TITANIC: Implemented CAutoMusicPlayerBase class

This commit is contained in:
Paul Gilbert 2016-08-07 21:52:09 -04:00
parent 8b6ac03f18
commit a1affaa698
4 changed files with 75 additions and 19 deletions

View File

@ -208,7 +208,7 @@ MESSAGE0(CArmPickedUpFromTableMsg);
MESSAGE0(CBodyInBilgeRoomMsg);
MESSAGE1(CBowlStateChange, int, value, 0);
MESSAGE2(CCarryObjectArrivedMsg, CString, strValue, "", int, numValue, 0);
MESSAGE2(CChangeMusicMsg, CString, strValue, "", int, numValue, 0);
MESSAGE2(CChangeMusicMsg, CString, filename, "", int, flags, 0);
MESSAGE1(CChangeSeasonMsg, CString, season, "Summer");
MESSAGE0(CCheckAllPossibleCodes);
MESSAGE2(CCheckChevCode, int, value1, 0, int, value2, 0);

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@ -42,8 +42,10 @@ void CAutoMusicPlayer::load(SimpleFile *file) {
}
bool CAutoMusicPlayer::EnterRoomMsg(CEnterRoomMsg *msg) {
if (!_fieldCC) {
warning("TODO");
if (!_isRepeated) {
CRoomItem *room = findRoom();
if (msg->_newRoom == room)
addTimer(2000);
}
return true;

View File

@ -24,29 +24,78 @@
namespace Titanic {
BEGIN_MESSAGE_MAP(CAutoMusicPlayerBase, CGameObject)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(TimerMsg)
ON_MESSAGE(LoadSuccessMsg)
ON_MESSAGE(ChangeMusicMsg)
END_MESSAGE_MAP()
CAutoMusicPlayerBase::CAutoMusicPlayerBase() : CGameObject(),
_fieldC8(1), _fieldCC(0), _fieldD0(-1), _fieldD4(1) {
_initialMute(true), _isRepeated(false), _volumeMode(-1), _transition(1) {
}
void CAutoMusicPlayerBase::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_string1, indent);
file->writeNumberLine(_fieldC8, indent);
file->writeNumberLine(_fieldCC, indent);
file->writeNumberLine(_fieldD0, indent);
file->writeNumberLine(_fieldD4, indent);
file->writeQuotedLine(_filename, indent);
file->writeNumberLine(_initialMute, indent);
file->writeNumberLine(_isRepeated, indent);
file->writeNumberLine(_volumeMode, indent);
file->writeNumberLine(_transition, indent);
CGameObject::save(file, indent);
}
void CAutoMusicPlayerBase::load(SimpleFile *file) {
file->readNumber();
_string1 = file->readString();
_fieldC8 = file->readNumber();
_fieldCC = file->readNumber();
_fieldD0 = file->readNumber();
_fieldD4 = file->readNumber();
_filename = file->readString();
_initialMute = file->readNumber();
_isRepeated = file->readNumber();
_volumeMode = file->readNumber();
_transition = file->readNumber();
CGameObject::load(file);
}
bool CAutoMusicPlayerBase::StatusChangeMsg(CStatusChangeMsg *msg) {
return true;
}
bool CAutoMusicPlayerBase::TimerMsg(CTimerMsg *msg) {
CChangeMusicMsg musicMsg;
musicMsg._flags = 2;
musicMsg.execute(this);
return true;
}
bool CAutoMusicPlayerBase::LoadSuccessMsg(CLoadSuccessMsg *msg) {
if (_isRepeated)
playGlobalSound(_filename, _volumeMode, _initialMute, true, 0);
return true;
}
bool CAutoMusicPlayerBase::ChangeMusicMsg(CChangeMusicMsg *msg) {
if (_isRepeated && msg->_flags == 1) {
_isRepeated = false;
stopGlobalSound(_transition, -1);
}
if (!msg->_filename.empty()) {
_filename = msg->_filename;
if (_isRepeated) {
stopGlobalSound(_transition, -1);
playGlobalSound(_filename, _volumeMode, _initialMute, true, 0);
}
}
if (_isRepeated && msg->_flags == 2) {
_isRepeated = true;
playGlobalSound(_filename, _volumeMode, _initialMute, true, 0);
}
return true;
}
} // End of namespace Titanic

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@ -28,12 +28,17 @@
namespace Titanic {
class CAutoMusicPlayerBase : public CGameObject {
DECLARE_MESSAGE_MAP;
bool StatusChangeMsg(CStatusChangeMsg *msg);
bool TimerMsg(CTimerMsg *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
bool ChangeMusicMsg(CChangeMusicMsg *msg);
protected:
CString _string1;
int _fieldC8;
int _fieldCC;
int _fieldD0;
int _fieldD4;
CString _filename;
bool _initialMute;
bool _isRepeated;
int _volumeMode;
int _transition;
public:
CLASSDEF;
CAutoMusicPlayerBase();