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COMMON: Add more engine-specific options
We have reached the limit of 16 engine-specific options in SCI, so we're adding 16 more for future additions
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@ -93,6 +93,22 @@ const struct GameOpt {
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{ GUIO_GAMEOPTIONS14, "gameOptionE" },
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{ GUIO_GAMEOPTIONS15, "gameOptionF" },
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{ GUIO_GAMEOPTIONS16, "gameOptionG" },
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{ GUIO_GAMEOPTIONS17, "gameOptionH" },
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{ GUIO_GAMEOPTIONS18, "gameOptionI" },
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{ GUIO_GAMEOPTIONS19, "gameOptionJ" },
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{ GUIO_GAMEOPTIONS20, "gameOptionK" },
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{ GUIO_GAMEOPTIONS21, "gameOptionL" },
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{ GUIO_GAMEOPTIONS22, "gameOptionM" },
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{ GUIO_GAMEOPTIONS23, "gameOptionN" },
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{ GUIO_GAMEOPTIONS24, "gameOptionO" },
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{ GUIO_GAMEOPTIONS25, "gameOptionP" },
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{ GUIO_GAMEOPTIONS26, "gameOptionQ" },
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{ GUIO_GAMEOPTIONS27, "gameOptionR" },
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{ GUIO_GAMEOPTIONS28, "gameOptionS" },
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{ GUIO_GAMEOPTIONS29, "gameOptionT" },
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{ GUIO_GAMEOPTIONS30, "gameOptionU" },
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{ GUIO_GAMEOPTIONS31, "gameOptionV" },
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{ GUIO_GAMEOPTIONS32, "gameOptionW" },
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{ GUIO_NONE, nullptr }
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};
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@ -85,6 +85,22 @@
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#define GUIO_GAMEOPTIONS14 "\x3d"
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#define GUIO_GAMEOPTIONS15 "\x3e"
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#define GUIO_GAMEOPTIONS16 "\x3f"
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#define GUIO_GAMEOPTIONS17 "\x40"
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#define GUIO_GAMEOPTIONS18 "\x41"
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#define GUIO_GAMEOPTIONS19 "\x42"
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#define GUIO_GAMEOPTIONS20 "\x43"
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#define GUIO_GAMEOPTIONS21 "\x44"
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#define GUIO_GAMEOPTIONS22 "\x45"
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#define GUIO_GAMEOPTIONS23 "\x46"
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#define GUIO_GAMEOPTIONS24 "\x47"
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#define GUIO_GAMEOPTIONS25 "\x48"
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#define GUIO_GAMEOPTIONS26 "\x49"
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#define GUIO_GAMEOPTIONS27 "\x4a"
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#define GUIO_GAMEOPTIONS28 "\x4b"
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#define GUIO_GAMEOPTIONS29 "\x4c"
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#define GUIO_GAMEOPTIONS30 "\x4d"
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#define GUIO_GAMEOPTIONS31 "\x4e"
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#define GUIO_GAMEOPTIONS32 "\x4f"
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#define GUIO0() (GUIO_NONE)
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#define GUIO1(a) (a)
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