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MM: XEEN: Remove unused variable
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@ -2674,7 +2674,6 @@ void InterfaceScene::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monst
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void InterfaceScene::setIndoorsObjects() {
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Common::Point mazePos = _vm->_party->_mazePosition;
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Direction dir = _vm->_party->_mazeDirection;
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Common::Point pt;
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_objNumber = -1;
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Common::Array<MazeObject> &objects = _vm->_map->_mobData._objects;
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