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Add a scaling hack for The Dig - we really need to fix the scaling tables for these scrolling rooms =properly=.
svn-id: r5143
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@ -373,6 +373,14 @@ void Actor::setupActorScale()
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scale = resptr[theY];
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}
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// FIXME - Hack for The Dig 'Tomb' (room 88)
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// Otherwise walking to the far-left door causes the actor
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// to shrink to a one-pixel dot. (!?!?)
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if (_vm->_gameId == GID_DIG && _vm->_currentRoom == 88) {
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scale = 0xFF;
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}
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// FIXME - Quick fix to ft's fuel tower bug (by yazoo)
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//
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// Ben's Y position can be anything between 272 and 398 inclusive
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