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GUI: Add "use original gui" checkbox in Loom and MI CD
Add the "use original gui" checkbox to the custom Loom EGA/VGA and Monkey 1 CD version game options window. Also slightly change to layout for consistency with the other games.
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@ -921,6 +921,10 @@ GUI::CheckboxWidget *ScummOptionsContainerWidget::createEnhancementsCheckbox(Gui
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return new GUI::CheckboxWidget(boss, name, _("Enable game-specific enhancements"), _("Allow ScummVM to make small enhancements to the game, usually based on other versions of the same game."));
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}
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GUI::CheckboxWidget *ScummOptionsContainerWidget::createOriginalGUICheckbox(GuiObject *boss, const Common::String &name) {
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return new GUI::CheckboxWidget(boss, name, _("Enable the original GUI and Menu"), _("Allow the game to use the in-engine graphical interface and the original save/load menu."));
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}
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void ScummOptionsContainerWidget::updateAdjustmentSlider(GUI::SliderWidget *slider, GUI::StaticTextWidget *value) {
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int adjustment = slider->getValue();
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const char *sign = "";
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@ -962,6 +966,8 @@ LoomEgaGameOptionsWidget::LoomEgaGameOptionsWidget(GuiObject *boss, const Common
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_overtureTicksValue->setFlags(GUI::WIDGET_CLEARBG);
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_enableEnhancementsCheckbox = createEnhancementsCheckbox(widgetsBoss(), "LoomEgaGameOptionsDialog.EnableEnhancements");
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_enableOriginalGUICheckbox = createOriginalGUICheckbox(widgetsBoss(), "LoomEgaGameOptionsDialog.EnableOriginalGUI");
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_enableOriginalGUICheckbox->setVisible(false); // TODO: remove when implemented
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}
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void LoomEgaGameOptionsWidget::load() {
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@ -974,25 +980,31 @@ void LoomEgaGameOptionsWidget::load() {
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updateOvertureTicksValue();
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_enableEnhancementsCheckbox->setState(ConfMan.getBool("enable_enhancements", _domain));
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_enableOriginalGUICheckbox->setState(ConfMan.getBool("original_gui", _domain));
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}
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bool LoomEgaGameOptionsWidget::save() {
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ConfMan.setInt("loom_overture_ticks", _overtureTicksSlider->getValue(), _domain);
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ConfMan.setBool("enable_enhancements", _enableEnhancementsCheckbox->getState(), _domain);
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ConfMan.setBool("original_gui", _enableOriginalGUICheckbox->getState(), _domain);
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return true;
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}
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void LoomEgaGameOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 12)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 5)
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.addPadding(0, 0, 0, 0)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 4)
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.addPadding(0, 0, 10, 0)
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.addWidget("EnableOriginalGUI", "Checkbox")
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.addWidget("EnableEnhancements", "Checkbox")
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.closeLayout()
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.addLayout(GUI::ThemeLayout::kLayoutHorizontal, 12)
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.addPadding(0, 0, 12, 0)
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.addPadding(0, 0, 10, 0)
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.addWidget("OvertureTicksLabel", "OptionsLabel")
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.addWidget("OvertureTicks", "WideSlider")
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.addWidget("OvertureTicksValue", "ShortOptionsLabel")
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.closeLayout()
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.addWidget("EnableEnhancements", "Checkbox")
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.closeLayout()
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.closeDialog();
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}
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@ -1038,6 +1050,7 @@ LoomVgaGameOptionsWidget::LoomVgaGameOptionsWidget(GuiObject *boss, const Common
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_playbackAdjustmentValue->setFlags(GUI::WIDGET_CLEARBG);
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_enableEnhancementsCheckbox = createEnhancementsCheckbox(widgetsBoss(), "LoomVgaGameOptionsDialog.EnableEnhancements");
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_enableOriginalGUICheckbox = createOriginalGUICheckbox(widgetsBoss(), "LoomVgaGameOptionsDialog.EnableOriginalGUI");
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}
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void LoomVgaGameOptionsWidget::load() {
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@ -1050,25 +1063,31 @@ void LoomVgaGameOptionsWidget::load() {
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updatePlaybackAdjustmentValue();
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_enableEnhancementsCheckbox->setState(ConfMan.getBool("enable_enhancements", _domain));
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_enableOriginalGUICheckbox->setState(ConfMan.getBool("original_gui", _domain));
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}
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bool LoomVgaGameOptionsWidget::save() {
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ConfMan.setInt("loom_playback_adjustment", _playbackAdjustmentSlider->getValue(), _domain);
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ConfMan.setBool("enable_enhancements", _enableEnhancementsCheckbox->getState(), _domain);
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ConfMan.setBool("original_gui", _enableOriginalGUICheckbox->getState(), _domain);
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return true;
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}
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void LoomVgaGameOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 12)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 5)
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.addPadding(0, 0, 0, 0)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 4)
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.addPadding(0, 0, 10, 0)
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.addWidget("EnableOriginalGUI", "Checkbox")
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.addWidget("EnableEnhancements", "Checkbox")
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.closeLayout()
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.addLayout(GUI::ThemeLayout::kLayoutHorizontal, 12)
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.addPadding(0, 0, 12, 0)
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.addPadding(0, 0, 10, 0)
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.addWidget("PlaybackAdjustmentLabel", "OptionsLabel")
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.addWidget("PlaybackAdjustment", "WideSlider")
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.addWidget("PlaybackAdjustmentValue", "ShortOptionsLabel")
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.closeLayout()
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.addWidget("EnableEnhancements", "Checkbox")
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.closeLayout()
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.closeDialog();
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}
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@ -1122,6 +1141,7 @@ MI1CdGameOptionsWidget::MI1CdGameOptionsWidget(GuiObject *boss, const Common::St
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_outlookAdjustmentValue->setFlags(GUI::WIDGET_CLEARBG);
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_enableEnhancementsCheckbox = createEnhancementsCheckbox(widgetsBoss(), "MI1CdGameOptionsDialog.EnableEnhancements");
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_enableOriginalGUICheckbox = createOriginalGUICheckbox(widgetsBoss(), "MI1CdGameOptionsDialog.EnableOriginalGUI");
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}
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void MI1CdGameOptionsWidget::load() {
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@ -1140,19 +1160,26 @@ void MI1CdGameOptionsWidget::load() {
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updateOutlookAdjustmentValue();
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_enableEnhancementsCheckbox->setState(ConfMan.getBool("enable_enhancements", _domain));
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_enableOriginalGUICheckbox->setState(ConfMan.getBool("original_gui", _domain));
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}
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bool MI1CdGameOptionsWidget::save() {
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ConfMan.setInt("mi1_intro_adjustment", _introAdjustmentSlider->getValue(), _domain);
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ConfMan.setInt("mi1_outlook_adjustment", _outlookAdjustmentSlider->getValue(), _domain);
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ConfMan.setBool("enable_enhancements", _enableEnhancementsCheckbox->getState(), _domain);
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ConfMan.setBool("original_gui", _enableOriginalGUICheckbox->getState(), _domain);
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return true;
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}
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void MI1CdGameOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 12)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 5)
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.addPadding(0, 0, 0, 0)
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.addLayout(GUI::ThemeLayout::kLayoutVertical, 4)
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.addPadding(0, 0, 10, 0)
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.addWidget("EnableOriginalGUI", "Checkbox")
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.addWidget("EnableEnhancements", "Checkbox")
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.closeLayout()
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.addLayout(GUI::ThemeLayout::kLayoutHorizontal, 12)
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.addPadding(0, 0, 12, 0)
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.addWidget("IntroAdjustmentLabel", "OptionsLabel")
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@ -1165,7 +1192,6 @@ void MI1CdGameOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common:
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.addWidget("OutlookAdjustment", "WideSlider")
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.addWidget("OutlookAdjustmentValue", "ShortOptionsLabel")
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.closeLayout()
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.addWidget("EnableEnhancements", "Checkbox")
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.closeLayout()
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.closeDialog();
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}
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@ -226,6 +226,7 @@ public:
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}
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GUI::CheckboxWidget *createEnhancementsCheckbox(GuiObject *boss, const Common::String &name);
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GUI::CheckboxWidget *createOriginalGUICheckbox(GuiObject *boss, const Common::String &name);
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void updateAdjustmentSlider(GUI::SliderWidget *slider, GUI::StaticTextWidget *value);
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};
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@ -249,6 +250,8 @@ private:
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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GUI::CheckboxWidget *_enableEnhancementsCheckbox;
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GUI::CheckboxWidget *_enableOriginalGUICheckbox;
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GUI::SliderWidget *_overtureTicksSlider;
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GUI::StaticTextWidget *_overtureTicksValue;
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@ -275,6 +278,8 @@ private:
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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GUI::CheckboxWidget *_enableEnhancementsCheckbox;
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GUI::CheckboxWidget *_enableOriginalGUICheckbox;
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GUI::SliderWidget *_playbackAdjustmentSlider;
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GUI::StaticTextWidget *_playbackAdjustmentValue;
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@ -302,6 +307,8 @@ private:
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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GUI::CheckboxWidget *_enableEnhancementsCheckbox;
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GUI::CheckboxWidget *_enableOriginalGUICheckbox;
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GUI::SliderWidget *_introAdjustmentSlider;
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GUI::StaticTextWidget *_introAdjustmentValue;
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GUI::SliderWidget *_outlookAdjustmentSlider;
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