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TWINE: use voice volume for speech
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cc4e3a30d8
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@ -94,7 +94,7 @@ void Sound::playSample(int32 index, int32 frequency, int32 repeat, int32 x, int3
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uint8 *sampPtr = _engine->_resources->samplesTable[index];
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int32 sampSize = _engine->_resources->samplesSizeTable[index];
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playSample(channelIdx, index, sampPtr, sampSize, repeat, Resources::HQR_SAMPLES_FILE, DisposeAfterUse::NO);
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playSample(channelIdx, index, sampPtr, sampSize, repeat, Resources::HQR_SAMPLES_FILE, Audio::Mixer::kPlainSoundType, DisposeAfterUse::NO);
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}
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void Sound::playVoxSample(int32 index) {
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@ -122,17 +122,17 @@ void Sound::playVoxSample(int32 index) {
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*sampPtr = 'C';
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}
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playSample(channelIdx, index, sampPtr, sampSize, 1, _engine->_text->currentVoxBankFile.c_str());
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playSample(channelIdx, index, sampPtr, sampSize, 1, _engine->_text->currentVoxBankFile.c_str(), Audio::Mixer::kSpeechSoundType);
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}
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bool Sound::playSample(int channelIdx, int index, uint8 *sampPtr, int32 sampSize, int32 loop, const char *name, DisposeAfterUse::Flag disposeFlag) {
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bool Sound::playSample(int channelIdx, int index, uint8 *sampPtr, int32 sampSize, int32 loop, const char *name, Audio::Mixer::SoundType soundType, DisposeAfterUse::Flag disposeFlag) {
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Common::MemoryReadStream *stream = new Common::MemoryReadStream(sampPtr, sampSize, disposeFlag);
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Audio::SeekableAudioStream *audioStream = Audio::makeVOCStream(stream, DisposeAfterUse::YES);
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if (audioStream == nullptr) {
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warning("Failed to create audio stream for %s", name);
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return false;
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}
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_engine->_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &samplesPlaying[channelIdx], audioStream, index);
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_engine->_system->getMixer()->playStream(soundType, &samplesPlaying[channelIdx], audioStream, index);
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return true;
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}
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@ -59,7 +59,7 @@ private:
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/** Samples playing at a actors position */
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int32 samplesPlayingActors[NUM_CHANNELS]{0};
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bool playSample(int channelIdx, int index, uint8 *sampPtr, int32 sampSize, int32 loop, const char *name, DisposeAfterUse::Flag disposeFlag = DisposeAfterUse::YES);
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bool playSample(int channelIdx, int index, uint8 *sampPtr, int32 sampSize, int32 loop, const char *name, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType, DisposeAfterUse::Flag disposeFlag = DisposeAfterUse::YES);
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bool isChannelPlaying(int32 channel);
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