mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
NEVERHOOD: Add sound lists to all modules which have them
This commit is contained in:
parent
f5a8c9d90d
commit
a2bc192912
@ -26,6 +26,18 @@
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namespace Neverhood {
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static const uint32 kModule1100SoundList[] = {
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0x90805C50,
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0xB288D450,
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0x98C05840,
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0x98A01500,
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0xB4005E50,
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0x92025040,
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0x90035066,
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0x74E01054,
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0
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};
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Module1100::Module1100(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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@ -37,8 +49,8 @@ Module1100::Module1100(NeverhoodEngine *vm, Module *parentModule, int which)
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createScene(9, 3);
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}
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// TODO SoundMan_addSoundList(0x0002C818, dword_4B85B0, true);
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// TODO SoundMan_setSoundListParams(dword_4B85B0, true, 50, 600, 20, 250);
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_vm->_soundMan->addSoundList(0x0002C818, kModule1100SoundList);
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_vm->_soundMan->setSoundListParams(kModule1100SoundList, true, 50, 600, 20, 250);
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_vm->_soundMan->setSoundParams(0x74E01054, false, 100, 200, 10, 20);
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_vm->_soundMan->setSoundVolume(0x74E01054, 60);
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_vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0);
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@ -32,12 +32,22 @@
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namespace Neverhood {
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static const uint32 kModule1300SoundList[] = {
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0x16805648,
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0x16805C48,
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0xB4964448,
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0x96A05481,
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0xD0E14441,
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0x90815450,
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0
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};
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Module1300::Module1300(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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_vm->_soundMan->addMusic(0x61C090, 0x203197);
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// TODO SoundMan_addSoundList(0x61C090, dword_4B2868, true);
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 50, 600, 20, 150);
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_vm->_soundMan->addSoundList(0x61C090, kModule1300SoundList);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 50, 600, 20, 150);
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_vm->_soundMan->playTwoSounds(0x61C090, 0x48498E46, 0x50399F64, 0);
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_vm->_soundMan->setSoundVolume(0x48498E46, 70);
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_vm->_soundMan->setSoundVolume(0x50399F64, 70);
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@ -102,82 +112,82 @@ void Module1300::createScene(int sceneNum, int which) {
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_vm->gameState().sceneNum = sceneNum;
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switch (_vm->gameState().sceneNum) {
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case 1:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->startMusic(0x203197, 0, 2);
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_childObject = new Scene1302(_vm, this, which);
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break;
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case 2:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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_childObject = new Scene1303(_vm, this, which);
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break;
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case 3:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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_childObject = new Scene1304(_vm, this, which);
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break;
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case 4:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->startMusic(0x203197, 0, 2);
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_childObject = new Scene1305(_vm, this, which);
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break;
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case 5:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->startMusic(0x203197, 0, 2);
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_childObject = new Scene1306(_vm, this, which);
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break;
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case 6:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->startMusic(0x203197, 0, 2);
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_childObject = new Scene1307(_vm, this, which);
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break;
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case 7:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->startMusic(0x203197, 0, 2);
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_childObject = new Scene1308(_vm, this, which);
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break;
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case 8:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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_childObject = new DiskplayerScene(_vm, this, 1);
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break;
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case 9:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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createSmackerScene(0x20082818, true, true, false);
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break;
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case 10:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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createSmackerScene(0x20082828, true, true, false);
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break;
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case 11:
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// TODO SoundMan_setSoundListParams(0xdword_4B2868, true, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, true, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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createNavigationScene(0x004B27A8, which);
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break;
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case 12:
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// TODO SoundMan_setSoundListParams(0xdword_4B2868, true, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, true, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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createNavigationScene(0x004B2718, which);
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break;
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case 13:
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// TODO SoundMan_setSoundListParams(0xdword_4B2868, true, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, true, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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createNavigationScene(0x004B27D8, which);
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break;
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case 14:
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// TODO SoundMan_setSoundListParams(0xdword_4B2868, true, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, true, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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createNavigationScene(0x004B2808, which);
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break;
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case 15:
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// TODO SoundMan_setSoundListParams(0xdword_4B2868, true, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, true, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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createNavigationScene(0x004B2838, which);
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break;
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case 16:
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// TODO SoundMan_setSoundListParams(dword_4B2868, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1300SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->stopMusic(0x203197, 0, 2);
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_childObject = new Scene1317(_vm, this, which);
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break;
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@ -27,6 +27,15 @@
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namespace Neverhood {
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static const uint32 kModule1600SoundList[] = {
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0x90805C50,
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0x90804450,
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0xB4005E60,
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0x91835066,
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0x90E14440,
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0
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};
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Module1600::Module1600(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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@ -44,8 +53,8 @@ Module1600::Module1600(NeverhoodEngine *vm, Module *parentModule, int which)
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createScene(0, 0);
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}
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// TODO SoundMan_addSoundList(0x1A008D8, dword_4B3BB0, true);
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// TODO SoundMan_setSoundListParams(dword_4B3BB0, true, 50, 600, 5, 150);
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_vm->_soundMan->addSoundList(0x1A008D8, kModule1600SoundList);
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_vm->_soundMan->setSoundListParams(kModule1600SoundList, true, 50, 600, 5, 150);
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_vm->_soundMan->playTwoSounds(0x1A008D8, 0x41861371, 0x43A2507F, 0);
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}
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@ -24,12 +24,21 @@
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namespace Neverhood {
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static const uint32 kModule1700SoundList[] = {
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0xB288D450,
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0x90804450,
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0x99801500,
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0xB288D455,
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0x93825040,
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0
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};
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Module1700::Module1700(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule), _soundResource(vm) {
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_vm->_soundMan->addMusic(0x04212331, 0x31114225);
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// TODO SoundMan_addSoundList(0x04212331, dword_4AE930, true);
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// TODO SoundMan_setSoundListParams(dword_4AE930, true, 50, 600, 5, 150);
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_vm->_soundMan->addSoundList(0x04212331, kModule1700SoundList);
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 50, 600, 5, 150);
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_vm->_soundMan->playTwoSounds(0x04212331, 0x41861371, 0x43A2507F, 0);
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if (which < 0) {
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@ -53,7 +62,7 @@ void Module1700::createScene(int sceneNum, int which) {
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_vm->gameState().sceneNum = sceneNum;
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switch (_vm->gameState().sceneNum) {
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case 0:
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// TODO SoundMan_setSoundListParams(dword_4AE930, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
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createSmackerScene(0x3028A005, true, true, false);
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break;
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case 1:
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@ -63,11 +72,11 @@ void Module1700::createScene(int sceneNum, int which) {
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createNavigationScene(0x004AE8E8, which);
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break;
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case 3:
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// TODO SoundMan_setSoundListParams(dword_4AE930, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
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createSmackerScene(0x01190041, true, true, false);
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break;
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case 4:
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// TODO SoundMan_setSoundListParams(dword_4AE930, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, false, 0, 0, 0, 0);
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_vm->_soundMan->startMusic(0x31114225, 0, 2);
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_childObject = new Scene1705(_vm, this, which);
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break;
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@ -80,7 +89,7 @@ void Module1700::updateScene() {
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if (!updateChild()) {
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switch (_vm->gameState().sceneNum) {
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case 0:
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// TODO SoundMan_setSoundListParams(dword_4AE930, false, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1700SoundList, true, 0, 0, 0, 0);
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createScene(1, 0);
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break;
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case 1:
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@ -25,11 +25,21 @@
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namespace Neverhood {
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static const uint32 kModule1800SoundList[] = {
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0x16805548,
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0x16805048,
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0xD0E14441,
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0x90E090C2,
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0x90E1D0C2,
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0x90E2D0C2,
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0
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};
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Module1800::Module1800(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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// TODO SoundMan_addSoundList(0x04A14718, dword_4AFE70);
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// TODO SoundMan_setSoundListParams(dword_4AFE70, true, 50, 600, 10, 150);
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_vm->_soundMan->addSoundList(0x04A14718, kModule1800SoundList);
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_vm->_soundMan->setSoundListParams(kModule1800SoundList, true, 50, 600, 10, 150);
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_vm->_soundMan->playTwoSounds(0x04A14718, 0x8A382B55, 0x0C242F1D, 0);
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if (which < 0) {
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@ -77,7 +87,7 @@ void Module1800::createScene(int sceneNum, int which) {
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createSmackerScene(0x08D84010, true, true, false);
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break;
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case 7:
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// TODO SoundMan_setSoundListParams(dword_4AFE70, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule1800SoundList, false, 0, 0, 0, 0);
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createSmackerScene(0x0168B121, true, true, false);
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break;
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case 8:
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@ -25,6 +25,13 @@
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namespace Neverhood {
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static const uint32 kModule1900SoundList[] = {
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0xB4005E60,
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0x91835066,
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0x90E14440,
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0
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};
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Module1900::Module1900(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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@ -36,8 +43,8 @@ Module1900::Module1900(NeverhoodEngine *vm, Module *parentModule, int which)
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createScene(0, 0);
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}
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// TODO SoundMan_addSoundList(0x04E1C09C, dword_4B8800, true);
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// TODO SoundMan_setSoundListParams(dword_4B8800, true, 50, 600, 5, 150);
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_vm->_soundMan->addSoundList(0x04E1C09C, kModule1900SoundList);
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_vm->_soundMan->setSoundListParams(kModule1900SoundList, true, 50, 600, 5, 150);
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}
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@ -24,11 +24,21 @@
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namespace Neverhood {
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static const uint32 kModule2300SoundList[] = {
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0x90805C50,
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0x90804450,
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0xB4005E60,
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0x91835066,
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0x90E14440,
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0x90F0D1C3,
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0
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};
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Module2300::Module2300(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule), _volume(0) {
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// TODO SoundMan_addSoundList(0x1A214010, dword_4B6938, true);
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// TODO SoundMan_setSoundListParams(dword_4B6938, true, 50, 600, 10, 10, 150);
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_vm->_soundMan->addSoundList(0x1A214010, kModule2300SoundList);
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_vm->_soundMan->setSoundListParams(kModule2300SoundList, true, 50, 600, 10, 150);
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_flag = getGlobalVar(0x10938830) == 0;
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@ -24,6 +24,15 @@
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namespace Neverhood {
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static const uint32 kModule2600SoundList[] = {
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0xB288D450,
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0x90804450,
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0x99801500,
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0xB288D455,
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0x93825040,
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0
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};
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Module2600::Module2600(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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@ -35,8 +44,8 @@ Module2600::Module2600(NeverhoodEngine *vm, Module *parentModule, int which)
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createScene(0, 1);
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}
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// TODO SoundMan_addSoundList(0x40271018, dword_4B87E8, true);
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// TODO SoundMan_setSoundListParams(dword_4B87E8, true, 50, 600, 5, 150);
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_vm->_soundMan->addSoundList(0x40271018, kModule2600SoundList);
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_vm->_soundMan->setSoundListParams(kModule2600SoundList, true, 50, 600, 5, 150);
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_vm->_soundMan->playTwoSounds(0x40271018, 0x41861371, 0x43A2507F, 0);
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}
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@ -26,11 +26,22 @@
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namespace Neverhood {
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static const uint32 kModule3000SoundList[] = {
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0x92025040,
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0x90035066,
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0x90815450,
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0x99801500,
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0x90E14440,
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0x16805048,
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0x90F0D1C3,
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0
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};
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Module3000::Module3000(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule), _soundVolume(0) {
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// TODO SoundMan_addSoundList(0x81293110, dword_4B7FC8, true);
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// TODO SoundMan_setSoundListParams(dword_4B7FC8, true, 50, 600, 5, 150);
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_vm->_soundMan->addSoundList(0x81293110, kModule3000SoundList);
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_vm->_soundMan->setSoundListParams(kModule3000SoundList, true, 50, 600, 5, 150);
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_vm->_soundMan->setSoundParams(0x90F0D1C3, false, 20000, 30000, 20000, 30000);
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_vm->_soundMan->playTwoSounds(0x81293110, 0x48498E46, 0x50399F64, 0);
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_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
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@ -109,7 +120,7 @@ void Module3000::createScene(int sceneNum, int which) {
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createNavigationScene(0x004B7FB0, which, kNavigationTypes06);
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break;
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case 7:
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// TODO SoundMan_setSoundListParams(dword_4B7FC8, false, 0, 0, 0, 0);
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_vm->_soundMan->setSoundListParams(kModule3000SoundList, false, 0, 0, 0, 0);
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if (!getSubVar(0x40050052, 0x089809C2)) {
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setSubVar(0x40050052, 0x089809C2, 1);
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createSmackerScene(0x90022001, true, true, false);
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@ -126,7 +137,7 @@ void Module3000::createScene(int sceneNum, int which) {
|
||||
_childObject = new Scene3011(_vm, this, 0);
|
||||
break;
|
||||
case 11:
|
||||
// TODO SoundMan_setSoundListParams(dword_4B7FC8, false, 0, 0, 0, 0);
|
||||
_vm->_soundMan->setSoundListParams(kModule3000SoundList, false, 0, 0, 0, 0);
|
||||
if (!getSubVar(0x40050052, 0x10130993)) {
|
||||
setSubVar(0x40050052, 0x10130993, 1);
|
||||
createSmackerScene(0x31093019, true, true, false);
|
||||
@ -229,12 +240,12 @@ void Module3000::updateScene() {
|
||||
case 8:
|
||||
_flag = getGlobalVar(0x10938830); // CHECKME
|
||||
if (_moduleResult != 1) {
|
||||
// TODO: SoundMan_setSoundListParams(dword_4B7FC8, true, 0, 0, 0, 0):
|
||||
// TODO: SoundMan_setSoundListParams(kModule3000SoundList, true, 0, 0, 0, 0):
|
||||
createScene(4, 1);
|
||||
} else if (getGlobalVar(0xF0402B0A)) {
|
||||
createScene(1008, -1);
|
||||
} else {
|
||||
// TODO: SoundMan_setSoundListParams(dword_4B7FC8, true, 0, 0, 0, 0);
|
||||
// TODO: SoundMan_setSoundListParams(kModule3000SoundList, true, 0, 0, 0, 0);
|
||||
createScene(4, 1);
|
||||
}
|
||||
break;
|
||||
|
@ -206,7 +206,7 @@ void SoundMan::addSound(uint32 nameHash, uint32 soundFileHash) {
|
||||
_soundItems.push_back(soundItem);
|
||||
}
|
||||
|
||||
void SoundMan::addSoundList(uint32 nameHash, uint32 *soundFileHashList) {
|
||||
void SoundMan::addSoundList(uint32 nameHash, const uint32 *soundFileHashList) {
|
||||
while (*soundFileHashList)
|
||||
addSound(nameHash, *soundFileHashList++);
|
||||
}
|
||||
@ -242,7 +242,7 @@ void SoundMan::setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCoun
|
||||
}
|
||||
}
|
||||
|
||||
void SoundMan::setSoundListParams(uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
|
||||
void SoundMan::setSoundListParams(const uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
|
||||
int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown) {
|
||||
|
||||
while (*soundFileHashList)
|
||||
|
@ -113,11 +113,11 @@ public:
|
||||
|
||||
// Sound
|
||||
void addSound(uint32 nameHash, uint32 soundFileHash);
|
||||
void addSoundList(uint32 nameHash, uint32 *soundFileHashList);
|
||||
void addSoundList(uint32 nameHash, const uint32 *soundFileHashList);
|
||||
void deleteSound(uint32 soundFileHash);
|
||||
void setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCountdown,
|
||||
int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown);
|
||||
void setSoundListParams(uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
|
||||
void setSoundListParams(const uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
|
||||
int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown);
|
||||
void playSoundLooping(uint32 soundFileHash);
|
||||
void stopSound(uint32 soundFileHash);
|
||||
|
Loading…
Reference in New Issue
Block a user