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Fiddling with new tab widget
svn-id: r11086
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parent
c4d5445b00
commit
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@ -29,6 +29,8 @@
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#include "gui/options.h"
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#include "gui/EditTextWidget.h"
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#include "gui/ListWidget.h"
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#include "gui/TabWidget.h"
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#include "gui/PopUpWidget.h"
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#include "backends/fs/fs.h"
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@ -92,34 +94,65 @@ protected:
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EditGameDialog::EditGameDialog(const String &domain, GameSettings target)
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: Dialog(8, 50, 320 - 2 * 8, 200 - 2 * 40),
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_domain(domain) {
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const int vBorder = 5; // Tab border
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// Determine the description string
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// GAME: Path to game data (r/o)
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String path(ConfMan.get("path", _domain));
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// GAME: Determine the description string
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String description(ConfMan.get("description", domain));
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if (description.isEmpty() && target.description) {
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description = target.description;
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}
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// Label & edit widget for the game ID
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new StaticTextWidget(this, 10, 10, 40, kLineHeight, "ID: ", kTextAlignRight);
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_domainWidget =
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new EditTextWidget(this, 50, 10, _w - 50 - 10, kLineHeight, _domain);
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// GUI: Add tab widget
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TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - 24 - 2*vBorder);
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tab->addTab("Game");
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// Label & edit widget for the description
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new StaticTextWidget(this, 10, 26, 40, kLineHeight, "Name: ", kTextAlignRight);
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_descriptionWidget =
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new EditTextWidget(this, 50, 26, _w - 50 - 10, kLineHeight, description);
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// GUI: Label & edit widget for the game ID
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new StaticTextWidget(tab, 10, 10, 40, kLineHeight, "ID: ", kTextAlignRight);
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_domainWidget = new EditTextWidget(tab, 50, 10, _w - 50 - 10, kLineHeight, _domain);
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// Path to game data (view only)
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String path(ConfMan.get("path", _domain));
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new StaticTextWidget(this, 10, 42, 40, kLineHeight, "Path: ", kTextAlignRight);
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new StaticTextWidget(this, 50, 42, _w - 50 - 10, kLineHeight, path, kTextAlignLeft);
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// GUI: Label & edit widget for the description
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new StaticTextWidget(tab, 10, 26, 40, kLineHeight, "Name: ", kTextAlignRight);
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_descriptionWidget = new EditTextWidget(tab, 50, 26, _w - 50 - 10, kLineHeight, description);
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// Full screen checkbox
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_fullscreenCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Use Fullscreen Mode", 0, 'F');
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// GUI: Label for the game path
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// TODO: Allow editing, and clip to the RIGHT on long paths (to keep meaningful portions)
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new StaticTextWidget(tab, 10, 42, 40, kLineHeight, "Path: ", kTextAlignRight);
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new StaticTextWidget(tab, 50, 42, _w - 50 - 10, kLineHeight, path, kTextAlignLeft);
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// TODO: Platform and language dropdowns (?)
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// GUI: Add Graphics tab
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tab->addTab("Graphics");
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// The GFX mode popup & a label
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// TODO - add an API to query the list of available GFX modes, and to get/set the mode
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PopUpWidget *gfxPopUp;
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gfxPopUp = new PopUpWidget(tab, 5, vBorder, 280, kLineHeight, "Graphics mode: ", 100);
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gfxPopUp->appendEntry("<global default>");
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gfxPopUp->appendEntry("");
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gfxPopUp->appendEntry("Normal (no scaling)");
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gfxPopUp->appendEntry("2x");
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gfxPopUp->appendEntry("3x");
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gfxPopUp->appendEntry("2xSAI");
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gfxPopUp->appendEntry("Super2xSAI");
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gfxPopUp->appendEntry("SuperEagle");
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gfxPopUp->appendEntry("AdvMAME2x");
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gfxPopUp->appendEntry("TV2x");
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gfxPopUp->appendEntry("DotMatrix");
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gfxPopUp->setSelected(0);
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// FIXME - disable GFX popup for now
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gfxPopUp->setEnabled(false);
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// GUI: Full screen checkbox
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_fullscreenCheckbox = new CheckboxWidget(tab, 15, 62, 200, 16, "Use Fullscreen Mode", 0, 'F');
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_fullscreenCheckbox->setState(ConfMan.getBool("fullscreen", _domain));
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// Add OK & Cancel buttons
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// GUI: Add OK & Cancel buttons
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addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0);
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addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
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}
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@ -55,11 +55,11 @@ This just looks like an option dialog, but it doesn't change any actual settings
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// - aspect ratio, language, platform, subtitles, debug mode/level, cd drive, joystick, multi midi, native mt32
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enum {
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kMasterVolumeChanged = 'mavc',
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kMasterVolumeChanged = 'mavc',
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kMusicVolumeChanged = 'muvc',
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kSfxVolumeChanged = 'sfvc',
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kChooseSaveDirCmd = 'chos',
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kOKCmd = 'ok '
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kOKCmd = 'ok '
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};
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GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
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@ -80,6 +80,8 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
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//new StaticTextWidget(tab, 5, vBorder+2, 100, kLineHeight, "Graphics mode: ", kTextAlignRight);
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PopUpWidget *gfxPopUp;
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gfxPopUp = new PopUpWidget(tab, 5, vBorder, 280, kLineHeight, "Graphics mode: ", 100);
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// Ender: We don't really want a <default> here at all, we want to setSelected to the current global
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gfxPopUp->appendEntry("<default>");
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gfxPopUp->appendEntry("");
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gfxPopUp->appendEntry("Normal (no scaling)");
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