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synced 2025-02-22 12:12:16 +00:00
HDB: Fix space formatting
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parent
f49b4d3221
commit
a28eb3e60e
@ -77,7 +77,7 @@ void AI::processCines() {
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g_hdb->_window->checkDialogClose(0, 0);
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// Make sure Cine Pics are drawing
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for (int i = 0;i < _numCineBlitList;i++) {
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for (int i = 0; i < _numCineBlitList; i++) {
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if (_cineBlitList[i]->masked == false)
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_cineBlitList[i]->pic->draw(_cine[i]->x, _cine[i]->y);
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else
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@ -86,7 +86,7 @@ void AI::processCines() {
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// TODO: Check for Game Pause
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for (uint i = 0; i < _cine.size();i++) {
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for (uint i = 0; i < _cine.size(); i++) {
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debug(3, "processCines: [%d] %s now: %d start: %d delay: %d", i, cineTypeStr[_cine[i]->cmdType],
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g_system->getMillis(), _cine[i]->start, _cine[i]->delay);
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@ -405,7 +405,7 @@ void AI::cineAddToBlitList(const char *id, Picture *pic, int x, int y, bool mask
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}
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Picture *AI::cineFindInBlitList(const char *name) {
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for (int i = 0; i < _numCineBlitList;i++) {
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for (int i = 0; i < _numCineBlitList; i++) {
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if (Common::matchString(_cineBlitList[i]->id, name))
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return _cineBlitList[i]->pic;
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}
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@ -413,7 +413,7 @@ Picture *AI::cineFindInBlitList(const char *name) {
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}
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void AI::cineRemoveFromBlitList(const char *name) {
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for (int i = 0; i < _numCineBlitList;i++) {
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for (int i = 0; i < _numCineBlitList; i++) {
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if (Common::matchString(_cineBlitList[i]->id, name))
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delete _cineBlitList[i];
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for (; i < _numCineBlitList - 1; i++)
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@ -434,7 +434,7 @@ void AI::cineAddToFreeList(Picture *pic) {
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}
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void AI::cineFreeGfx() {
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for (int i = 0;i < _numCineFreeList;i++) {
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for (int i = 0; i < _numCineFreeList; i++) {
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delete _cineFreeList[i];
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}
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_numCineFreeList = 0;
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@ -65,7 +65,7 @@ void AI::addAnimateTarget(int x, int y, int start, int end, AnimSpeed speed, boo
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char name[32];
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uint32 size;
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for (int i = start;i <= end;i++) {
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for (int i = start; i <= end; i++) {
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if (i < 10)
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snprintf(name, 32, "%s0%d", tileName, i + 1);
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else
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@ -177,7 +177,7 @@ void AI::addToActionList(int actionIndex, int x, int y, char *luaFuncInt, char *
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// Checks if the location passed-in matches an action pair.
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// If so, activate it if possible. Returns TRUE for finding pair.
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bool AI::checkActionList(AIEntity *e, int x, int y, bool lookAndGrab) {
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for (int i = 0;i < kMaxActions;i++) {
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for (int i = 0; i < kMaxActions; i++) {
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if ((_actions[i].x1 == x && _actions[i].y1 == y) || (_actions[i].x2 == x && _actions[i].y2 == y)) {
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int targetX = _actions[i].x2;
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int targetY = _actions[i].y2;
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@ -227,7 +227,7 @@ void AI::addToAutoList(int x, int y, const char *luaFuncInit, const char *luaFun
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const char *get;
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for (int i = 0;i < kMaxAutoActions;i++) {
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for (int i = 0; i < kMaxAutoActions; i++) {
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if (!_autoActions[i].x) {
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_autoActions[i].x = x;
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_autoActions[i].y = y;
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@ -254,7 +254,7 @@ void AI::addToAutoList(int x, int y, const char *luaFuncInit, const char *luaFun
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}
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void AI::autoDeactivate(int x, int y) {
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for (int i = 0; i < kMaxAutoActions;i++) {
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for (int i = 0; i < kMaxAutoActions; i++) {
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if (_autoActions[i].x == x && _autoActions[i].y == y) {
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_autoActions[i].activated = false;
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return;
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@ -387,7 +387,7 @@ bool AI::activateAction(AIEntity *e, int x, int y, int targetX, int targetY) {
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}
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bool AI::checkAutoList(AIEntity *e, int x, int y) {
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for (int i = 0;i < kMaxAutoActions;i++) {
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for (int i = 0; i < kMaxAutoActions; i++) {
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if (_autoActions[i].x == x && _autoActions[i].y == y && !_autoActions[i].activated) {
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debug(1, "Activating action for Entity: %s, x: %d, y: %d", e->entityName, x, y);
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bool success = activateAction(e, x, y, 0, 0);
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@ -408,7 +408,7 @@ bool AI::checkAutoList(AIEntity *e, int x, int y) {
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}
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bool AI::autoActive(int x, int y) {
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for (int i = 0;i < kMaxAutoActions;i++) {
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for (int i = 0; i < kMaxAutoActions; i++) {
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if (_autoActions[i].x == x && _autoActions[i].y == y) {
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if (!_autoActions[i].activated)
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return false;
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@ -29,7 +29,7 @@ void AI::addWaypoint(int px, int py, int x, int y, int level) {
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return;
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// Check for duplicates
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for (int i = 0;i < _numWaypoints;i++)
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for (int i = 0; i < _numWaypoints; i++)
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if (_waypoints[i].x == x && _waypoints[i].y == y)
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return;
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@ -56,7 +56,7 @@ void AI::removeFirstWaypoint() {
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return;
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int i;
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for (i = 0;i < _numWaypoints;i++) {
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for (i = 0; i < _numWaypoints; i++) {
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_waypoints[i] = _waypoints[i + 1];
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}
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@ -544,7 +544,7 @@ struct AnimTarget {
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Tile *gfxList[kMaxAnimTFrames];
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AnimTarget() : x(0), y(0), start(0), end(0), vel(0), animCycle(0), animFrame(0), killAuto(false), inMap(false) {
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for (int i = 0; i < kMaxAnimTFrames;i++) {
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for (int i = 0; i < kMaxAnimTFrames; i++) {
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gfxList[i] = new Tile;
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}
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}
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@ -194,7 +194,7 @@ Tile *DrawMan::getTile(int index) {
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}
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void DrawMan::cacheTileSequence(int tileIndex, int count) {
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for (int i = tileIndex;i < tileIndex + count;i++)
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for (int i = tileIndex; i < tileIndex + count; i++)
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getTile(i);
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}
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@ -450,7 +450,7 @@ bool DrawMan::loadFont(const char *string) {
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int startPos = stream->pos(); // Position after _fontHeader
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int curPos; // Position after reading cInfo
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uint16 *ptr;
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for (int i = 0; i < _fontHeader.numChars;i++) {
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for (int i = 0; i < _fontHeader.numChars; i++) {
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cInfo = new CharInfo;
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cInfo->width = (int16)stream->readUint32LE();
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cInfo->offset = (int32)stream->readUint32LE();
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@ -497,7 +497,7 @@ void DrawMan::drawText(const char *string) {
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unsigned char c;
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char cr[256]; // Carriage Return Array
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for (int i = 0; i < (int)strlen(string);i++) {
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for (int i = 0; i < (int)strlen(string); i++) {
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c = string[i];
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width += _charInfoBlocks[c]->width + _fontHeader.kerning + kFontIncrement;
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if (c == ' ')
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@ -27,21 +27,21 @@ namespace HDB {
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Map::Map() {
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_mapLoaded = false;
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for (int i = 0; i < kMaxGratings;i++) {
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for (int i = 0; i < kMaxGratings; i++) {
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_gratings[i] = new Foreground;
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}
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for (int i = 0; i < kMaxForegrounds;i++) {
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for (int i = 0; i < kMaxForegrounds; i++) {
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_foregrounds[i] = new Foreground;
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}
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}
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Map::~Map() {
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for (int i = 0; i < kMaxGratings;i++) {
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for (int i = 0; i < kMaxGratings; i++) {
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delete _gratings[i];
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}
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for (int i = 0; i < kMaxForegrounds;i++) {
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for (int i = 0; i < kMaxForegrounds; i++) {
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delete _foregrounds[i];
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}
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}
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@ -145,7 +145,7 @@ bool Map::load(Common::SeekableReadStream *stream) {
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_mapX = _mapY = 0;
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// Setup animating Tile lists
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for (int i = 0; i < _width*_height;i++) {
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for (int i = 0; i < _width*_height; i++) {
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addBGTileAnimation(i % _width, i / _width);
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addFGTileAnimation(i % _width, i / _width);
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}
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@ -408,7 +408,7 @@ bool Map::load(Common::SeekableReadStream *stream) {
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// Scan all icons and init all Entities
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warning("STUB: Map::load: SetupProgressBar");
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for (int i = 0; i < _iconNum;i++) {
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for (int i = 0; i < _iconNum; i++) {
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// Don't spawn Action Mode Entities in Puzzle Mode
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if (!g_hdb->getActionMode()) {
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switch (aiInfo[_iconList[i].icon].type) {
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@ -683,7 +683,7 @@ void Map::drawEnts() {
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}
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void Map::drawGratings() {
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for (int i = 0; i < kMaxGratings;i++) {
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for (int i = 0; i < kMaxGratings; i++) {
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g_hdb->_drawMan->getTile(_gratings[i]->tile)->drawMasked(_gratings[i]->x, _gratings[i]->y);
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}
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@ -691,7 +691,7 @@ void Map::drawGratings() {
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}
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void Map::drawForegrounds() {
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for (int i = 0; i < kMaxForegrounds;i++) {
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for (int i = 0; i < kMaxForegrounds; i++) {
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g_hdb->_drawMan->getTile(_foregrounds[i]->tile)->drawMasked(_foregrounds[i]->x, _foregrounds[i]->y);
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}
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@ -928,7 +928,7 @@ void Map::centerMapXY(int x, int y) {
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}
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bool Map::checkOneTileExistInRange(int tileIndex, int count) {
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for (int i = 0; i < _width*_height;i++) {
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for (int i = 0; i < _width*_height; i++) {
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if (_background[i] >= tileIndex && _background[i] < tileIndex + count)
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return true;
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if (_foreground[i] >= tileIndex && _foreground[i] < tileIndex + count)
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