made second chapter completable.

svn-id: r43966
This commit is contained in:
Vladimir Menshakov 2009-09-05 20:58:25 +00:00
parent 0b002beccd
commit a2c28b0a8f
7 changed files with 518 additions and 78 deletions

View File

@ -65,9 +65,20 @@ void Actor::render(Graphics::Surface * surface, const Common::Point & position,
return;
}
index += delta_frame;
int xp = position.x - dx, yp = position.y - dy;
if (xp < 0)
xp = 0;
if (xp + s->w > 320)
xp = 320 - s->w;
if (yp < 0)
yp = 0;
if (yp + s->h > 200)
yp = 200 - s->h;
if (s != NULL)
s->render(surface, position.x - dx, position.y - dy, orientation == Object::ActorLeft);
s->render(surface, xp, yp, orientation == Object::ActorLeft);
}
} // End of namespace TeenAgent

View File

@ -537,16 +537,43 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
Dialog::pop(scene, 0xdaa6);
}
return true;
case 0x4d94: //talking with fatso
Dialog::show(scene, 0x33bd);
displayMessage(0x49ae);
playSound(5, 3);
playAnimation(667, 1);
playAnimation(668, 1);
setOns(2, 50);
Dialog::show(scene, 0x36c7);
setOns(3, 0);
SET_FLAG(0xDBEC, 0);
reloadLan();
playSound(82, 19);
playAnimation(668, 1);
Dialog::show(scene, 0x3779);
enableObject(15);
disableObject(8);
return true;
case 0x4e61:
loadScene(14, 280, 198);
return true;
case 0x4ee5:
setOns(2, 0);
playSound(5, 12);
playAnimation(676);
displayMessage(0x4ab0);
disableObject(15);
inventory->add(51);
return true;
case 0x4d56:
inventory->add(16);
disableObject(2);
setOns(0, 0);
playSound(5);
playSound(5, 12);
playAnimation(547);
return true;
@ -565,18 +592,38 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
displayMessage(0x3542);
return true;
case 0x4f32:
case 0x4f32: //use tree near the mansion
if (CHECK_FLAG(0xDBA1, 1)) {
break;
if (CHECK_FLAG(0xDBA2, 1)) {
displayMessage(0x3766);
} else {
playSound(26, 13);
playSound(26, 15);
playSound(26, 23);
playSound(26, 25);
playSound(26, 32);
playSound(26, 34);
playSound(26, 36);
playAnimation(590);
moveTo(204, 178, 3, true);
playSound(59, 1);
playSound(60, 16);
displayMessage(0x372e);
playAnimation(591);
SET_FLAG(0xDBA2, 1);
processCallback(0x9d45);
}
} else {
playAnimation(49);
playSound(56);
playSound(56, 8);
playSound(56, 12);
playSound(49, 10);
//there's some black magic here! investigate!
playAnimation(587);
displayMessage(0x4652);
displayMessage(0x3668);
return true;
}
return true;
case 0x500d: //picking up wild plant
if (CHECK_FLAG(0xDB9E, 1)) {
@ -599,10 +646,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(544, 1);
displayMessage(0x3563);
playSound(17);
playAnimation(545, 1);
setOns(0, 16);
enableObject(2);
playAnimation(545, 1);
Dialog::show(scene, 0x0917);
playAnimation(546);
SET_FLAG(0xDA96, 1);
SET_FLAG(0xDA97, 0);
return true;
case 0x51f0:
@ -624,15 +674,22 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
displayMessage(0x3E31);
else {
moveTo(173, 138, 2);
playSound(28, 5);
playAnimation(583);
playAnimation(584);
playSound(72, 8);
debug(0, "FIXME: darken whole screen");
playSound(72, 18);
playSound(73, 39);
playAnimation(585);
loadScene(11, 194, 160, 2);
playSound(28, 2);
moveTo(138, 163, 3);
displayMessage(0x3650);
SET_FLAG(0xDBA0, 1);
processCallback(0x9d45); //another mansion try
}
return true;
@ -640,11 +697,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
uint16 d = Dialog::pop(scene, 0xdb08);
if (d == 0x2c5d) {
setOns(0, 0);
playSound(52, 9);
playSound(52, 11);
playSound(52, 13);
playSound(53, 32);
playAnimation(570, 1);
displayMessage(0x551f);
disableObject(5);
SET_FLAG(0xDBB0, 1);
} else if (d != 0x2c9b) {
playSound(52, 9);
playSound(52, 11);
playSound(52, 13);
playAnimation(569, 1);
}
}
@ -655,11 +719,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
return true;
case 0x569c:
playSound(67, 5);
playAnimation(983);
displayMessage(0x5955);
return true;
case 0x56b7:
playSound(66, 5);
playSound(67, 11);
playAnimation(984);
displayMessage(0x5955);
return true;
@ -668,6 +735,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
inventory->add(0x0d);
disableObject(14);
setOns(0, 0);
playSound(5, 10);
playAnimation(566);
return true;
@ -716,7 +784,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
inventory->add(12);
disableObject(12);
setOns(0, 0);
playSound(5);
playSound(5, 6);
playAnimation(541);
}
return true;
@ -742,6 +810,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
processCallback(0x61fe);
return true;
case 0x63bc:
playMusic(6);
loadScene(25, 151, 156, 2);
return true;
case 0x646e:
case 0x6475:
Dialog::show(scene, 0x32C1);
@ -758,10 +831,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
if (CHECK_FLAG(0xDBA9, 1)) {
playAnimation(635);
setOns(5, 0);
playSound(63);
playSound(63, 11);
playSound(15, 20);
playSound(32, 31);
playAnimation(636);
inventory->add(47);
inventory->add(48);
moveTo(scene->getPosition().x - 1, 139, 1, true);
displayMessage(0x3b83);
SET_FLAG(0xDBA9, 2);
SET_FLAG(0xDBA8, 0);
@ -1059,7 +1135,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
case 0x5458: {
setOns(2, 0);
playSound(34);
playSound(34, 7);
playAnimation(535);
inventory->add(11);
disableObject(1);
@ -1079,7 +1155,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
case 0x54b3: {
setOns(1, 0);
setOns(3, 0);
playSound(33);
playSound(33, 6);
playAnimation(534);
inventory->add(10);
disableObject(2);
@ -1117,12 +1193,21 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
return true;
case 0x563b:
playSound(5);
playAnimation(561);
playSound(5, 10);
setOns(1, 0);
playAnimation(561);
inventory->add(26);
disableObject(6);
return true;
case 0x56f6:
playSound(32, 7);
setOns(1, 0);
playAnimation(626);
disableObject(12);
inventory->add(45);
displayMessage(0x3b04);
return true;
case 0x5756://Open car door
playSound(11, 4);
@ -1223,6 +1308,23 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
case 0x5b3a://Click on dog
Dialog::pop(scene, 0xDB14);
return true;
case 0x5b59: //picking up the rope
Dialog::show(scene, 0x2cbd);
Dialog::show(scene, 0x2dc2);
moveRel(0, -12, 0);
playSound(34, 5);
playAnimation(607);
setOns(0, 0);
playAnimation(608);
playAnimation(609);
playAnimation(610);
playSound(5, 25);
playAnimation(611);
moveTo(16, scene->getPosition().y, 4);
inventory->add(38);
disableObject(12);
return true;
case 0x5be1://Talk to grandpa
Dialog::pop(scene, 0xDAC4);
@ -1279,15 +1381,22 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
moveTo(245, 198, 1);
Dialog::show(scene, 0x21d7);
SET_FLAG(0xDB97, 1);
playSound(13);
for(byte i = 10; i <= 20; i += 2)
playSound(13, i);
playAnimation(528, 1);
playMusic(7);
SET_FLAG(0xDBEE, 1);
playSound(56);
for(byte i = 3; i <= 17; i += 2)
playSound(56, i);
playAnimation(525);
playSound(56);
for(byte i = 1; i <= 13; i += 2)
playSound(56, i);
playSound(40, 15);
playSound(40, 18);
playSound(40, 22);
playAnimation(526);
playSound(54);
playSound(54, 1);
playSound(55, 5);
playAnimation(527);
Dialog::show(scene, 0x2219);
strcpy(scene->getObject(2)->name, (const char *)res->dseg.ptr(0x9820));
@ -1411,10 +1520,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
return true;
case 0x6480: //flips
case 0x6480: //dive mask
if (CHECK_FLAG(0xDB96, 1)) {
setOns(3, 36);
playSound(56);
playSound(56, 7);
playSound(5, 15);
playAnimation(613);
inventory->add(39);
disableObject(5);
@ -1423,10 +1533,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
displayMessage(0x3eb2);
return true;
case 0x64c4: //mask (maybe flips) :)
case 0x64c4: //flippers
if (CHECK_FLAG(0xDB96, 1)) {
setOns(2, 35);
playSound(63);
playSound(63, 8);
playSound(24, 10);
playAnimation(612);
inventory->add(40);
disableObject(6);
@ -1457,12 +1568,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
case 0x6351:
if (CHECK_FLAG(0xdaca, 1)) { //cave bush is cut down
playMusic(8);
loadScene(26, 319, 169);
return true;
} else {
loadScene(26, 319, 169, 4);
} else
displayMessage(0x3bd2);
return true;
}
return true;
case 0x63ea:
playSound(5, 10);
setOns(0, 0);
playAnimation(640);
inventory->add(50);
disableObject(6);
return true;
case 0x6411://Kick hen
if (CHECK_FLAG(0xdb93, 1)) { //already kicked hen
@ -1525,6 +1642,17 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
disableObject(15);
return true;
case 0x667c:
playSound(70, 4);
playAnimation(972);
loadScene(29, 160, 199, 1);
return true;
case 0x66a9:
displayMessage(0x4a7e);
disableObject(4);
return true;
case 0x7f23://Use grenade on captains drawer
if (CHECK_FLAG(0xDBDF, 3)) {
playSound(5, 3);
@ -1611,43 +1739,150 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
return false;
return processCallback(0x61fe);
case 0x8117:
Dialog::show(scene, 0x0a41, 529);
playSound(5, 2);
playSound(5, 44);
playAnimation(642, 1, true);
playAnimation(641, 0, true);
waitAnimation();
Dialog::show(scene, 0x0aff, 529);
Dialog::show(scene, 0x0ba0, 529);
moveRel(0, 1, 0);
Dialog::show(scene, 0x0c10, 529);
inventory->remove(50);
processCallback(0x9d45);
return true;
case 0x8174:
setOns(0, 0);
playSound(5);
playSound(5, 2);
playSound(5, 5);
playSound(5, 9);
playSound(14, 19);
playSound(5, 50);
playAnimation(542);
setOns(1, 15);
disableObject(3);
enableObject(9);
return true;
case 0x81c2:
playSound(56, 11);
playSound(36, 13);
playSound(48, 22);
playSound(56, 57);
playSound(36, 59);
playSound(48, 68);
playSound(54, 120);
playSound(56, 141);
playSound(56, 144);
playSound(56, 147);
playAnimation(589, 1, true);
playAnimation(588, 0, true);
waitAnimation();
displayMessage(0x367f);
inventory->remove(34);
SET_FLAG(0xDBA1, 1);
return true;
case 0x823d: //grappling hook on the wall
playSound(5, 3);
for(byte i = 16; i <= 28; i += 2)
playSound(65, i);
playSound(47, 33);
playAnimation(620);
for(byte i = 3; i <= 18; i += 3)
playSound(56, i);
playAnimation(621, 0, true);
playAnimation(623, 1, true);
waitAnimation();
playSound(35);
playAnimation(622, 0, true);
playAnimation(624, 1, true);
displayMessage(0x3afd);
inventory->remove(43);
processCallback(0x9d45);
return true;
case 0x8312: //hedgehog + plastic apple
playSound(5);
Dialog::show(scene, 0x3000);
setLan(1, 0);
playAnimation(562);
playAnimation(563, 1);
playSound(5, 24);
playSound(26, 32);
playSound(5, 42);
playSound(15, 77);
playSound(15, 79);
playSound(15, 82);
playSound(22, 91);
playSound(22, 102);
playSound(26, 114);
playSound(24, 124);
playAnimation(562, 0, true);
playAnimation(563, 1, true);
waitAnimation();
disableObject(6);
displayMessage(0x363f);
inventory->remove(27);
inventory->add(28);
return true;
case 0x839f:
inventory->remove(32);
playSound(37, 14);
playSound(16, 17);
playAnimation(564, 0, true);
playAnimation(565, 2, true);
waitAnimation();
setOns(0, 24);
playSound(39, 5);
playAnimation(582);
moveTo(63, 195, 1);
playAnimation(571, 1);
playAnimation(572, 1);
playAnimation(573, 1);
for(byte i = 1; i <= 7; i += 2)
playSound(40, i);
playAnimation(574, 1);
setLan(1, 0);
playAnimation(575, 1);
playAnimation(576, 1);
playAnimation(577, 1);
playAnimation(578, 1);
playAnimation(579, 1);
playAnimation(580, 1);
playSound(55, 18);
playAnimation(581, 1);
disableObject(2);
SET_FLAG(0xDB9F, 1);
return true;
case 0x84c7:
playSound(20);
playSound(20, 9);
playAnimation(530);
loadScene(16, 236, 95, 1);
setOns(0, 9);
playAnimation(531);
playSound(36);
playSound(36, 4);
playAnimation(532);
playAnimation(533);
moveTo(236, 95, 1, true);
playMusic(9);
return true;
case 0x8538://Sharpen sickle on well
moveTo(236, 190, 0);
setOns(2, 0);
//TODO: Remove handle sprite
playSound(5, 4);
playSound(14, 14);
playSound(14, 33);
playSound(5, 43);
playAnimation(643);
setOns(2, 43);
moveTo(236, 179, 3);
inventory->remove(0x2c);
inventory->add(0x2e);
return true;
@ -1655,7 +1890,9 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
case 0x85eb:
if (CHECK_FLAG(0xDBB0, 1)) {
enableObject(6);
playSound(25);
playSound(25, 10);
playSound(25, 14);
playSound(25, 18);
playAnimation(559);
setOns(1, 23);
SET_FLAG(0xDBB0, 2);
@ -1665,14 +1902,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
return true;
case 0x863d:
playSound(12);
playSound(12, 4);
playSound(50, 20);
playSound(50, 29);
playAnimation(554);
inventory->remove(19);
inventory->add(22);
return true;
case 0x8665:
playSound(5);
playSound(5, 3);
for (byte i = 12; i <= 24; i += 2)
playSound(56, i);
playAnimation(567);
inventory->remove(12);
inventory->add(33);
@ -1740,11 +1981,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
if (CHECK_FLAG(0xDB9A, 1))
return processCallback(0x890b);
playAnimation(523, 1);
inventory->remove(10);
SET_FLAG(0xDB9A, 1);
processCallback(0x88DE);
return true;
case 0x88de:
playSound(5);
Dialog::show(scene, 0x1B5F, 523);
playAnimation(537);
playAnimation(538, 1);
Dialog::show(scene, 0x1BE0, 523);
return true;
case 0x890b:
Dialog::pop(scene, 0xDAF0);
@ -1754,20 +2002,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
if (CHECK_FLAG(0xDB9A, 1))
return processCallback(0x890B);
playAnimation(523, 1);
inventory->remove(11);
SET_FLAG(0xDB9A, 1);
processCallback(0x88DE);
return true;
case 0x88de:
playSound(5);
Dialog::show(scene, 0x1B5F);
playAnimation(537);
playAnimation(538, 1);
Dialog::show(scene, 0x1BE0);
return true;
case 0x892d:
if (CHECK_FLAG(0xDB9B, 1))
return processCallback(0x89aa);
@ -1778,10 +2017,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
return true;
case 0x8942:
playSound(5);
Dialog::show(scene, 0x2293);
playAnimation(540);
playAnimation(539, 1);
playSound(5, 10);
playAnimation(540, 0, true);
playAnimation(539, 1, true);
waitAnimation();
Dialog::show(scene, 0x24b1);
Dialog::show(scene, 0x24d7);
Dialog::show(scene, 0x2514);
@ -1804,19 +2044,21 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
case 0x89cc:
inventory->remove(23);
playSound(5);
playSound(5, 6);
Dialog::show(scene, 0x2634);
playAnimation(555);
playAnimation(556, 1);
playAnimation(557);
playAnimation(558, 1);
playAnimation(555, 0, true);
playAnimation(556, 1, true);
waitAnimation();
playAnimation(557, 0, true);
playAnimation(558, 1, true);
waitAnimation();
Dialog::show(scene, 0x2971);
inventory->add(24);
return true;
case 0x8a22:
playSound(45, 16);
playAnimation(560);
playSound(45);
inventory->remove(26);
inventory->add(27);
Dialog::show(scene, 0x1ecd);
@ -1824,6 +2066,36 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
SET_FLAG(0xDBB1, 1);
return true;
case 0x8a6f: //banknote + ann
if (CHECK_FLAG(0xDBB5, 1)) {
Dialog::show(scene, 0x2992);
playSound(5, 3);
playSound(5, 20);
playAnimation(671, 0, true);
playAnimation(670, 1, true);
waitAnimation();
playAnimation(672, 1);
Dialog::show(scene, 0x2a00, 672);
//fixme: skipped some text
playSound(83, 12);
playAnimation(673);
loadScene(11, scene->getPosition());
playSound(24, 31);
playSound(24, 48);
playSound(79, 50);
playAnimation(674, 0, true);
playAnimation(675, 1, true);
waitAnimation();
loadScene(28, 0, 167, 2);
moveTo(66, 167, 2);
displayMessage(0x4a6f);
inventory->clear();
inventory->add(29);
setMusic(10);
} else
displayMessage(0x4a29);
return true;
case 0x8b82: //use fan on laundry
setOns(0, 0);
playSound(5);
@ -1879,21 +2151,81 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
disableObject(2);
return true;
case 0x8d57:
playSound(5, 2);
playSound(15, 12);
playAnimation(638);
inventory->remove(48);
//fixme: add time challenge here!
/*
inventory->add(48);
playSound(24, 26);
playAnimation(650, 0, true);
playAnimation(651, 2, true);
waitAnimation();
*/
playSound(5, 2);
playSound(52, 13);
setOns(1, 46);
inventory->remove(49);
//third part
playAnimation(649);
setOns(1, 47);
for (byte i = 1; i <= 37; i += 4)
playSound(68, i);
playAnimation(639, 2);
setOns(0, 42);
enableObject(6);
disableObject(5);
SET_FLAG(0xDBAB, 1);
return true;
case 0x8f1d:
Dialog::show(scene, 0x2dd6);
displayMessage(0x34c7);
setLan(3, 0);
setLan(4, 0);
playSound(56);
playAnimation(516);
playAnimation(517, 2);
playAnimation(518, 3);
displayMessage(0x34c7);
for(uint i = 16; i <= 30; i += 2)
playSound(56, i);
playSound(2, 64);
playSound(3, 74);
playAnimation(516, 0, true);
playAnimation(517, 2, true);
playAnimation(518, 3, true);
waitAnimation();
disableObject(2);
disableObject(3);
inventory->remove(2);
SET_FLAG(0xDB96, 1);
return true;
case 0x8fc8:
displayMessage(0x3b2f);
playSound(5, 3);
playAnimation(627, 0, true);
playAnimation(629, 1, true);
waitAnimation();
playSound(41, 10);
playSound(41, 47);
playSound(55, 52);
if (CHECK_FLAG(0xDBA8, 1)) {
setLan(2, 0);
playAnimation(628, 0, true);
playAnimation(634, 1, true);
waitAnimation();
disableObject(4);
displayMessage(0x3b6c);
SET_FLAG(0xDBA9, 1);
} else {
playAnimation(628, 0, true);
playAnimation(630, 1, true);
waitAnimation();
displayMessage(0x3b59);
}
return true;
case 0x9054: //mouse hole
if (CHECK_FLAG(0xDBAB, 1)) {
displayMessage(0x3c0b);
@ -1949,9 +2281,43 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(971);
loadScene(32, 139, 199);
return true;
case 0x9002:
case 0x9921:
{
int id = scene->getId();
Common::Point p = scene->getPosition();
if (id != 15) {
displayMessage(id == 16? 0x38ce: 0x38a7);
} else {
moveTo(156, 180, 3);
playSound(5, 3);
playSound(38, 16);
playSound(38, 22);
playAnimation(614);
playSound(5, 3);
playSound(44, 10);
playSound(20, 26);
playAnimation(615);
loadScene(17, p);
playSound(64, 7);
playSound(64, 21);
playSound(64, 42);
playSound(64, 63);
playAnimation(617);
//another time challenge!
if (true) {
playSound(64, 7);
playAnimation(618);
disableObject(5);
setOns(0, 0);
playSound(31);
playAnimation(619);
inventory->add(42);
displayMessage(0x3989);
}
loadScene(id, p);
}
}
return true;
case 0x9aca:
@ -1993,6 +2359,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
} else
displayMessage(0x3c58);
return true;
case 0x9c6d:
displayMessage(0x49d1);
SET_FLAG(0xDBB5, 1);
return false;
case 0x9c79:
if (scene->getId() != 36) {
@ -2055,6 +2426,63 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
playAnimation(991, 1, true);
waitAnimation();
return true;
case 0x9de5:
loadScene(30, scene->getPosition());
playAnimation(887, 1, true);
playAnimation(888, 2, true);
waitAnimation();
Dialog::show(scene, 0x6fb8);
playSound(26, 3);
playAnimation(891, 1, true);
playAnimation(892, 2, true);
waitAnimation();
Dialog::show(scene, 0x6ff0);
return true;
case 0x9e54:
loadScene(32, scene->getPosition());
playAnimation(894, 1, true);
playAnimation(893, 2, true);
waitAnimation();
Dialog::show(scene, 0x706e);
playSound(75, 9);
playAnimation(898, 1, true);
playAnimation(897, 2, true);
Dialog::show(scene, 0x7096);
return true;
case 0x9ec3:
loadScene(29, scene->getPosition());
playAnimation(901, 0, true);
playAnimation(900, 1, true);
waitAnimation();
Dialog::show(scene, 0x7161, 902, 903);
for (byte i = 3; i <= 9; i += 2)
playSound(56, i);
playAnimation(905, 0, true);
playAnimation(904, 1, true);
Dialog::show(scene, 0x71c6, 902, 903);
return true;
case 0x9f3e:
loadScene(35, scene->getPosition());
playAnimation(907, 1, true);
playAnimation(906, 2, true);
waitAnimation();
//Dialog::show(scene, 0x7243, 908, 909);
Dialog::show(scene, 0x7243);
//Dialog::show(scene, 0x7318, 908, 910); //fixme: implement better synchronization
Dialog::show(scene, 0x7318);
loadScene(11, scene->getPosition());
setOns(3, 51);
playAnimation(911, 1);
playAnimation(899, 1);
enableObject(8);
setLan(2, 8);
SET_FLAG(0xDBEC, 1);
return true;
}
//unimplemented callback :(

View File

@ -58,7 +58,7 @@ void Dialog::show(Scene * scene, uint16 addr, uint16 animation, uint16 actor_ani
if (animation != 0) {
SceneEvent e(SceneEvent::PlayAnimation);
e.animation = animation;
e.color = 0x83; //4th slot, async animation
e.color = 0x84; //4th slot, async animation
scene->push(e);
}
if (actor_animation != 0) {

View File

@ -144,9 +144,15 @@ bool Inventory::processEvent(const Common::Event &event) {
case Common::EVENT_LBUTTONDOWN: {
//check combine
if (selected_obj == NULL || hovered_obj == NULL)
if (hovered_obj == NULL)
return _active;
if (selected_obj == NULL) {
activate(false);
_engine->displayMessage(hovered_obj->description());
return true;
}
int id1 = selected_obj->id;
int id2 = hovered_obj->id;
@ -190,13 +196,6 @@ bool Inventory::processEvent(const Common::Event &event) {
activate(false);
if (_engine->processCallback(READ_LE_UINT16(table + 1)))
return true;
else {
//some callbacks returns false if they need to display default description
_engine->displayMessage(hovered_obj->description());
activate(false);
resetSelectedObject();
return true;
}
}
}
}

View File

@ -218,13 +218,13 @@ void Scene::init(int id, const Common::Point &pos) {
}
void Scene::playAnimation(byte idx, uint id) {
assert(idx < 4);
assert(idx < 5);
Common::SeekableReadStream * s = Resources::instance()->loadLan(id + 1);
if (s == NULL)
error("playing animation %u failed", id);
custom_animations[idx].load(s);
custom_animations[idx].loop = idx == 3; //looping face animation.
custom_animations[idx].loop = idx == 4; //looping face animation.
}
void Scene::push(const SceneEvent &event) {
@ -240,7 +240,7 @@ bool Scene::processEvent(const Common::Event &event) {
event.type == Common::EVENT_RBUTTONDOWN
) {
message.clear();
custom_animations[3].free();
custom_animations[4].free();
nextEvent();
return true;
}

View File

@ -81,7 +81,7 @@ struct SceneEvent {
}
void dump() const {
debug(0, "event[%d]: %s[%02x], animation: %u, dst: (%d, %d) [%u], scene: %u, ons: %u, lan: %u, object: %u, music: %u, sound: %u",
debug(0, "event[%d]: \"%s\"[%02x], animation: %u, dst: (%d, %d) [%u], scene: %u, ons: %u, lan: %u, object: %u, music: %u, sound: %u",
(int)type, message.c_str(), color, animation, dst.x, dst.y, orientation, scene, ons, lan, object, music, sound
);
}
@ -140,7 +140,7 @@ private:
Surface on;
Surface *ons;
uint32 ons_count;
Animation animations[4], custom_animations[4];
Animation animations[4], custom_animations[5];
Actor teenagent, teenagent_idle;
Common::Point position0, position, destination;

View File

@ -77,7 +77,7 @@ void TeenAgentEngine::processObject() {
//error
inventory->resetSelectedObject();
scene->displayMessage("That's no good.");
displayMessage(0x3457);
break;
} else {
@ -329,6 +329,8 @@ Object * TeenAgentEngine::findObject(int id, const Common::Point &point) {
}
void TeenAgentEngine::displayMessage(const Common::String &str, byte color) {
if (str.empty())
return;
SceneEvent event(SceneEvent::Message);
event.message = str;
event.color = color;