@ -340,15 +355,29 @@ void Parallaction_br::changeCharacter(const char *name) {
void Parallaction_br::setArrowCursor() {
// TODO: choose the pointer depending on the active character
// For now, defaults to 0, that corresponds to the default in the original
setMousePointer(0);
// FIXME: Where are the Amiga cursors?
if (getPlatform() == Common::kPlatformAmiga)
return;
Common::Rect r;
_mouseArrow->getRect(0, r);
_system->setMouseCursor(_mouseArrow->getData(0), r.width(), r.height(), 0, 0, 0);
_system->showMouse(true);
_input->_activeItem._id = 0;
}
void Parallaction_br::setInventoryCursor(int pos) {
void Parallaction_br::setInventoryCursor(ItemName name) {
assert(name > 0);
byte *src = _mouseArrow->getData(0);
byte *dst = _comboArrow->getData(0);
memcpy(dst, src, _comboArrow->getSize(0));
// FIXME: destination offseting is not clear
_inventoryRenderer->drawItem(name, dst + _mouseComboProps_BR._yOffset * _mouseComboProps_BR._width + _mouseComboProps_BR._xOffset, _mouseComboProps_BR._width);
_system->setMouseCursor(dst, _mouseComboProps_BR._width, _mouseComboProps_BR._height, 0, 0, 0);
}
} // namespace Parallaction

View File

@ -34,6 +34,7 @@
namespace Parallaction {
#define MOUSEARROW_WIDTH 16
#define MOUSEARROW_HEIGHT 16
@ -165,7 +166,6 @@ Parallaction_ns::~Parallaction_ns() {
delete _locationParser;
delete _programParser;
delete _mouseComposedArrow;
_location._animations.remove(_char._ani);
@ -182,7 +182,7 @@ void Parallaction_ns::freeFonts() {
}
void Parallaction_ns::initCursors() {
_mouseComposedArrow = _disk->loadPointer("pointer");
_comboArrow = _disk->loadPointer("pointer");
_mouseArrow = _resMouseArrow;
}
@ -197,21 +197,13 @@ void Parallaction_ns::setArrowCursor() {
_system->setMouseCursor(_mouseArrow, MOUSEARROW_WIDTH, MOUSEARROW_HEIGHT, 0, 0, 0);
}
void Parallaction_ns::setInventoryCursor(int pos) {
void Parallaction_ns::setInventoryCursor(ItemName name) {
assert(name > 0);
if (pos == -1)
return;
const InventoryItem *item = getInventoryItem(pos);
if (item->_index == 0)
return;
_input->_activeItem._id = item->_id;
byte *v8 = _mouseComposedArrow->getData(0);
byte *v8 = _comboArrow->getData(0);
// FIXME: destination offseting is not clear
_inventoryRenderer->drawItem(item->_index, v8 + 7 * MOUSECOMBO_WIDTH + 7, MOUSECOMBO_WIDTH);
_inventoryRenderer->drawItem(name, v8 + 7 * MOUSECOMBO_WIDTH + 7, MOUSECOMBO_WIDTH);
_system->setMouseCursor(v8, MOUSECOMBO_WIDTH, MOUSECOMBO_HEIGHT, 0, 0, 0);
}