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FULLPIPE: Implement sceneHandler27_batFallLogic()
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@ -1095,6 +1095,7 @@ namespace Fullpipe {
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#define MSG_SC27_STARTBET 2047
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#define MSG_SC27_STARTWIPE 2057
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#define MSG_SC27_TAKEVENT 4584
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#define MV_BTA_FALL 2049
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#define MV_MAN27_FLOW 1990
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#define MV_MAN27_THROWBET 1989
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#define PIC_SC27_HITZONE2 4756
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@ -1103,6 +1104,7 @@ namespace Fullpipe {
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#define QU_SC27_SHOWBET 3368
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#define SND_27_027 4128
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#define SND_27_044 4687
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#define ST_BTA_FALL 2054
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#define ST_DRV_VENT 1996
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#define ST_MID_BROOM 2022
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#define ST_MID_SPADE 3489
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@ -332,10 +332,24 @@ void sceneHandler27_sub07() {
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}
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}
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bool sceneHandler27_batFallLogic(int bat) {
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warning("STUB: sceneHandler27_batFallLogic()");
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bool sceneHandler27_batFallLogic(int batn) {
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Bat *bat = g_vars->scene27_bats[batn];
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return false;
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int y = (bat->currY - 458.0) * 0.4848484848484849 + 734.0;
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if (y >= bat->currX)
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return false;
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if (bat->currX - y > 15.0 || bat->ani->_statics->_staticsId == ST_BTA_FALL) {
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bat->ani->_priority = 2020;
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g_vars->scene27_var07.remove_at(batn);
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g_vars->scene27_var07.push_back(bat);
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} else if (!bat->ani->_movement) {
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bat->ani->startAnim(MV_BTA_FALL, 0, -1);
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}
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return true;
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}
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bool sceneHandler27_batCalcDistance(int bat1, int bat2) {
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