mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-20 19:21:46 +00:00
JANITORIAL: Fix formatting
This commit is contained in:
parent
dd425413b5
commit
a20f90cbb7
@ -166,7 +166,8 @@ void MidiDriver_DMEDIA::send(uint32 b) {
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if (mdSend(_midiPort, &event, 1) != 1) {
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warning("failed sending MIDI event (dump follows...)");
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warning("MIDI Event (len=%u):", event.msglen);
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for (int i = 0; i < event.msglen; i++) warning("%02x ", (int)event.msg[i]);
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for (int i = 0; i < event.msglen; i++)
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warning("%02x ", (int)event.msg[i]);
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}
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}
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@ -186,7 +187,8 @@ void MidiDriver_DMEDIA::sysEx (const byte *msg, uint16 length) {
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if (mdSend(_midiPort, &event, 1) != 1) {
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fprintf(stderr, "failed sending MIDI SYSEX event (dump follows...)\n");
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for (int i = 0; i < event.msglen; i++) warning("%02x ", (int)event.msg[i]);
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for (int i = 0; i < event.msglen; i++)
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warning("%02x ", (int)event.msg[i]);
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}
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}
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@ -141,7 +141,8 @@ In find_if(In first, In last, Pred p) {
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*/
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template<class In, class Op>
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Op for_each(In first, In last, Op f) {
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while (first != last) f(*first++);
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while (first != last)
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f(*first++);
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return f;
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}
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@ -152,7 +152,7 @@ void Scripts::searchForSequence() {
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_data->seek(0);
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int sequenceId;
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do {
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while (_data->readByte() != SCRIPT_START_BYTE);
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while (_data->readByte() != SCRIPT_START_BYTE) {}
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sequenceId = _data->readUint16LE();
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} while (sequenceId != _sequence);
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}
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@ -350,7 +350,7 @@ void GraphicsMan_v2::fillAt(Common::Point p, const byte pattern) {
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const bool stopBit = !_display.getPixelBit(p);
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// Move up into the open space above p
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while (--p.y >= _bounds.top && canFillAt(p, stopBit));
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while (--p.y >= _bounds.top && canFillAt(p, stopBit)) {}
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// Then fill by moving down
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while (++p.y < _bounds.bottom && canFillAt(p, stopBit))
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@ -684,9 +684,9 @@ void DropDownMenu::update() {
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Common::Point cursorPos = _vm->getMousePos();
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while (!_activeMenuItem._activeNow && (cursorPos.y <= 21) && _vm->_holdLeftMouse) {
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_menuBar.chooseMenuItem(cursorPos.x);
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do
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do {
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_vm->updateEvents();
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while (_vm->_holdLeftMouse && !_vm->shouldQuit());
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} while (_vm->_holdLeftMouse && !_vm->shouldQuit());
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while (!_vm->shouldQuit()) {
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do {
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@ -354,8 +354,7 @@ bool AIScriptGenericWalkerA::prepareWalker() {
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} else {
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model = Random_Query(0, 5);
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}
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}
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while (model == Global_Variable_Query(kVariableGenericWalkerBModel) || model == Global_Variable_Query(kVariableGenericWalkerCModel));
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} while (model == Global_Variable_Query(kVariableGenericWalkerBModel) || model == Global_Variable_Query(kVariableGenericWalkerCModel));
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Global_Variable_Set(kVariableGenericWalkerAModel, model);
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Game_Flag_Set(kFlagGenericWalkerWaiting);
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@ -330,8 +330,7 @@ bool AIScriptGenericWalkerB::prepareWalker() {
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} else {
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model = Random_Query(0, 5);
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}
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}
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while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerCModel));
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} while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerCModel));
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Global_Variable_Set(kVariableGenericWalkerBModel, model);
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Game_Flag_Set(kFlagGenericWalkerWaiting);
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@ -331,9 +331,8 @@ bool AIScriptGenericWalkerC::prepareWalker() {
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} else {
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model = Random_Query(0, 5);
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}
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}
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// Here is probably bug in original code, because it not using kVariableGenericWalkerBModel but kVariableGenericWalkerCModel
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while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerBModel));
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} while (model == Global_Variable_Query(kVariableGenericWalkerAModel) || model == Global_Variable_Query(kVariableGenericWalkerBModel));
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Global_Variable_Set(kVariableGenericWalkerCModel, model);
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@ -490,8 +490,7 @@ void UIScrollBox::draw(Graphics::Surface &surface) {
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y2 += kLineHeight;
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y += kLineHeight;
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++i;
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}
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while (i < lastLineVisible);
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} while (i < lastLineVisible);
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}
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// draw scroll up button
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@ -2321,7 +2321,7 @@ void EdenGame::my_bulle() {
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} else if (c >= 0x80 && c < 0x90)
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SysBeep(1);
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else if (c >= 0x90 && c < 0xA0) {
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while (*textPtr++ != 0xFF);
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while (*textPtr++ != 0xFF) {}
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textPtr--;
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} else if (c >= 0xA0 && c < 0xC0)
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_globals->_textToken1 = c & 0xF;
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@ -102,7 +102,7 @@ void HnmPlayer::waitLoop() {
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_nextFrameTime = _expectedFrameTime - _timeDrift;
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if (_useSoundSync && _vm->_timerTicks > 1000.0 + _nextFrameTime)
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_useSound = false;
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while (_vm->_timerTicks < _nextFrameTime) ; // waste time
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while (_vm->_timerTicks < _nextFrameTime) {} // waste time
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_timeDrift = _vm->_timerTicks - _nextFrameTime;
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}
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@ -733,9 +733,9 @@ Spell *MenuMan::getSpellFromSymbols(byte *symbols) {
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if (*(symbols + 1)) {
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int16 bitShiftCount = 24;
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int32 curSymbols = 0;
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do
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do {
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curSymbols |= (long)*symbols++ << bitShiftCount;
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while (*symbols && ((bitShiftCount -= 8) >= 0));
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} while (*symbols && ((bitShiftCount -= 8) >= 0));
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Spell *curSpell = SpellsArray;
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int16 spellIndex = 25;
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while (spellIndex--) {
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@ -918,9 +918,9 @@ void ComputerManager::getScoreName() {
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char score[16];
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sprintf(score, "%d", _breakoutScore);
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int scoreLen = 0;
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do
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do {
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++scoreLen;
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while (score[scoreLen]);
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} while (score[scoreLen]);
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for (int i = scoreLen - 1, scorePos = 8; i >= 0; i--) {
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_score[scoreLine]._score.setChar(score[i], scorePos--);
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@ -448,9 +448,9 @@ void DialogsManager::showInventory() {
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_vm->_script->_tempObjectFl = false;
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if (_vm->_soundMan->_voiceOffFl) {
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do
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do {
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_vm->_events->refreshScreenAndEvents();
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while (!_vm->_globals->_exitId && _vm->_events->getMouseButton() != 1);
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} while (!_vm->_globals->_exitId && _vm->_events->getMouseButton() != 1);
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_vm->_fontMan->hideText(9);
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}
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if (_vm->_globals->_exitId) {
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@ -281,9 +281,9 @@ void FontManager::box(int idx, int messageId, const Common::String &filename, in
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int ptrb = _boxWidth - 4;
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for (;;) {
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lineSize = curLineSize;
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do
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do {
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curChar = _tempText[tempTextIdx + curLineSize++];
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while (curChar != ' ' && curChar != '%');
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} while (curChar != ' ' && curChar != '%');
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if (curLineSize >= ptrb / _fontFixedWidth) {
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if (curChar == '%')
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curChar = ' ';
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@ -314,9 +314,9 @@ bool HopkinsEngine::runWin95Demo() {
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_graphicsMan->loadImage("ENDUK");
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_graphicsMan->fadeInLong();
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_events->mouseOn();
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do
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do {
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_events->refreshScreenAndEvents();
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while (_events->getMouseButton() != 1);
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} while (_events->getMouseButton() != 1);
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_graphicsMan->fadeOutLong();
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restoreSystem();
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} else
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@ -2047,9 +2047,9 @@ void HopkinsEngine::playUnderwaterBaseCutscene() {
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_graphicsMan->fadeInLong();
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_objectsMan->enableHidingBehavior();
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do
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do {
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_events->refreshScreenAndEvents();
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while (!shouldQuit() && _objectsMan->getBobAnimDataIdx(8) != 22);
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} while (!shouldQuit() && _objectsMan->getBobAnimDataIdx(8) != 22);
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if (!shouldQuit()) {
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_graphicsMan->fadeOutLong();
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@ -2092,9 +2092,9 @@ void HopkinsEngine::playEnding() {
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_graphicsMan->fadeInLong();
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_globals->_eventMode = EVENTMODE_IGNORE;
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do
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do {
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_events->refreshScreenAndEvents();
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while (_objectsMan->getBobAnimDataIdx(6) != 54);
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} while (_objectsMan->getBobAnimDataIdx(6) != 54);
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_globals->_introSpeechOffFl = true;
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_talkMan->startAnimatedCharacterDialogue("GM4.PE2");
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@ -2104,38 +2104,38 @@ void HopkinsEngine::playEnding() {
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_objectsMan->setBobAnimation(9);
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_objectsMan->setBobAnimation(7);
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do
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do {
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_events->refreshScreenAndEvents();
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while (_objectsMan->getBobAnimDataIdx(7) != 54);
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} while (_objectsMan->getBobAnimDataIdx(7) != 54);
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_soundMan->playSample(1);
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do
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do {
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_events->refreshScreenAndEvents();
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while (_objectsMan->getBobAnimDataIdx(7) != 65);
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} while (_objectsMan->getBobAnimDataIdx(7) != 65);
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_globals->_introSpeechOffFl = true;
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_talkMan->startAnimatedCharacterDialogue("DUELB4.PE2");
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_events->mouseOff();
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_globals->_disableInventFl = true;
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do
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do {
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_events->refreshScreenAndEvents();
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while (_objectsMan->getBobAnimDataIdx(7) != 72);
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} while (_objectsMan->getBobAnimDataIdx(7) != 72);
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_globals->_introSpeechOffFl = true;
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_talkMan->startAnimatedCharacterDialogue("DUELH1.PE2");
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do
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do {
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_events->refreshScreenAndEvents();
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while (_objectsMan->getBobAnimDataIdx(7) != 81);
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} while (_objectsMan->getBobAnimDataIdx(7) != 81);
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_globals->_introSpeechOffFl = true;
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_talkMan->startAnimatedCharacterDialogue("DUELB5.PE2");
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do
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do {
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_events->refreshScreenAndEvents();
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while (_objectsMan->getBobAnimDataIdx(7) != 120);
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} while (_objectsMan->getBobAnimDataIdx(7) != 120);
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_objectsMan->stopBobAnimation(7);
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if (_globals->_saveData->_data[svGameWonFl] == 1) {
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@ -2150,9 +2150,9 @@ void HopkinsEngine::playEnding() {
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_events->_rateCounter = 0;
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if (!_events->_escKeyFl) {
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do
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do {
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_events->refreshEvents();
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while (_events->_rateCounter < 2000 / _globals->_speed && !_events->_escKeyFl);
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} while (_events->_rateCounter < 2000 / _globals->_speed && !_events->_escKeyFl);
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}
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_events->_escKeyFl = false;
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_graphicsMan->fadeOutLong();
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@ -2184,15 +2184,15 @@ void HopkinsEngine::playEnding() {
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_talkMan->startAnimatedCharacterDialogue("GM5.PE2");
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_globals->_disableInventFl = true;
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do
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do {
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_events->refreshScreenAndEvents();
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while (_objectsMan->getBobAnimDataIdx(8) != 5);
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} while (_objectsMan->getBobAnimDataIdx(8) != 5);
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_soundMan->directPlayWav("SOUND41.WAV");
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do
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do {
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_events->refreshScreenAndEvents();
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while (_objectsMan->getBobAnimDataIdx(8) != 21);
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} while (_objectsMan->getBobAnimDataIdx(8) != 21);
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_graphicsMan->fadeOutLong();
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_graphicsMan->endDisplayBob();
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@ -2761,9 +2761,9 @@ void ObjectsManager::handleSpecialGames() {
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break;
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_vm->_globals->_disableInventFl = true;
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do
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do {
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_vm->_events->refreshScreenAndEvents();
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while (getBobAnimDataIdx(8) != 3);
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} while (getBobAnimDataIdx(8) != 3);
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_vm->_globals->_introSpeechOffFl = true;
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_vm->_talkMan->startAnimatedCharacterDialogue("GM3.PE2");
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stopBobAnimation(8);
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@ -120,9 +120,9 @@ void TalkManager::startAnimatedCharacterDialogue(const Common::String &filename)
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if (_vm->_globals->_introSpeechOffFl) {
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int idx = 1;
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int answer;
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do
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do {
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answer = dialogAnswer(idx++, false);
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while (answer != -1);
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} while (answer != -1);
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}
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clearCharacterAnim();
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_vm->_globals->_introSpeechOffFl = false;
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@ -208,9 +208,9 @@ void TalkManager::startStaticCharacterDialogue(const Common::String &filename) {
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if (_vm->_globals->_introSpeechOffFl) {
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int idx = 1;
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int answer;
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do
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do {
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answer = dialogAnswer(idx++, true);
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while (answer != -1);
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} while (answer != -1);
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}
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_characterBuffer = _vm->_globals->freeMemory(_characterBuffer);
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@ -879,9 +879,9 @@ void TalkManager::handleForestAnswser(int zone, int verb) {
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_vm->_objectsMan->setBobAnimation(6);
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_vm->_soundMan->playSample(1);
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_vm->_objectsMan->showSpecialActionAnimation(_vm->_objectsMan->_forestSprite, "13,14,15,14,13,12,13,14,15,16,-1,", 4);
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do
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do {
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_vm->_events->refreshScreenAndEvents();
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while (_vm->_objectsMan->getBobAnimDataIdx(6) < 12);
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} while (_vm->_objectsMan->getBobAnimDataIdx(6) < 12);
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_vm->_objectsMan->stopBobAnimation(6);
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_vm->_objectsMan->setBobAnimation(8);
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@ -927,9 +927,9 @@ void TalkManager::handleForestAnswser(int zone, int verb) {
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_vm->_objectsMan->setBobAnimation(5);
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_vm->_soundMan->playSample(1);
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_vm->_objectsMan->showSpecialActionAnimation(_vm->_objectsMan->_forestSprite, "13,14,15,14,13,12,13,14,15,16,-1,", 4);
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do
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do {
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_vm->_events->refreshScreenAndEvents();
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while (_vm->_objectsMan->getBobAnimDataIdx(5) < 12);
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} while (_vm->_objectsMan->getBobAnimDataIdx(5) < 12);
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_vm->_objectsMan->stopBobAnimation(5);
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_vm->_objectsMan->setBobAnimation(7);
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switch (_vm->_globals->_screenId) {
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@ -1231,8 +1231,7 @@ void LilliputScript::listAllTexts() {
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warning("Text 0x%x variant %d : %s", i, j, _vm->_displayStringBuf);
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do {
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++it;
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}
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while (_vm->_packedStrings[index + variantCount + it] != 0x5B);
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} while (_vm->_packedStrings[index + variantCount + it] != 0x5B);
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}
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} else {*/
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decodePackedText(&_vm->_packedStrings[index + variantCount]);
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@ -1259,9 +1258,9 @@ void LilliputScript::startSpeech(int speechId) {
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int tmpVal = _vm->_rnd->getRandomNumber(count);
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if (tmpVal != 0) {
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for (int j = 0; j < tmpVal; j++) {
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do
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do {
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++i;
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while (_vm->_packedStrings[index + count + i] != ']');
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} while (_vm->_packedStrings[index + count + i] != ']');
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++i;
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}
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}
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@ -418,7 +418,7 @@ SciEvent EventManager::getSciEvent(SciEventType mask) {
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void EventManager::flushEvents() {
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Common::EventManager *em = g_system->getEventManager();
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Common::Event event;
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while (em->pollEvent(event));
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while (em->pollEvent(event)) {}
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_events.clear();
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}
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@ -137,9 +137,9 @@ Common::Error SherlockEngine::run() {
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_saves->loadGame(_loadGameSlot);
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_loadGameSlot = -1;
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} else {
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do
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do {
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showOpening();
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while (!shouldQuit() && !_interactiveFl);
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} while (!shouldQuit() && !_interactiveFl);
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}
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while (!shouldQuit()) {
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@ -911,7 +911,8 @@ int playMovie(int fileNumber) {
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glBindFramebuffer(GL_FRAMEBUFFER, old_fbo);
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movieIsPlaying = nothing;
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for (int i = 0; i < 10; i++) Wait_Frame();
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for (int i = 0; i < 10; i++)
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Wait_Frame();
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huntKillFreeSound(fileNumber);
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if (vpx_codec_destroy(&codec))
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@ -876,9 +876,9 @@ void GameManager::telomat(int nr) {
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_vm->renderBox(0, 0, 320, 200, kColorDarkBlue);
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_vm->renderText(kStringTelomat12, 50, 80, kColorGreen);
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_vm->renderText(kStringTelomat13, 50, 91, kColorGreen);
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do
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do {
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edit(input, 50, 105, 30);
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while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
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} while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
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if (_key.keycode == Common::KEYCODE_ESCAPE) {
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_vm->renderBox(0, 0, 320, 200, kColorBlack);
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@ -966,9 +966,9 @@ void GameManager::telomat(int nr) {
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_vm->renderBox(0, 0, 320, 200, kColorDarkBlue);
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_vm->renderText(kStringTelomat21, 100, 90, kColorGreen);
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input = "";
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do
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do {
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edit(input, 100, 105, 30);
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while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
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} while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
|
||||
|
||||
if (_key.keycode == Common::KEYCODE_RETURN) {
|
||||
_vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
|
||||
|
@ -122,8 +122,7 @@ void MultiDeleteObject(OBJECT **pObjList, OBJECT *pMultiObj) {
|
||||
|
||||
// next obj in list
|
||||
pMultiObj = pMultiObj->pSlave;
|
||||
}
|
||||
while (pMultiObj != NULL);
|
||||
} while (pMultiObj != NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -180,8 +179,7 @@ void MultiVerticalFlip(OBJECT *pFlipObj) {
|
||||
|
||||
// next obj in list
|
||||
pFlipObj = pFlipObj->pSlave;
|
||||
}
|
||||
while (pFlipObj != NULL);
|
||||
} while (pFlipObj != NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -351,8 +349,7 @@ void MultiSetZPosition(OBJECT *pMultiObj, int newZ) {
|
||||
|
||||
// next obj in list
|
||||
pMultiObj = pMultiObj->pSlave;
|
||||
}
|
||||
while (pMultiObj != NULL);
|
||||
} while (pMultiObj != NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -94,9 +94,9 @@ int lzo1x_decompress(const byte *in, uint32 in_len, byte *out, uint32 *out_len)
|
||||
if (t < 4)
|
||||
goto match_next;
|
||||
assert(t > 0);
|
||||
do
|
||||
do {
|
||||
*op++ = *ip++;
|
||||
while (--t > 0);
|
||||
} while (--t > 0);
|
||||
goto first_literal_run;
|
||||
}
|
||||
|
||||
@ -116,9 +116,9 @@ int lzo1x_decompress(const byte *in, uint32 in_len, byte *out, uint32 *out_len)
|
||||
*op++ = *ip++;
|
||||
*op++ = *ip++;
|
||||
*op++ = *ip++;
|
||||
do
|
||||
do {
|
||||
*op++ = *ip++;
|
||||
while (--t > 0);
|
||||
} while (--t > 0);
|
||||
|
||||
first_literal_run:
|
||||
t = *ip++;
|
||||
@ -186,9 +186,9 @@ match:
|
||||
copy_match:
|
||||
*op++ = *m_pos++;
|
||||
*op++ = *m_pos++;
|
||||
do
|
||||
do {
|
||||
*op++ = *m_pos++;
|
||||
while (--t > 0);
|
||||
} while (--t > 0);
|
||||
}
|
||||
|
||||
match_done:
|
||||
|
@ -86,8 +86,7 @@ int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animation
|
||||
}
|
||||
v5 >>= 1;
|
||||
v6 <<= 1;
|
||||
}
|
||||
while (!facingMask);
|
||||
} while (!facingMask);
|
||||
|
||||
int32 finalFacing = 0;
|
||||
for (finalFacing = 0; ; ++finalFacing) {
|
||||
|
@ -1370,7 +1370,8 @@ int ToucheEngine::getStringWidth(int num) const {
|
||||
debug("stringwidth: %s", str);
|
||||
debugN("raw:");
|
||||
const char *p = str;
|
||||
while (*p) debugN(" %02X", (unsigned char)*p++);
|
||||
while (*p)
|
||||
debugN(" %02X", (unsigned char)*p++);
|
||||
debugN("\n");
|
||||
}
|
||||
return Graphics::getStringWidth16(str);
|
||||
|
@ -864,7 +864,7 @@ const byte *ThreadResource::cardPerform(const byte *card) {
|
||||
if (cardPerform2(card, id)) {
|
||||
card += subId;
|
||||
card = cardPerform(card);
|
||||
while (*card++ != 61);
|
||||
while (*card++ != 61) {}
|
||||
} else {
|
||||
card += subId;
|
||||
while (*card != 61 && *card != 29)
|
||||
|
@ -1202,28 +1202,28 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int
|
||||
_questItems[giveVal - MISC_END]++;
|
||||
}
|
||||
if (giveVal < WEAPONS_END || giveVal >= MISC_END) {
|
||||
for (idx = 0; idx < MAX_TREASURE_ITEMS && !_treasure._weapons[idx].empty(); ++idx);
|
||||
for (idx = 0; idx < MAX_TREASURE_ITEMS && !_treasure._weapons[idx].empty(); ++idx) {}
|
||||
if (idx < MAX_TREASURE_ITEMS) {
|
||||
_treasure._weapons[idx]._id = giveVal;
|
||||
_treasure._hasItems = true;
|
||||
return false;
|
||||
}
|
||||
} else if (giveVal < ARMOR_END) {
|
||||
for (idx = 0; idx < MAX_TREASURE_ITEMS && !_treasure._armor[idx].empty(); ++idx);
|
||||
for (idx = 0; idx < MAX_TREASURE_ITEMS && !_treasure._armor[idx].empty(); ++idx) {}
|
||||
if (idx < MAX_TREASURE_ITEMS) {
|
||||
_treasure._armor[idx]._id = giveVal - WEAPONS_END;
|
||||
_treasure._hasItems = true;
|
||||
return false;
|
||||
}
|
||||
} else if (giveVal < ACCESSORIES_END) {
|
||||
for (idx = 0; idx < MAX_TREASURE_ITEMS && !_treasure._accessories[idx].empty(); ++idx);
|
||||
for (idx = 0; idx < MAX_TREASURE_ITEMS && !_treasure._accessories[idx].empty(); ++idx) {}
|
||||
if (idx < MAX_TREASURE_ITEMS) {
|
||||
_treasure._accessories[idx]._id = giveVal - ARMOR_END;
|
||||
_treasure._hasItems = true;
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
for (idx = 0; idx < MAX_TREASURE_ITEMS && _treasure._misc[idx]._material; ++idx);
|
||||
for (idx = 0; idx < MAX_TREASURE_ITEMS && _treasure._misc[idx]._material; ++idx) {}
|
||||
if (idx < MAX_TREASURE_ITEMS) {
|
||||
_treasure._accessories[idx]._material = giveVal - ACCESSORIES_END;
|
||||
_treasure._hasItems = true;
|
||||
@ -1357,7 +1357,7 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int
|
||||
Character &tempChar = _itemsCharacter;
|
||||
int idx = -1;
|
||||
if (scripts._itemType != 0) {
|
||||
for (idx = 0; idx < 10 && _treasure._misc[idx]._material; ++idx);
|
||||
for (idx = 0; idx < 10 && _treasure._misc[idx]._material; ++idx) {}
|
||||
if (idx == 10)
|
||||
return true;
|
||||
}
|
||||
@ -1368,7 +1368,7 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int
|
||||
XeenItem *trItems = _treasure[itemCat];
|
||||
|
||||
// Check for a free treasure slot
|
||||
for (idx = 0; idx < 10 && trItems[idx]._id; ++idx);
|
||||
for (idx = 0; idx < 10 && trItems[idx]._id; ++idx) {}
|
||||
if (idx == 10)
|
||||
return true;
|
||||
|
||||
|
@ -289,7 +289,8 @@ protected:
|
||||
* @param alpha Alpha intensity of the pixel (0-255)
|
||||
*/
|
||||
inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) {
|
||||
while (first != last) blendPixelPtr(first++, color, alpha);
|
||||
while (first != last)
|
||||
blendPixelPtr(first++, color, alpha);
|
||||
}
|
||||
|
||||
inline void blendFillClip(PixelType *first, PixelType *last, PixelType color, uint8 alpha, int realX, int realY) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user