XEEN: Renamings of endgame methods for better clarity

This commit is contained in:
Paul Gilbert 2017-12-18 19:32:08 -05:00
parent 46b0101af4
commit a2eb11f464
2 changed files with 43 additions and 31 deletions

View File

@ -937,18 +937,18 @@ bool Scripts::cmdConfirmWord(ParamsIterator &params) {
_mirrorId = StringInput::show(_vm, inputType, msg1, msg2, _event->_opcode);
if (_mirrorId) {
if (_mirrorId == 33 && files._isDarkCc) {
doEndGame2();
doDarkSideEnding();
} else if (_mirrorId == 34 && files._isDarkCc) {
doWorldEnd();
doWorldEnding();
} else if (_mirrorId == 35 && files._isDarkCc &&
_vm->getGameID() == GType_WorldOfXeen) {
doEndGame();
doCloudsEnding();
} else if (_mirrorId == 40 && !files._isDarkCc) {
doEndGame();
doCloudsEnding();
} else if (_mirrorId == 60 && !files._isDarkCc) {
doEndGame2();
doDarkSideEnding();
} else if (_mirrorId == 61 && !files._isDarkCc) {
doWorldEnd();
doWorldEnding();
} else {
if (_mirrorId == 59 && !files._isDarkCc) {
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
@ -1386,7 +1386,7 @@ bool Scripts::cmdCutsceneEndDarkside(ParamsIterator &params) {
party._mazeDirection = DIR_NORTH;
party._mazePosition = Common::Point(25, 21);
doEndGame2();
doDarkSideEnding();
return false;
}
@ -1394,7 +1394,7 @@ bool Scripts::cmdCutsceneEndWorld(ParamsIterator &params) {
_vm->_saves->_wonWorld = true;
_vm->_party->_worldEnd = true;
doWorldEnd();
doWorldEnding();
return false;
}
@ -1405,36 +1405,35 @@ bool Scripts::cmdFlipWorld(ParamsIterator &params) {
bool Scripts::cmdPlayCD(ParamsIterator &params) { error("TODO"); }
void Scripts::doEndGame() {
doEnding("ENDGAME", 0);
void Scripts::doCloudsEnding() {
doEnding("ENDGAME");
}
void Scripts::doEndGame2() {
Party &party = *_vm->_party;
int v2 = 0;
void Scripts::doDarkSideEnding() {
doEnding("ENDGAME2");
}
void Scripts::doWorldEnding() {
doEnding("WORLDEND");
}
void Scripts::doEnding(const Common::String &endStr) {
_vm->_saves->saveChars();
Party &party = *_vm->_party;
int state = 0;
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
Character &player = party._activeParty[idx];
if (player.hasAward(77)) {
v2 = 2;
state = 2;
break;
}
else if (player.hasAward(76)) {
v2 = 1;
} else if (player.hasAward(76)) {
state = 1;
break;
}
}
doEnding("ENDGAME2", v2);
}
void Scripts::doWorldEnd() {
error("TODO: doWorldEnd");
}
void Scripts::doEnding(const Common::String &endStr, int v2) {
_vm->_saves->saveChars();
error("TODO: doEnding");
}

View File

@ -505,13 +505,26 @@ private:
int whoWill(int v1, int v2, int v3);
void doEndGame();
/**
* Do the Clouds of Xeen ending
*/
void doCloudsEnding();
void doEndGame2();
/**
* Do the Dark Side of Xeen ending
*/
void doDarkSideEnding();
void doWorldEnd();
/**
* Do the World of Xeen combined ending
void doEnding(const Common::String &endStr, int v2);
*/
void doWorldEnding();
/**
* Triggers an ending sequence
*/
void doEnding(const Common::String &endStr);
/**
* This monstrosity handles doing the various types of If checks on various data