Add a scaling hack for The Dig - we really need to fix the scaling tables for these scrolling rooms =properly=.

svn-id: r5143
This commit is contained in:
James Brown 2002-10-14 05:57:01 +00:00
parent 9a8b23030a
commit a16276a796

View File

@ -373,6 +373,14 @@ void Actor::setupActorScale()
scale = resptr[theY];
}
// FIXME - Hack for The Dig 'Tomb' (room 88)
// Otherwise walking to the far-left door causes the actor
// to shrink to a one-pixel dot. (!?!?)
if (_vm->_gameId == GID_DIG && _vm->_currentRoom == 88) {
scale = 0xFF;
}
// FIXME - Quick fix to ft's fuel tower bug (by yazoo)
//
// Ben's Y position can be anything between 272 and 398 inclusive