The clear timers script only exists in Simon1

svn-id: r24630
This commit is contained in:
Travis Howell 2006-11-06 01:14:26 +00:00
parent 3ebba5fab9
commit a1a5c9b38a

View File

@ -460,7 +460,7 @@ void AGOSEngine::o_oset() {
// 56: set child2 fr bit
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
int value = getVarOrByte();
if (subObject != NULL && value >= 0x10)
if (subObject != NULL && value >= 16)
subObject->objectFlags |= (1 << value);
}
@ -468,7 +468,7 @@ void AGOSEngine::o_oclear() {
// 57: clear child2 fr bit
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
int value = getVarOrByte();
if (subObject != NULL && value >= 0x10)
if (subObject != NULL && value >= 16)
subObject->objectFlags &= ~(1 << value);
}
@ -927,7 +927,7 @@ void AGOSEngine::o_clearTimers() {
// 140: clear timers
killAllTimers();
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2)
if (getGameType() == GType_SIMON1)
addTimeEvent(3, 160);
}