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ZVISION: Actually store the ZVision pointer
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@ -44,7 +44,7 @@ struct SaveGameHeader {
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class SaveManager {
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class SaveManager {
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public:
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public:
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SaveManager(ZVision *engine);
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SaveManager(ZVision *engine) : _engine(engine) {}
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private:
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private:
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ZVision *_engine;
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ZVision *_engine;
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