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Stops zak losing his body.
svn-id: r11654
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@ -471,7 +471,7 @@ void Actor::startAnimActor(int f) {
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animProgress = 0;
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cost.animCounter = 0;
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needRedraw = true;
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if (f == initFrame)
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if (_vm->_version >= 3 && f == initFrame)
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cost.reset();
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_vm->cost_decodeData(this, f, (uint) - 1);
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}
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