Some basic work on the vkeybd code

svn-id: r35931
This commit is contained in:
Max Horn 2009-01-20 00:03:35 +00:00
parent 57d118e930
commit a27e456ace
5 changed files with 34 additions and 22 deletions

View File

@ -36,7 +36,12 @@ MODULE_OBJS := \
saves/compressed/compressed-saves.o \
saves/posix/posix-saves.o \
saves/psp/psp-saves.o \
timer/default/default-timer.o
timer/default/default-timer.o \
vkeybd/image-map.o \
vkeybd/polygon.o \
vkeybd/virtual-keyboard.o \
vkeybd/virtual-keyboard-gui.o \
vkeybd/virtual-keyboard-parser.o
# Include common rules
include $(srcdir)/rules.mk

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@ -28,7 +28,7 @@
#ifdef ENABLE_VKEYBD
#include "graphics/cursorman.h"
#include "gui/newgui.h"
#include "gui/GuiManager.h"
namespace Common {

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@ -28,8 +28,8 @@
#ifdef ENABLE_VKEYBD
#include "common/keyboard.h"
#include "graphics/imageman.h"
#include "common/util.h"
#include "common/system.h"
namespace Common {
@ -261,21 +261,26 @@ bool VirtualKeyboardParser::parserCallback_layout(ParserNode *node) {
return parserError("Error loading bitmap '%s'", _mode->bitmapName.c_str());
}
const Graphics::PixelFormat format = g_system->getOverlayFormat();
int r, g, b;
if (node->values.contains("transparent_color")) {
int r, g, b;
if (!parseIntegerKey(node->values["transparent_color"].c_str(), 3, &r, &g, &b))
return parserError("Could not parse color value");
_mode->transparentColor = g_system->RGBToColor(r, g, b);
} else // default to purple
_mode->transparentColor = g_system->RGBToColor(255, 0, 255);
} else {
// default to purple
r = 255;
g = 0;
b = 255;
}
_mode->transparentColor = Graphics::RGBToColor(r, g, b, format);
if (node->values.contains("display_font_color")) {
int r, g, b;
if (!parseIntegerKey(node->values["display_font_color"].c_str(), 3, &r, &g, &b))
return parserError("Could not parse color value");
_mode->displayFontColor = g_system->RGBToColor(r, g, b);
} else
_mode->displayFontColor = g_system->RGBToColor(0, 0, 0); // default to black
} else {
r = g = b = 0; // default to black
}
_mode->displayFontColor = Graphics::RGBToColor(r, g, b, format);
_layoutParsed = true;

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@ -32,7 +32,6 @@
#include "backends/vkeybd/keycode-descriptions.h"
#include "common/config-manager.h"
#include "common/fs.h"
#include "graphics/imageman.h"
#include "common/unzip.h"
#define KEY_START_CHAR ('[')
@ -81,25 +80,25 @@ bool VirtualKeyboard::loadKeyboardPack(String packName) {
_kbdGUI->initSize(_system->getOverlayWidth(), _system->getOverlayHeight());
FilesystemNode *vkDir = 0;
FSNode vkDir;
if (ConfMan.hasKey("vkeybdpath")) {
vkDir = new FilesystemNode(ConfMan.get("vkeybdpath"));
vkDir = FSNode(ConfMan.get("vkeybdpath"));
} else if (ConfMan.hasKey("extrapath")) {
vkDir = new FilesystemNode(ConfMan.get("extrapath"));
vkDir = FSNode(ConfMan.get("extrapath"));
} else { // use current directory
vkDir = new FilesystemNode(".");
vkDir = FSNode(".");
}
if (vkDir->getChild(packName + ".xml").exists()) {
if (vkDir.getChild(packName + ".xml").exists()) {
// uncompressed keyboard pack
if (!_parser->loadFile(vkDir->getChild(packName + ".xml")))
if (!_parser->loadFile(vkDir.getChild(packName + ".xml")))
return false;
} else if (vkDir->getChild(packName + ".zip").exists()) {
} else if (vkDir.getChild(packName + ".zip").exists()) {
// compressed keyboard pack
#ifdef USE_ZLIB
ZipArchive arch(vkDir->getChild(packName + ".zip").getPath().c_str());
ZipArchive arch(vkDir.getChild(packName + ".zip").getPath().c_str());
if (arch.hasFile(packName + ".xml")) {
if (!_parser->loadStream(arch.openFile(packName + ".xml")))
return false;
@ -107,7 +106,7 @@ bool VirtualKeyboard::loadKeyboardPack(String packName) {
warning("Could not find %s.xml file in %s.zip keyboard pack", packName.c_str(), packName.c_str());
return false;
}
ImageMan.addArchive(vkDir->getChild(packName + ".zip").getPath().c_str());
ImageMan.addArchive(vkDir.getChild(packName + ".zip").getPath().c_str());
#else
return false;
#endif

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@ -35,11 +35,14 @@ class OSystem;
#include "common/events.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "backends/vkeybd/image-map.h"
#include "common/keyboard.h"
#include "common/list.h"
#include "common/str.h"
#include "backends/vkeybd/image-map.h"
#include "graphics/surface.h"
namespace Common {
class VirtualKeyboardGUI;