ZVISION: Actually store the ZVision pointer

This commit is contained in:
RichieSams 2013-09-15 14:45:53 -05:00
parent 2900aaa90a
commit a2d19c7a6e

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@ -44,7 +44,7 @@ struct SaveGameHeader {
class SaveManager {
public:
SaveManager(ZVision *engine);
SaveManager(ZVision *engine) : _engine(engine) {}
private:
ZVision *_engine;