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Sprite surfaces (as opposed to standard sprites) are always display
aligned, never flipped and never RLE16-compressed. Simplified the code accordingly. (Displaying the restore dialog when specifying an unused save slot from the command-line works again now.) Plus some minor cleanups. svn-id: r11550
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@ -145,7 +145,7 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu
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msgSprite.y = RDMENU_MENUDEEP / 2 - frame->height / 2;
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msgSprite.w = frame->width;
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msgSprite.h = frame->height;
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msgSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS;
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msgSprite.type = RDSPR_NOCOMPRESSION;
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msgSprite.data = data->ad + sizeof(_frameHeader);
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_vm->_graphics->createSurface(&msgSprite, &msgSurface);
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@ -97,9 +97,8 @@ enum {
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RDSPR_NOCOMPRESSION = 0x0040,
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RDSPR_EDGEBLEND = 0x0080, // Unused
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// This is the high byte part of the sprite type which defines what
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// type of compression is used, as long as RDSPR_NOCOMPRESSION is not
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// defined.
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// This defines what type of compression is used, as long as
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// RDSPR_NOCOMPRESSION is not defined.
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RDSPR_RLE16 = 0x0000,
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RDSPR_RLE256 = 0x0100,
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@ -243,38 +243,19 @@ int32 Graphics::decompressRLE16(uint8 *dest, uint8 *source, int32 decompSize, ui
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*/
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int32 Graphics::createSurface(_spriteInfo *s, uint8 **sprite) {
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uint8 *newSprite;
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*sprite = (uint8 *) malloc(s->w * s->h);
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if (!*sprite)
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return RDERR_OUTOFMEMORY;
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// Surfaces are either uncompressed or RLE256-compressed. No need to
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// test for anything else.
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if (s->type & RDSPR_NOCOMPRESSION) {
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memcpy(*sprite, s->data, s->w * s->h);
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} else {
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if ((s->type >> 8) == (RDSPR_RLE16 >> 8)) {
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if (decompressRLE16(*sprite, s->data, s->w * s->h, s->colourTable)) {
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} else if (decompressRLE256(*sprite, s->data, s->w * s->h)) {
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free(*sprite);
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return RDERR_DECOMPRESSION;
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}
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} else {
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if (decompressRLE256(*sprite, s->data, s->w * s->h)) {
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free(*sprite);
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return RDERR_DECOMPRESSION;
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}
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}
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if (s->type & RDSPR_FLIP) {
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newSprite = (uint8 *) malloc(s->w * s->h);
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if (!newSprite) {
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free(*sprite);
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return RDERR_OUTOFMEMORY;
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}
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mirrorSprite(newSprite, *sprite, s->w, s->h);
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free(*sprite);
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*sprite = newSprite;
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}
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}
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return RD_OK;
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}
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@ -288,7 +269,7 @@ int32 Graphics::createSurface(_spriteInfo *s, uint8 **sprite) {
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void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRect) {
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Common::Rect rd, rs;
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uint16 x, y, srcPitch;
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uint16 x, y;
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uint8 *src, *dst;
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rs.left = 0;
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@ -296,17 +277,9 @@ void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRec
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rs.top = 0;
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rs.bottom = s->h;
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srcPitch = s->w;
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if (s->type & RDSPR_DISPLAYALIGN) {
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rd.top = s->y;
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rd.left = s->x;
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} else {
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rd.top = s->y - _scrollY;
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rd.left = s->x - _scrollX;
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}
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rd.right = rd.left + rs.right;
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rd.top = s->y;
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rd.bottom = rd.top + rs.bottom;
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if (clipRect) {
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@ -332,7 +305,7 @@ void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRec
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return;
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}
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src = surface + rs.top * srcPitch + rs.left;
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src = surface + rs.top * s->w + rs.left;
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dst = _buffer + _screenWide * rd.top + rd.left;
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// Surfaces are always transparent.
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@ -342,7 +315,7 @@ void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRec
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if (src[x])
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dst[x] = src[x];
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}
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src += srcPitch;
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src += s->w;
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dst += _screenWide;
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}
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@ -401,7 +374,7 @@ int32 Graphics::drawSprite(_spriteInfo *s) {
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freeSprite = true;
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if (!sprite)
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return RDERR_OUTOFMEMORY;
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if ((s->type >> 8) == (RDSPR_RLE16 >> 8)) {
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if ((s->type & 0xff00) == RDSPR_RLE16) {
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if (decompressRLE16(sprite, s->data, s->w * s->h, s->colourTable)) {
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free(sprite);
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return RDERR_DECOMPRESSION;
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@ -192,7 +192,6 @@ void Sword2Engine::systemMenuMouse(void) {
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_graphics->clearScene();
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_graphics->processMenu();
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_graphics->resetRenderEngine();
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// call the relevent screen
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