mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
made second chapter completable.
svn-id: r43966
This commit is contained in:
parent
0b002beccd
commit
a2c28b0a8f
@ -66,8 +66,19 @@ void Actor::render(Graphics::Surface * surface, const Common::Point & position,
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}
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index += delta_frame;
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int xp = position.x - dx, yp = position.y - dy;
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if (xp < 0)
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xp = 0;
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if (xp + s->w > 320)
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xp = 320 - s->w;
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if (yp < 0)
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yp = 0;
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if (yp + s->h > 200)
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yp = 200 - s->h;
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if (s != NULL)
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s->render(surface, position.x - dx, position.y - dy, orientation == Object::ActorLeft);
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s->render(surface, xp, yp, orientation == Object::ActorLeft);
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}
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} // End of namespace TeenAgent
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@ -538,15 +538,42 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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}
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return true;
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case 0x4d94: //talking with fatso
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Dialog::show(scene, 0x33bd);
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displayMessage(0x49ae);
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playSound(5, 3);
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playAnimation(667, 1);
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playAnimation(668, 1);
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setOns(2, 50);
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Dialog::show(scene, 0x36c7);
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setOns(3, 0);
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SET_FLAG(0xDBEC, 0);
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reloadLan();
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playSound(82, 19);
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playAnimation(668, 1);
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Dialog::show(scene, 0x3779);
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enableObject(15);
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disableObject(8);
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return true;
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case 0x4e61:
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loadScene(14, 280, 198);
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return true;
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case 0x4ee5:
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setOns(2, 0);
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playSound(5, 12);
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playAnimation(676);
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displayMessage(0x4ab0);
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disableObject(15);
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inventory->add(51);
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return true;
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case 0x4d56:
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inventory->add(16);
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disableObject(2);
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setOns(0, 0);
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playSound(5);
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playSound(5, 12);
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playAnimation(547);
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return true;
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@ -565,18 +592,38 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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displayMessage(0x3542);
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return true;
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case 0x4f32:
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case 0x4f32: //use tree near the mansion
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if (CHECK_FLAG(0xDBA1, 1)) {
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break;
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if (CHECK_FLAG(0xDBA2, 1)) {
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displayMessage(0x3766);
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} else {
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playSound(26, 13);
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playSound(26, 15);
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playSound(26, 23);
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playSound(26, 25);
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playSound(26, 32);
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playSound(26, 34);
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playSound(26, 36);
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playAnimation(590);
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moveTo(204, 178, 3, true);
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playSound(59, 1);
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playSound(60, 16);
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displayMessage(0x372e);
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playAnimation(591);
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SET_FLAG(0xDBA2, 1);
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processCallback(0x9d45);
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}
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} else {
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playAnimation(49);
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playSound(56);
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playSound(56, 8);
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playSound(56, 12);
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playSound(49, 10);
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//there's some black magic here! investigate!
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playAnimation(587);
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displayMessage(0x4652);
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displayMessage(0x3668);
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return true;
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}
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return true;
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case 0x500d: //picking up wild plant
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if (CHECK_FLAG(0xDB9E, 1)) {
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@ -599,10 +646,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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playAnimation(544, 1);
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displayMessage(0x3563);
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playSound(17);
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playAnimation(545, 1);
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setOns(0, 16);
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enableObject(2);
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playAnimation(545, 1);
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Dialog::show(scene, 0x0917);
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playAnimation(546);
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SET_FLAG(0xDA96, 1);
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SET_FLAG(0xDA97, 0);
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return true;
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case 0x51f0:
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@ -624,15 +674,22 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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displayMessage(0x3E31);
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else {
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moveTo(173, 138, 2);
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playSound(28, 5);
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playAnimation(583);
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playAnimation(584);
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playSound(72, 8);
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debug(0, "FIXME: darken whole screen");
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playSound(72, 18);
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playSound(73, 39);
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playAnimation(585);
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loadScene(11, 194, 160, 2);
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playSound(28, 2);
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moveTo(138, 163, 3);
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displayMessage(0x3650);
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SET_FLAG(0xDBA0, 1);
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processCallback(0x9d45); //another mansion try
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}
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return true;
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@ -640,11 +697,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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uint16 d = Dialog::pop(scene, 0xdb08);
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if (d == 0x2c5d) {
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setOns(0, 0);
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playSound(52, 9);
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playSound(52, 11);
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playSound(52, 13);
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playSound(53, 32);
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playAnimation(570, 1);
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displayMessage(0x551f);
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disableObject(5);
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SET_FLAG(0xDBB0, 1);
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} else if (d != 0x2c9b) {
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playSound(52, 9);
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playSound(52, 11);
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playSound(52, 13);
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playAnimation(569, 1);
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}
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}
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@ -655,11 +719,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x569c:
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playSound(67, 5);
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playAnimation(983);
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displayMessage(0x5955);
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return true;
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case 0x56b7:
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playSound(66, 5);
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playSound(67, 11);
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playAnimation(984);
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displayMessage(0x5955);
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return true;
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@ -668,6 +735,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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inventory->add(0x0d);
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disableObject(14);
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setOns(0, 0);
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playSound(5, 10);
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playAnimation(566);
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return true;
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@ -716,7 +784,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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inventory->add(12);
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disableObject(12);
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setOns(0, 0);
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playSound(5);
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playSound(5, 6);
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playAnimation(541);
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}
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return true;
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@ -742,6 +810,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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processCallback(0x61fe);
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return true;
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case 0x63bc:
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playMusic(6);
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loadScene(25, 151, 156, 2);
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return true;
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case 0x646e:
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case 0x6475:
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Dialog::show(scene, 0x32C1);
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@ -758,10 +831,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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if (CHECK_FLAG(0xDBA9, 1)) {
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playAnimation(635);
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setOns(5, 0);
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playSound(63);
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playSound(63, 11);
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playSound(15, 20);
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playSound(32, 31);
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playAnimation(636);
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inventory->add(47);
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inventory->add(48);
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moveTo(scene->getPosition().x - 1, 139, 1, true);
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displayMessage(0x3b83);
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SET_FLAG(0xDBA9, 2);
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SET_FLAG(0xDBA8, 0);
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@ -1059,7 +1135,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x5458: {
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setOns(2, 0);
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playSound(34);
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playSound(34, 7);
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playAnimation(535);
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inventory->add(11);
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disableObject(1);
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@ -1079,7 +1155,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x54b3: {
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setOns(1, 0);
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setOns(3, 0);
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playSound(33);
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playSound(33, 6);
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playAnimation(534);
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inventory->add(10);
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disableObject(2);
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@ -1117,13 +1193,22 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x563b:
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playSound(5);
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playAnimation(561);
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playSound(5, 10);
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setOns(1, 0);
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playAnimation(561);
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inventory->add(26);
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disableObject(6);
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return true;
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case 0x56f6:
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playSound(32, 7);
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setOns(1, 0);
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playAnimation(626);
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disableObject(12);
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inventory->add(45);
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displayMessage(0x3b04);
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return true;
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case 0x5756://Open car door
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playSound(11, 4);
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playAnimation(514);
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@ -1224,6 +1309,23 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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Dialog::pop(scene, 0xDB14);
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return true;
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case 0x5b59: //picking up the rope
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Dialog::show(scene, 0x2cbd);
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Dialog::show(scene, 0x2dc2);
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moveRel(0, -12, 0);
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playSound(34, 5);
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playAnimation(607);
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setOns(0, 0);
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playAnimation(608);
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playAnimation(609);
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playAnimation(610);
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playSound(5, 25);
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playAnimation(611);
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moveTo(16, scene->getPosition().y, 4);
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inventory->add(38);
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disableObject(12);
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return true;
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case 0x5be1://Talk to grandpa
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Dialog::pop(scene, 0xDAC4);
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return true;
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@ -1279,15 +1381,22 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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moveTo(245, 198, 1);
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Dialog::show(scene, 0x21d7);
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SET_FLAG(0xDB97, 1);
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playSound(13);
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for(byte i = 10; i <= 20; i += 2)
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playSound(13, i);
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playAnimation(528, 1);
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playMusic(7);
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SET_FLAG(0xDBEE, 1);
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playSound(56);
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for(byte i = 3; i <= 17; i += 2)
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playSound(56, i);
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playAnimation(525);
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playSound(56);
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for(byte i = 1; i <= 13; i += 2)
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playSound(56, i);
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playSound(40, 15);
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playSound(40, 18);
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playSound(40, 22);
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playAnimation(526);
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playSound(54);
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playSound(54, 1);
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playSound(55, 5);
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playAnimation(527);
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Dialog::show(scene, 0x2219);
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strcpy(scene->getObject(2)->name, (const char *)res->dseg.ptr(0x9820));
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@ -1411,10 +1520,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x6480: //flips
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case 0x6480: //dive mask
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if (CHECK_FLAG(0xDB96, 1)) {
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setOns(3, 36);
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playSound(56);
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playSound(56, 7);
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playSound(5, 15);
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playAnimation(613);
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inventory->add(39);
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disableObject(5);
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@ -1423,10 +1533,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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displayMessage(0x3eb2);
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return true;
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case 0x64c4: //mask (maybe flips) :)
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case 0x64c4: //flippers
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if (CHECK_FLAG(0xDB96, 1)) {
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setOns(2, 35);
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playSound(63);
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playSound(63, 8);
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playSound(24, 10);
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playAnimation(612);
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inventory->add(40);
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disableObject(6);
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@ -1457,12 +1568,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x6351:
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if (CHECK_FLAG(0xdaca, 1)) { //cave bush is cut down
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playMusic(8);
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loadScene(26, 319, 169);
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return true;
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} else {
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loadScene(26, 319, 169, 4);
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} else
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displayMessage(0x3bd2);
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return true;
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}
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case 0x63ea:
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playSound(5, 10);
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setOns(0, 0);
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playAnimation(640);
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inventory->add(50);
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disableObject(6);
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return true;
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case 0x6411://Kick hen
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if (CHECK_FLAG(0xdb93, 1)) { //already kicked hen
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@ -1525,6 +1642,17 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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disableObject(15);
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return true;
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case 0x667c:
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playSound(70, 4);
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playAnimation(972);
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loadScene(29, 160, 199, 1);
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return true;
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case 0x66a9:
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displayMessage(0x4a7e);
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disableObject(4);
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return true;
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case 0x7f23://Use grenade on captains drawer
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if (CHECK_FLAG(0xDBDF, 3)) {
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playSound(5, 3);
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@ -1611,43 +1739,150 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return false;
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return processCallback(0x61fe);
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case 0x8117:
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Dialog::show(scene, 0x0a41, 529);
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playSound(5, 2);
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playSound(5, 44);
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playAnimation(642, 1, true);
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playAnimation(641, 0, true);
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waitAnimation();
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Dialog::show(scene, 0x0aff, 529);
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Dialog::show(scene, 0x0ba0, 529);
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moveRel(0, 1, 0);
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Dialog::show(scene, 0x0c10, 529);
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inventory->remove(50);
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processCallback(0x9d45);
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return true;
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case 0x8174:
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setOns(0, 0);
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playSound(5);
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playSound(5, 2);
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playSound(5, 5);
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playSound(5, 9);
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playSound(14, 19);
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playSound(5, 50);
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playAnimation(542);
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setOns(1, 15);
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disableObject(3);
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enableObject(9);
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return true;
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case 0x81c2:
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playSound(56, 11);
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playSound(36, 13);
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playSound(48, 22);
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playSound(56, 57);
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playSound(36, 59);
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playSound(48, 68);
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playSound(54, 120);
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playSound(56, 141);
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playSound(56, 144);
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playSound(56, 147);
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playAnimation(589, 1, true);
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playAnimation(588, 0, true);
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waitAnimation();
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displayMessage(0x367f);
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inventory->remove(34);
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SET_FLAG(0xDBA1, 1);
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return true;
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case 0x823d: //grappling hook on the wall
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playSound(5, 3);
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for(byte i = 16; i <= 28; i += 2)
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playSound(65, i);
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playSound(47, 33);
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playAnimation(620);
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for(byte i = 3; i <= 18; i += 3)
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playSound(56, i);
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playAnimation(621, 0, true);
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playAnimation(623, 1, true);
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waitAnimation();
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playSound(35);
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playAnimation(622, 0, true);
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playAnimation(624, 1, true);
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displayMessage(0x3afd);
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inventory->remove(43);
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processCallback(0x9d45);
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return true;
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case 0x8312: //hedgehog + plastic apple
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playSound(5);
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Dialog::show(scene, 0x3000);
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setLan(1, 0);
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playAnimation(562);
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playAnimation(563, 1);
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playSound(5, 24);
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playSound(26, 32);
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playSound(5, 42);
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playSound(15, 77);
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playSound(15, 79);
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playSound(15, 82);
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playSound(22, 91);
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playSound(22, 102);
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playSound(26, 114);
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playSound(24, 124);
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playAnimation(562, 0, true);
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playAnimation(563, 1, true);
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waitAnimation();
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disableObject(6);
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displayMessage(0x363f);
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inventory->remove(27);
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inventory->add(28);
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return true;
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case 0x839f:
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inventory->remove(32);
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playSound(37, 14);
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playSound(16, 17);
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playAnimation(564, 0, true);
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playAnimation(565, 2, true);
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waitAnimation();
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setOns(0, 24);
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playSound(39, 5);
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playAnimation(582);
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moveTo(63, 195, 1);
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playAnimation(571, 1);
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playAnimation(572, 1);
|
||||
playAnimation(573, 1);
|
||||
for(byte i = 1; i <= 7; i += 2)
|
||||
playSound(40, i);
|
||||
playAnimation(574, 1);
|
||||
setLan(1, 0);
|
||||
playAnimation(575, 1);
|
||||
playAnimation(576, 1);
|
||||
playAnimation(577, 1);
|
||||
playAnimation(578, 1);
|
||||
playAnimation(579, 1);
|
||||
playAnimation(580, 1);
|
||||
playSound(55, 18);
|
||||
playAnimation(581, 1);
|
||||
disableObject(2);
|
||||
SET_FLAG(0xDB9F, 1);
|
||||
return true;
|
||||
|
||||
case 0x84c7:
|
||||
playSound(20);
|
||||
playSound(20, 9);
|
||||
playAnimation(530);
|
||||
loadScene(16, 236, 95, 1);
|
||||
setOns(0, 9);
|
||||
playAnimation(531);
|
||||
playSound(36);
|
||||
playSound(36, 4);
|
||||
playAnimation(532);
|
||||
playAnimation(533);
|
||||
moveTo(236, 95, 1, true);
|
||||
playMusic(9);
|
||||
return true;
|
||||
|
||||
case 0x8538://Sharpen sickle on well
|
||||
moveTo(236, 190, 0);
|
||||
setOns(2, 0);
|
||||
//TODO: Remove handle sprite
|
||||
playSound(5, 4);
|
||||
playSound(14, 14);
|
||||
playSound(14, 33);
|
||||
playSound(5, 43);
|
||||
playAnimation(643);
|
||||
setOns(2, 43);
|
||||
moveTo(236, 179, 3);
|
||||
inventory->remove(0x2c);
|
||||
inventory->add(0x2e);
|
||||
return true;
|
||||
@ -1655,7 +1890,9 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
case 0x85eb:
|
||||
if (CHECK_FLAG(0xDBB0, 1)) {
|
||||
enableObject(6);
|
||||
playSound(25);
|
||||
playSound(25, 10);
|
||||
playSound(25, 14);
|
||||
playSound(25, 18);
|
||||
playAnimation(559);
|
||||
setOns(1, 23);
|
||||
SET_FLAG(0xDBB0, 2);
|
||||
@ -1665,14 +1902,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
return true;
|
||||
|
||||
case 0x863d:
|
||||
playSound(12);
|
||||
playSound(12, 4);
|
||||
playSound(50, 20);
|
||||
playSound(50, 29);
|
||||
playAnimation(554);
|
||||
inventory->remove(19);
|
||||
inventory->add(22);
|
||||
return true;
|
||||
|
||||
case 0x8665:
|
||||
playSound(5);
|
||||
playSound(5, 3);
|
||||
for (byte i = 12; i <= 24; i += 2)
|
||||
playSound(56, i);
|
||||
playAnimation(567);
|
||||
inventory->remove(12);
|
||||
inventory->add(33);
|
||||
@ -1740,12 +1981,19 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
if (CHECK_FLAG(0xDB9A, 1))
|
||||
return processCallback(0x890b);
|
||||
|
||||
playAnimation(523, 1);
|
||||
inventory->remove(10);
|
||||
SET_FLAG(0xDB9A, 1);
|
||||
processCallback(0x88DE);
|
||||
return true;
|
||||
|
||||
case 0x88de:
|
||||
playSound(5);
|
||||
Dialog::show(scene, 0x1B5F, 523);
|
||||
playAnimation(537);
|
||||
playAnimation(538, 1);
|
||||
Dialog::show(scene, 0x1BE0, 523);
|
||||
return true;
|
||||
|
||||
case 0x890b:
|
||||
Dialog::pop(scene, 0xDAF0);
|
||||
return true;
|
||||
@ -1754,20 +2002,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
if (CHECK_FLAG(0xDB9A, 1))
|
||||
return processCallback(0x890B);
|
||||
|
||||
playAnimation(523, 1);
|
||||
inventory->remove(11);
|
||||
SET_FLAG(0xDB9A, 1);
|
||||
processCallback(0x88DE);
|
||||
return true;
|
||||
|
||||
case 0x88de:
|
||||
playSound(5);
|
||||
Dialog::show(scene, 0x1B5F);
|
||||
playAnimation(537);
|
||||
playAnimation(538, 1);
|
||||
Dialog::show(scene, 0x1BE0);
|
||||
return true;
|
||||
|
||||
case 0x892d:
|
||||
if (CHECK_FLAG(0xDB9B, 1))
|
||||
return processCallback(0x89aa);
|
||||
@ -1778,10 +2017,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
return true;
|
||||
|
||||
case 0x8942:
|
||||
playSound(5);
|
||||
Dialog::show(scene, 0x2293);
|
||||
playAnimation(540);
|
||||
playAnimation(539, 1);
|
||||
playSound(5, 10);
|
||||
playAnimation(540, 0, true);
|
||||
playAnimation(539, 1, true);
|
||||
waitAnimation();
|
||||
Dialog::show(scene, 0x24b1);
|
||||
Dialog::show(scene, 0x24d7);
|
||||
Dialog::show(scene, 0x2514);
|
||||
@ -1804,19 +2044,21 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
|
||||
case 0x89cc:
|
||||
inventory->remove(23);
|
||||
playSound(5);
|
||||
playSound(5, 6);
|
||||
Dialog::show(scene, 0x2634);
|
||||
playAnimation(555);
|
||||
playAnimation(556, 1);
|
||||
playAnimation(557);
|
||||
playAnimation(558, 1);
|
||||
playAnimation(555, 0, true);
|
||||
playAnimation(556, 1, true);
|
||||
waitAnimation();
|
||||
playAnimation(557, 0, true);
|
||||
playAnimation(558, 1, true);
|
||||
waitAnimation();
|
||||
Dialog::show(scene, 0x2971);
|
||||
inventory->add(24);
|
||||
return true;
|
||||
|
||||
case 0x8a22:
|
||||
playSound(45, 16);
|
||||
playAnimation(560);
|
||||
playSound(45);
|
||||
inventory->remove(26);
|
||||
inventory->add(27);
|
||||
Dialog::show(scene, 0x1ecd);
|
||||
@ -1824,6 +2066,36 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
SET_FLAG(0xDBB1, 1);
|
||||
return true;
|
||||
|
||||
case 0x8a6f: //banknote + ann
|
||||
if (CHECK_FLAG(0xDBB5, 1)) {
|
||||
Dialog::show(scene, 0x2992);
|
||||
playSound(5, 3);
|
||||
playSound(5, 20);
|
||||
playAnimation(671, 0, true);
|
||||
playAnimation(670, 1, true);
|
||||
waitAnimation();
|
||||
playAnimation(672, 1);
|
||||
Dialog::show(scene, 0x2a00, 672);
|
||||
//fixme: skipped some text
|
||||
playSound(83, 12);
|
||||
playAnimation(673);
|
||||
loadScene(11, scene->getPosition());
|
||||
playSound(24, 31);
|
||||
playSound(24, 48);
|
||||
playSound(79, 50);
|
||||
playAnimation(674, 0, true);
|
||||
playAnimation(675, 1, true);
|
||||
waitAnimation();
|
||||
loadScene(28, 0, 167, 2);
|
||||
moveTo(66, 167, 2);
|
||||
displayMessage(0x4a6f);
|
||||
inventory->clear();
|
||||
inventory->add(29);
|
||||
setMusic(10);
|
||||
} else
|
||||
displayMessage(0x4a29);
|
||||
return true;
|
||||
|
||||
case 0x8b82: //use fan on laundry
|
||||
setOns(0, 0);
|
||||
playSound(5);
|
||||
@ -1879,21 +2151,81 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
disableObject(2);
|
||||
return true;
|
||||
|
||||
case 0x8d57:
|
||||
playSound(5, 2);
|
||||
playSound(15, 12);
|
||||
playAnimation(638);
|
||||
inventory->remove(48);
|
||||
//fixme: add time challenge here!
|
||||
|
||||
/*
|
||||
inventory->add(48);
|
||||
playSound(24, 26);
|
||||
playAnimation(650, 0, true);
|
||||
playAnimation(651, 2, true);
|
||||
waitAnimation();
|
||||
*/
|
||||
playSound(5, 2);
|
||||
playSound(52, 13);
|
||||
setOns(1, 46);
|
||||
inventory->remove(49);
|
||||
|
||||
//third part
|
||||
playAnimation(649);
|
||||
setOns(1, 47);
|
||||
for (byte i = 1; i <= 37; i += 4)
|
||||
playSound(68, i);
|
||||
playAnimation(639, 2);
|
||||
setOns(0, 42);
|
||||
enableObject(6);
|
||||
disableObject(5);
|
||||
SET_FLAG(0xDBAB, 1);
|
||||
return true;
|
||||
|
||||
case 0x8f1d:
|
||||
Dialog::show(scene, 0x2dd6);
|
||||
displayMessage(0x34c7);
|
||||
setLan(3, 0);
|
||||
setLan(4, 0);
|
||||
playSound(56);
|
||||
playAnimation(516);
|
||||
playAnimation(517, 2);
|
||||
playAnimation(518, 3);
|
||||
displayMessage(0x34c7);
|
||||
for(uint i = 16; i <= 30; i += 2)
|
||||
playSound(56, i);
|
||||
playSound(2, 64);
|
||||
playSound(3, 74);
|
||||
playAnimation(516, 0, true);
|
||||
playAnimation(517, 2, true);
|
||||
playAnimation(518, 3, true);
|
||||
waitAnimation();
|
||||
disableObject(2);
|
||||
disableObject(3);
|
||||
inventory->remove(2);
|
||||
SET_FLAG(0xDB96, 1);
|
||||
return true;
|
||||
|
||||
case 0x8fc8:
|
||||
displayMessage(0x3b2f);
|
||||
playSound(5, 3);
|
||||
playAnimation(627, 0, true);
|
||||
playAnimation(629, 1, true);
|
||||
waitAnimation();
|
||||
playSound(41, 10);
|
||||
playSound(41, 47);
|
||||
playSound(55, 52);
|
||||
if (CHECK_FLAG(0xDBA8, 1)) {
|
||||
setLan(2, 0);
|
||||
playAnimation(628, 0, true);
|
||||
playAnimation(634, 1, true);
|
||||
waitAnimation();
|
||||
disableObject(4);
|
||||
displayMessage(0x3b6c);
|
||||
SET_FLAG(0xDBA9, 1);
|
||||
} else {
|
||||
playAnimation(628, 0, true);
|
||||
playAnimation(630, 1, true);
|
||||
waitAnimation();
|
||||
displayMessage(0x3b59);
|
||||
}
|
||||
return true;
|
||||
|
||||
case 0x9054: //mouse hole
|
||||
if (CHECK_FLAG(0xDBAB, 1)) {
|
||||
displayMessage(0x3c0b);
|
||||
@ -1950,8 +2282,42 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
loadScene(32, 139, 199);
|
||||
return true;
|
||||
|
||||
case 0x9002:
|
||||
|
||||
case 0x9921:
|
||||
{
|
||||
int id = scene->getId();
|
||||
Common::Point p = scene->getPosition();
|
||||
if (id != 15) {
|
||||
displayMessage(id == 16? 0x38ce: 0x38a7);
|
||||
} else {
|
||||
moveTo(156, 180, 3);
|
||||
playSound(5, 3);
|
||||
playSound(38, 16);
|
||||
playSound(38, 22);
|
||||
playAnimation(614);
|
||||
playSound(5, 3);
|
||||
playSound(44, 10);
|
||||
playSound(20, 26);
|
||||
playAnimation(615);
|
||||
loadScene(17, p);
|
||||
playSound(64, 7);
|
||||
playSound(64, 21);
|
||||
playSound(64, 42);
|
||||
playSound(64, 63);
|
||||
playAnimation(617);
|
||||
//another time challenge!
|
||||
if (true) {
|
||||
playSound(64, 7);
|
||||
playAnimation(618);
|
||||
disableObject(5);
|
||||
setOns(0, 0);
|
||||
playSound(31);
|
||||
playAnimation(619);
|
||||
inventory->add(42);
|
||||
displayMessage(0x3989);
|
||||
}
|
||||
loadScene(id, p);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
case 0x9aca:
|
||||
@ -1994,6 +2360,11 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
displayMessage(0x3c58);
|
||||
return true;
|
||||
|
||||
case 0x9c6d:
|
||||
displayMessage(0x49d1);
|
||||
SET_FLAG(0xDBB5, 1);
|
||||
return false;
|
||||
|
||||
case 0x9c79:
|
||||
if (scene->getId() != 36) {
|
||||
displayMessage(0x52a9);
|
||||
@ -2055,6 +2426,63 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
|
||||
playAnimation(991, 1, true);
|
||||
waitAnimation();
|
||||
return true;
|
||||
|
||||
case 0x9de5:
|
||||
loadScene(30, scene->getPosition());
|
||||
playAnimation(887, 1, true);
|
||||
playAnimation(888, 2, true);
|
||||
waitAnimation();
|
||||
Dialog::show(scene, 0x6fb8);
|
||||
playSound(26, 3);
|
||||
playAnimation(891, 1, true);
|
||||
playAnimation(892, 2, true);
|
||||
waitAnimation();
|
||||
Dialog::show(scene, 0x6ff0);
|
||||
return true;
|
||||
|
||||
case 0x9e54:
|
||||
loadScene(32, scene->getPosition());
|
||||
playAnimation(894, 1, true);
|
||||
playAnimation(893, 2, true);
|
||||
waitAnimation();
|
||||
Dialog::show(scene, 0x706e);
|
||||
playSound(75, 9);
|
||||
playAnimation(898, 1, true);
|
||||
playAnimation(897, 2, true);
|
||||
Dialog::show(scene, 0x7096);
|
||||
return true;
|
||||
|
||||
case 0x9ec3:
|
||||
loadScene(29, scene->getPosition());
|
||||
playAnimation(901, 0, true);
|
||||
playAnimation(900, 1, true);
|
||||
waitAnimation();
|
||||
Dialog::show(scene, 0x7161, 902, 903);
|
||||
for (byte i = 3; i <= 9; i += 2)
|
||||
playSound(56, i);
|
||||
|
||||
playAnimation(905, 0, true);
|
||||
playAnimation(904, 1, true);
|
||||
Dialog::show(scene, 0x71c6, 902, 903);
|
||||
return true;
|
||||
|
||||
case 0x9f3e:
|
||||
loadScene(35, scene->getPosition());
|
||||
playAnimation(907, 1, true);
|
||||
playAnimation(906, 2, true);
|
||||
waitAnimation();
|
||||
//Dialog::show(scene, 0x7243, 908, 909);
|
||||
Dialog::show(scene, 0x7243);
|
||||
//Dialog::show(scene, 0x7318, 908, 910); //fixme: implement better synchronization
|
||||
Dialog::show(scene, 0x7318);
|
||||
loadScene(11, scene->getPosition());
|
||||
setOns(3, 51);
|
||||
playAnimation(911, 1);
|
||||
playAnimation(899, 1);
|
||||
enableObject(8);
|
||||
setLan(2, 8);
|
||||
SET_FLAG(0xDBEC, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
//unimplemented callback :(
|
||||
|
@ -58,7 +58,7 @@ void Dialog::show(Scene * scene, uint16 addr, uint16 animation, uint16 actor_ani
|
||||
if (animation != 0) {
|
||||
SceneEvent e(SceneEvent::PlayAnimation);
|
||||
e.animation = animation;
|
||||
e.color = 0x83; //4th slot, async animation
|
||||
e.color = 0x84; //4th slot, async animation
|
||||
scene->push(e);
|
||||
}
|
||||
if (actor_animation != 0) {
|
||||
|
@ -144,9 +144,15 @@ bool Inventory::processEvent(const Common::Event &event) {
|
||||
|
||||
case Common::EVENT_LBUTTONDOWN: {
|
||||
//check combine
|
||||
if (selected_obj == NULL || hovered_obj == NULL)
|
||||
if (hovered_obj == NULL)
|
||||
return _active;
|
||||
|
||||
if (selected_obj == NULL) {
|
||||
activate(false);
|
||||
_engine->displayMessage(hovered_obj->description());
|
||||
return true;
|
||||
}
|
||||
|
||||
int id1 = selected_obj->id;
|
||||
int id2 = hovered_obj->id;
|
||||
|
||||
@ -190,13 +196,6 @@ bool Inventory::processEvent(const Common::Event &event) {
|
||||
activate(false);
|
||||
if (_engine->processCallback(READ_LE_UINT16(table + 1)))
|
||||
return true;
|
||||
else {
|
||||
//some callbacks returns false if they need to display default description
|
||||
_engine->displayMessage(hovered_obj->description());
|
||||
activate(false);
|
||||
resetSelectedObject();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -218,13 +218,13 @@ void Scene::init(int id, const Common::Point &pos) {
|
||||
}
|
||||
|
||||
void Scene::playAnimation(byte idx, uint id) {
|
||||
assert(idx < 4);
|
||||
assert(idx < 5);
|
||||
Common::SeekableReadStream * s = Resources::instance()->loadLan(id + 1);
|
||||
if (s == NULL)
|
||||
error("playing animation %u failed", id);
|
||||
|
||||
custom_animations[idx].load(s);
|
||||
custom_animations[idx].loop = idx == 3; //looping face animation.
|
||||
custom_animations[idx].loop = idx == 4; //looping face animation.
|
||||
}
|
||||
|
||||
void Scene::push(const SceneEvent &event) {
|
||||
@ -240,7 +240,7 @@ bool Scene::processEvent(const Common::Event &event) {
|
||||
event.type == Common::EVENT_RBUTTONDOWN
|
||||
) {
|
||||
message.clear();
|
||||
custom_animations[3].free();
|
||||
custom_animations[4].free();
|
||||
nextEvent();
|
||||
return true;
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ struct SceneEvent {
|
||||
}
|
||||
|
||||
void dump() const {
|
||||
debug(0, "event[%d]: %s[%02x], animation: %u, dst: (%d, %d) [%u], scene: %u, ons: %u, lan: %u, object: %u, music: %u, sound: %u",
|
||||
debug(0, "event[%d]: \"%s\"[%02x], animation: %u, dst: (%d, %d) [%u], scene: %u, ons: %u, lan: %u, object: %u, music: %u, sound: %u",
|
||||
(int)type, message.c_str(), color, animation, dst.x, dst.y, orientation, scene, ons, lan, object, music, sound
|
||||
);
|
||||
}
|
||||
@ -140,7 +140,7 @@ private:
|
||||
Surface on;
|
||||
Surface *ons;
|
||||
uint32 ons_count;
|
||||
Animation animations[4], custom_animations[4];
|
||||
Animation animations[4], custom_animations[5];
|
||||
|
||||
Actor teenagent, teenagent_idle;
|
||||
Common::Point position0, position, destination;
|
||||
|
@ -77,7 +77,7 @@ void TeenAgentEngine::processObject() {
|
||||
|
||||
//error
|
||||
inventory->resetSelectedObject();
|
||||
scene->displayMessage("That's no good.");
|
||||
displayMessage(0x3457);
|
||||
|
||||
break;
|
||||
} else {
|
||||
@ -329,6 +329,8 @@ Object * TeenAgentEngine::findObject(int id, const Common::Point &point) {
|
||||
}
|
||||
|
||||
void TeenAgentEngine::displayMessage(const Common::String &str, byte color) {
|
||||
if (str.empty())
|
||||
return;
|
||||
SceneEvent event(SceneEvent::Message);
|
||||
event.message = str;
|
||||
event.color = color;
|
||||
|
Loading…
Reference in New Issue
Block a user