update path includes for recent directory changes

This commit is contained in:
Pawel Kolodziejski 2009-05-24 19:13:58 +00:00
parent 863019163a
commit a34d883844
103 changed files with 355 additions and 355 deletions

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@ -37,7 +37,7 @@
#include "backends/saves/default/default-saves.h"
#endif
#include "backends/timer/default/default-timer.h"
#include "mixer/mixer_intern.h"
#include "sound/mixer_intern.h"
#include "backends/timer/default/default-timer.h"
#include "backends/saves/default/default-saves.h"

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@ -23,13 +23,13 @@
*
*/
#include "engine/actor.h"
#include "engine/grim.h"
#include "engine/colormap.h"
#include "engine/costume.h"
#include "engine/lipsync.h"
#include "engine/smush/smush.h"
#include "engine/imuse/imuse.h"
#include "engines/grim/actor.h"
#include "engines/grim/grim.h"
#include "engines/grim/colormap.h"
#include "engines/grim/costume.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/smush/smush.h"
#include "engines/grim/imuse/imuse.h"
int g_winX1, g_winY1, g_winX2, g_winY2;

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@ -26,9 +26,9 @@
#ifndef ACTOR_H
#define ACTOR_H
#include "engine/color.h"
#include "engine/resource.h"
#include "engine/vector3d.h"
#include "engines/grim/color.h"
#include "engines/grim/resource.h"
#include "engines/grim/vector3d.h"
class TextObject;
class Sector;

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@ -25,8 +25,8 @@
#include "common/endian.h"
#include "engine/bitmap.h"
#include "engine/gfx_base.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/gfx_base.h"
static void decompress_codec3(const char *compressed, char *result);

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@ -26,7 +26,7 @@
#ifndef BITMAP_H
#define BITMAP_H
#include "engine/resource.h"
#include "engines/grim/resource.h"
class Bitmap : public Resource {
public:

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@ -25,8 +25,8 @@
#include "common/fs.h"
#include "engine/cmd_line.h"
#include "engine/version.h"
#include "engines/grim/cmd_line.h"
#include "engines/grim/version.h"
#define DETECTOR_TESTING_HACK

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@ -28,7 +28,7 @@
#include "common/endian.h"
#include "engine/resource.h"
#include "engines/grim/resource.h"
class CMap : public Resource {
public:

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@ -25,16 +25,16 @@
#include "common/endian.h"
#include "engine/colormap.h"
#include "engine/costume.h"
#include "engine/actor.h"
#include "engine/textsplit.h"
#include "engine/grim.h"
#include "engine/keyframe.h"
#include "engine/material.h"
#include "engine/lua.h"
#include "engines/grim/colormap.h"
#include "engines/grim/costume.h"
#include "engines/grim/actor.h"
#include "engines/grim/textsplit.h"
#include "engines/grim/grim.h"
#include "engines/grim/keyframe.h"
#include "engines/grim/material.h"
#include "engines/grim/lua.h"
#include "engine/imuse/imuse.h"
#include "engines/grim/imuse/imuse.h"
// A costume in the Residual/GrimE engine consists of a set of
// components, and a set of chores. Each component represents an

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@ -26,7 +26,7 @@
#ifndef COSTUME_H
#define COSTUME_H
#include "engine/model.h"
#include "engines/grim/model.h"
#define DEFAULT_COLORMAP "item.cmp"

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@ -25,7 +25,7 @@
#include "common/endian.h"
#include "engine/font.h"
#include "engines/grim/font.h"
Font::Font(const char *filename, const char *data, int /*len*/) :
Resource(filename) {

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@ -26,7 +26,7 @@
#ifndef FONT_H
#define FONT_H
#include "engine/resource.h"
#include "engines/grim/resource.h"
class Font : public Resource {
public:

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@ -26,9 +26,9 @@
#ifndef GFX_BASE_H
#define GFX_BASE_H
#include "engine/model.h"
#include "engine/scene.h"
#include "engine/primitives.h"
#include "engines/grim/model.h"
#include "engines/grim/scene.h"
#include "engines/grim/primitives.h"
struct Shadow;

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@ -26,11 +26,11 @@
#include "common/endian.h"
#include "common/system.h"
#include "engine/actor.h"
#include "engine/colormap.h"
#include "engine/font.h"
#include "engine/material.h"
#include "engine/gfx_opengl.h"
#include "engines/grim/actor.h"
#include "engines/grim/colormap.h"
#include "engines/grim/font.h"
#include "engines/grim/material.h"
#include "engines/grim/gfx_opengl.h"
#ifdef USE_OPENGL

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@ -26,7 +26,7 @@
#ifndef GFX_OPENGL_H
#define GFX_OPENGL_H
#include "engine/gfx_base.h"
#include "engines/grim/gfx_base.h"
#ifdef USE_OPENGL

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@ -26,11 +26,11 @@
#include "common/endian.h"
#include "common/system.h"
#include "engine/actor.h"
#include "engine/colormap.h"
#include "engine/material.h"
#include "engine/font.h"
#include "engine/gfx_tinygl.h"
#include "engines/grim/actor.h"
#include "engines/grim/colormap.h"
#include "engines/grim/material.h"
#include "engines/grim/font.h"
#include "engines/grim/gfx_tinygl.h"
// below funcs lookAt, transformPoint and tgluProject are from Mesa glu sources
static void lookAt(TGLfloat eyex, TGLfloat eyey, TGLfloat eyez, TGLfloat centerx,

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@ -26,7 +26,7 @@
#ifndef GFX_TINYGL_H
#define GFX_TINYGL_H
#include "engine/gfx_base.h"
#include "engines/grim/gfx_base.h"
#include "graphics/tinygl/zgl.h"

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@ -25,14 +25,14 @@
#include "common/events.h"
#include "engine/grim.h"
#include "engine/lua.h"
#include "engine/actor.h"
#include "engine/smush/smush.h"
#include "engine/savegame.h"
#include "engine/registry.h"
#include "engines/grim/grim.h"
#include "engines/grim/lua.h"
#include "engines/grim/actor.h"
#include "engines/grim/smush/smush.h"
#include "engines/grim/savegame.h"
#include "engines/grim/registry.h"
#include "engine/imuse/imuse.h"
#include "engines/grim/imuse/imuse.h"
// Entries in the system.controls table

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@ -26,7 +26,7 @@
#ifndef ENGINE_H
#define ENGINE_H
#include "engine/textobject.h"
#include "engines/grim/textobject.h"
class Actor;
class SaveGame;

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@ -25,10 +25,10 @@
#include "common/timer.h"
#include "engine/grim.h"
#include "engine/savegame.h"
#include "engines/grim/grim.h"
#include "engines/grim/savegame.h"
#include "engine/imuse/imuse.h"
#include "engines/grim/imuse/imuse.h"
Imuse *g_imuse = NULL;

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@ -26,7 +26,7 @@
#ifndef IMUSE_H
#define IMUSE_H
#include "engine/imuse/imuse_track.h"
#include "engines/grim/imuse/imuse_track.h"
#define MAX_IMUSE_TRACKS 16
#define MAX_IMUSE_FADETRACKS 16

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@ -25,9 +25,9 @@
#include "common/file.h"
#include "engine/grim.h"
#include "engines/grim/grim.h"
#include "engine/imuse/imuse_mcmp_mgr.h"
#include "engines/grim/imuse/imuse_mcmp_mgr.h"
uint16 imuseDestTable[5786];

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@ -23,8 +23,8 @@
*
*/
#include "engine/imuse/imuse.h"
#include "engine/imuse/imuse_tables.h"
#include "engines/grim/imuse/imuse.h"
#include "engines/grim/imuse/imuse_tables.h"
void Imuse::setMusicState(int stateId) {
int l, num = -1;

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@ -23,7 +23,7 @@
*
*/
#include "engine/imuse/imuse.h"
#include "engines/grim/imuse/imuse.h"
void Imuse::flushTrack(Track *track) {
track->toBeRemoved = true;

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@ -25,10 +25,10 @@
#include "common/endian.h"
#include "engine/resource.h"
#include "engines/grim/resource.h"
#include "engine/imuse/imuse_sndmgr.h"
#include "engine/imuse/imuse_mcmp_mgr.h"
#include "engines/grim/imuse/imuse_sndmgr.h"
#include "engines/grim/imuse/imuse_mcmp_mgr.h"
ImuseSndMgr::ImuseSndMgr() {
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {

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@ -26,8 +26,8 @@
#ifndef IMUSE_SNDMGR_H
#define IMUSE_SNDMGR_H
#include "mixer/mixer.h"
#include "mixer/audiostream.h"
#include "sound/mixer.h"
#include "sound/audiostream.h"
class McmpMgr;
class Block;

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@ -25,7 +25,7 @@
#include "common/sys.h"
#include "engine/imuse/imuse_tables.h"
#include "engines/grim/imuse/imuse_tables.h"
ImuseTable grimStateMusicTable[] = {
{0, 1000, 0, 0, 60, 127, 0, ""},

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@ -23,7 +23,7 @@
*
*/
#include "engine/imuse/imuse.h"
#include "engines/grim/imuse/imuse.h"
int Imuse::allocSlot(int priority) {
int l, lowest_priority = 127;

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@ -26,7 +26,7 @@
#ifndef IMUSE_TRACK_H
#define IMUSE_TRACK_H
#include "engine/imuse/imuse_sndmgr.h"
#include "engines/grim/imuse/imuse_sndmgr.h"
enum {
kFlagUnsigned = 1 << 0,

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@ -25,8 +25,8 @@
#include "common/endian.h"
#include "engine/keyframe.h"
#include "engine/textsplit.h"
#include "engines/grim/keyframe.h"
#include "engines/grim/textsplit.h"
KeyframeAnim::KeyframeAnim(const char *filename, const char *data, int len) :
Resource(filename) {

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@ -26,7 +26,7 @@
#ifndef KEYFRAME_H
#define KEYFRAME_H
#include "engine/model.h"
#include "engines/grim/model.h"
class KeyframeAnim : public Resource {
public:

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@ -26,8 +26,8 @@
#include "common/endian.h"
#include "common/file.h"
#include "engine/lab.h"
#include "engine/lua/lua.h"
#include "engines/grim/lab.h"
#include "engines/grim/lua/lua.h"
static int sortCallback(const void *entry1, const void *entry2) {
return strcasecmp(((Lab::LabEntry *)entry1)->filename, ((Lab::LabEntry *)entry2)->filename);

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@ -25,7 +25,7 @@
#include "common/endian.h"
#include "engine/lipsync.h"
#include "engines/grim/lipsync.h"
// A new define that'll be around when theres a configure script :)
#undef DEBUG_VERBOSE

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@ -26,7 +26,7 @@
#ifndef LIPSYNC_H
#define LIPSYNC_H
#include "engine/resource.h"
#include "engines/grim/resource.h"
class LipSync : public Resource {
public:

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@ -27,8 +27,8 @@
#include "common/str.h"
#include "common/endian.h"
#include "engine/localize.h"
#include "engine/grim.h"
#include "engines/grim/localize.h"
#include "engines/grim/grim.h"
Localizer *g_localizer = NULL;

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@ -25,18 +25,18 @@
#include "common/endian.h"
#include "engine/lua.h"
#include "engine/actor.h"
#include "engine/registry.h"
#include "engine/localize.h"
#include "engine/colormap.h"
#include "engine/costume.h"
#include "engine/grim.h"
#include "engine/smush/smush.h"
#include "engine/savegame.h"
#include "engine/lua/luadebug.h"
#include "engine/lua/lauxlib.h"
#include "engine/imuse/imuse.h"
#include "engines/grim/lua.h"
#include "engines/grim/actor.h"
#include "engines/grim/registry.h"
#include "engines/grim/localize.h"
#include "engines/grim/colormap.h"
#include "engines/grim/costume.h"
#include "engines/grim/grim.h"
#include "engines/grim/smush/smush.h"
#include "engines/grim/savegame.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/imuse/imuse.h"
extern Imuse *g_imuse;

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@ -26,7 +26,7 @@
#ifndef LUA_HH
#define LUA_HH
#include "engine/lua/lua.h"
#include "engines/grim/lua/lua.h"
class Vector3d;

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@ -5,20 +5,20 @@
*/
#include "engine/lua/lapi.h"
#include "engine/lua/lauxlib.h"
#include "engine/lua/ldo.h"
#include "engine/lua/lfunc.h"
#include "engine/lua/lgc.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lobject.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lstring.h"
#include "engine/lua/ltable.h"
#include "engine/lua/ltm.h"
#include "engine/lua/lua.h"
#include "engine/lua/luadebug.h"
#include "engine/lua/lvm.h"
#include "engines/grim/lua/lapi.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lgc.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lvm.h"
char lua_ident[] = "$Lua: " LUA_VERSION " " LUA_COPYRIGHT " $\n"

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@ -8,8 +8,8 @@
#define lapi_h
#include "engine/lua/lua.h"
#include "engine/lua/lobject.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/lobject.h"
TObject *luaA_Address(lua_Object o);
void luaA_pushobject(TObject *o);

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@ -10,10 +10,10 @@
** function. With care, these functions can be used by other libraries.
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/lua.h"
#include "engine/lua/luadebug.h"
#include "engine/lua/lmem.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lmem.h"
void luaL_argerror(int32 numarg, const char *extramsg) {
const char *funcname;

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@ -9,7 +9,7 @@
#define auxlib_h
#include "engine/lua/lua.h"
#include "engines/grim/lua/lua.h"
struct luaL_reg {

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@ -5,9 +5,9 @@
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lstate.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lstate.h"
/*-------------------------------------------------------

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@ -5,19 +5,19 @@
*/
#include "engine/lua/lapi.h"
#include "engine/lua/lauxlib.h"
#include "engine/lua/lbuiltin.h"
#include "engine/lua/ldo.h"
#include "engine/lua/lfunc.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lobject.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lstring.h"
#include "engine/lua/ltable.h"
#include "engine/lua/ltask.h"
#include "engine/lua/ltm.h"
#include "engine/lua/lua.h"
#include "engines/grim/lua/lapi.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lbuiltin.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/ltask.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/lua.h"
static void pushstring(TaggedString *s) {

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@ -5,21 +5,21 @@
*/
#include "engine/lua/ldo.h"
#include "engine/lua/lfunc.h"
#include "engine/lua/lgc.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lobject.h"
#include "engine/lua/lopcodes.h"
#include "engine/lua/lparser.h"
#include "engine/lua/lstate.h"
#include "engine/lua/ltask.h"
#include "engine/lua/ltm.h"
#include "engine/lua/lua.h"
#include "engine/lua/luadebug.h"
#include "engine/lua/lundump.h"
#include "engine/lua/lvm.h"
#include "engine/lua/lzio.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lgc.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lopcodes.h"
#include "engines/grim/lua/lparser.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/ltask.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lundump.h"
#include "engines/grim/lua/lvm.h"
#include "engines/grim/lua/lzio.h"
#include "common/file.h"

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@ -8,8 +8,8 @@
#define ldo_h
#include "engine/lua/lobject.h"
#include "engine/lua/lstate.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lstate.h"
#define MULT_RET 255

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@ -6,9 +6,9 @@
#include "engine/lua/lfunc.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lstate.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lstate.h"
#define gcsizeproto(p) 5 /* approximate "weight" for a prototype */
#define gcsizeclosure(c) 1 /* approximate "weight" for a closure */

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@ -8,7 +8,7 @@
#define lfunc_h
#include "engine/lua/lobject.h"
#include "engines/grim/lua/lobject.h"
TProtoFunc *luaF_newproto();

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@ -5,16 +5,16 @@
*/
#include "engine/lua/ldo.h"
#include "engine/lua/lfunc.h"
#include "engine/lua/lgc.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lobject.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lstring.h"
#include "engine/lua/ltable.h"
#include "engine/lua/ltm.h"
#include "engine/lua/lua.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lgc.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/lua.h"
static int32 markobject (TObject *o);

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@ -9,15 +9,15 @@
#include "common/fs.h"
#include "common/system.h"
#include "engine/lua/lauxlib.h"
#include "engine/lua/lua.h"
#include "engine/lua/luadebug.h"
#include "engine/lua/lualib.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lualib.h"
#include "engine/resource.h"
#include "engine/cmd_line.h"
#include "engine/grim.h"
#include "engine/savegame.h"
#include "engines/grim/resource.h"
#include "engines/grim/cmd_line.h"
#include "engines/grim/grim.h"
#include "engines/grim/savegame.h"
#if defined(UNIX) || defined(__SYMBIAN32__)
#include <sys/stat.h>

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@ -5,16 +5,16 @@
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/llex.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lobject.h"
#include "engine/lua/lparser.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lstring.h"
#include "engine/lua/lstx.h"
#include "engine/lua/luadebug.h"
#include "engine/lua/lzio.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/llex.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lparser.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/lstx.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lzio.h"
int32 lua_debug = 0;

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@ -7,8 +7,8 @@
#ifndef llex_h
#define llex_h
#include "engine/lua/lobject.h"
#include "engine/lua/lzio.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lzio.h"
#define MAX_IFS 5

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@ -5,9 +5,9 @@
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/lua.h"
#include "engine/lua/lualib.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/lualib.h"
#ifndef LOCAL_PI
#define LOCAL_PI (3.14159265358979323846)

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@ -5,9 +5,9 @@
*/
#include "engine/lua/lmem.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lua.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lua.h"
int32 luaM_growaux(void **block, int32 nelems, int32 size, const char *errormsg, int32 limit) {
if (nelems >= limit)

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@ -4,8 +4,8 @@
** See Copyright Notice in lua.h
*/
#include "engine/lua/lobject.h"
#include "engine/lua/lua.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lua.h"
const char *luaO_typenames[] = { // ORDER LUA_T
"userdata", "number", "string", "table", "function", "function", "task",

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@ -7,10 +7,10 @@
#ifndef lobject_h
#define lobject_h
#include "engine/lua/lua.h"
#include "engines/grim/lua/lua.h"
#ifdef LUA_DEBUG
#include "engine/lua/lauxlib.h"
#include "engines/grim/lua/lauxlib.h"
#define LUA_INTERNALERROR(s) luaL_verror("INTERNAL ERROR - %s [%s:%d]", (s), __FILE__, __LINE__)
#define LUA_ASSERT(c, s) { if (!(c)) LUA_INTERNALERROR(s); }
#else

View File

@ -1,19 +1,19 @@
#include "common/endian.h"
#include "common/debug.h"
#include "engine/grim.h"
#include "engine/savegame.h"
#include "engines/grim/grim.h"
#include "engines/grim/savegame.h"
#include "engine/lua/ltask.h"
#include "engine/lua/lauxlib.h"
#include "engine/lua/lmem.h"
#include "engine/lua/ldo.h"
#include "engine/lua/ltm.h"
#include "engine/lua/ltable.h"
#include "engine/lua/lvm.h"
#include "engine/lua/lopcodes.h"
#include "engine/lua/lstring.h"
#include "engine/lua/lua.h"
#include "engines/grim/lua/ltask.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/lvm.h"
#include "engines/grim/lua/lopcodes.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/lua.h"
RestoreCallback restoreCallbackPtr = NULL;

View File

@ -1,19 +1,19 @@
#include "engine/savegame.h"
#include "engine/grim.h"
#include "engines/grim/savegame.h"
#include "engines/grim/grim.h"
#include "common/endian.h"
#include "common/debug.h"
#include "engine/lua/ltask.h"
#include "engine/lua/lauxlib.h"
#include "engine/lua/lmem.h"
#include "engine/lua/ldo.h"
#include "engine/lua/ltm.h"
#include "engine/lua/ltable.h"
#include "engine/lua/lvm.h"
#include "engine/lua/lopcodes.h"
#include "engine/lua/lstring.h"
#include "engine/lua/lua.h"
#include "engines/grim/lua/ltask.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/lvm.h"
#include "engines/grim/lua/lopcodes.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/lua.h"
PointerId makeIdFromPointer(void *ptr) {
PointerId pointer;

View File

@ -6,22 +6,22 @@
#include "common/endian.h"
#include "engine/actor.h"
#include "engines/grim/actor.h"
#include "engine/lua/lbuiltin.h"
#include "engine/lua/ldo.h"
#include "engine/lua/lauxlib.h"
#include "engine/lua/lfunc.h"
#include "engine/lua/lgc.h"
#include "engine/lua/llex.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lstring.h"
#include "engine/lua/ltable.h"
#include "engine/lua/ltask.h"
#include "engine/lua/ltm.h"
#include "engine/lua/lualib.h"
#include "engine/lua/luadebug.h"
#include "engines/grim/lua/lbuiltin.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lgc.h"
#include "engines/grim/lua/llex.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/ltask.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/lualib.h"
#include "engines/grim/lua/luadebug.h"
LState *lua_state = NULL;

View File

@ -7,7 +7,7 @@
#ifndef lstate_h
#define lstate_h
#include "engine/lua/lobject.h"
#include "engines/grim/lua/lobject.h"
#include <setjmp.h>

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@ -6,11 +6,11 @@
#include "common/util.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lobject.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lstring.h"
#include "engine/lua/lua.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/lua.h"
#define gcsizestring(l) (1 + (l / 64)) // "weight" for a string with length 'l'

View File

@ -8,7 +8,7 @@
#define lstring_h
#include "engine/lua/lobject.h"
#include "engines/grim/lua/lobject.h"
void luaS_init();

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@ -5,9 +5,9 @@
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/lua.h"
#include "engine/lua/lualib.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/lualib.h"
static void addnchar(const char *s, int32 n) {
char *b = luaL_openspace(n);

View File

@ -54,18 +54,18 @@ by GNU Bison version 1.25
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/ldo.h"
#include "engine/lua/lfunc.h"
#include "engine/lua/llex.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lopcodes.h"
#include "engine/lua/lparser.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lstring.h"
#include "engine/lua/lua.h"
#include "engine/lua/luadebug.h"
#include "engine/lua/lzio.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/llex.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lopcodes.h"
#include "engines/grim/lua/lparser.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lzio.h"
int luaY_parse (void);

View File

@ -4,12 +4,12 @@
** See Copyright Notice in lua.h
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lobject.h"
#include "engine/lua/lstate.h"
#include "engine/lua/ltable.h"
#include "engine/lua/lua.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/lua.h"
#define gcsize(n) (1 + (n / 16))
#define nuse(t) ((t)->nuse)

View File

@ -7,7 +7,7 @@
#ifndef ltable_h
#define ltable_h
#include "engine/lua/lobject.h"
#include "engines/grim/lua/lobject.h"
#define node(t, i) (&(t)->node[i])
#define ref(n) (&(n)->ref)

View File

@ -1,8 +1,8 @@
#ifndef ltask_h
#define ltask_h
#include "engine/lua/lua.h"
#include "engine/lua/lstate.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/lstate.h"
extern int32 task_tag;

View File

@ -5,11 +5,11 @@
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lobject.h"
#include "engine/lua/lstate.h"
#include "engine/lua/ltm.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/ltm.h"
const char *luaT_eventname[] = { // ORDER IM

View File

@ -8,8 +8,8 @@
#define ltm_h
#include "engine/lua/lobject.h"
#include "engine/lua/lstate.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lstate.h"
/*
* WARNING: if you change the order of this enumeration,

View File

@ -9,7 +9,7 @@
#define luadebug_h
#include "engine/lua/lua.h"
#include "engines/grim/lua/lua.h"
typedef lua_Object lua_Function;

View File

@ -8,7 +8,7 @@
#ifndef lualib_h
#define lualib_h
#include "engine/lua/lua.h"
#include "engines/grim/lua/lua.h"
void lua_iolibopen();
void lua_strlibopen();

View File

@ -4,11 +4,11 @@
** See Copyright Notice in lua.h
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/lfunc.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lstring.h"
#include "engine/lua/lundump.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/lundump.h"
static float conv_float(const byte *data) {
const byte *udata = data;

View File

@ -7,8 +7,8 @@
#ifndef lundump_h
#define lundump_h
#include "engine/lua/lobject.h"
#include "engine/lua/lzio.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lzio.h"
#define ID_CHUNK 27 // ESC
#define ID_FUNCTION '#'

View File

@ -5,18 +5,18 @@
*/
#include "engine/lua/lauxlib.h"
#include "engine/lua/ldo.h"
#include "engine/lua/lfunc.h"
#include "engine/lua/lgc.h"
#include "engine/lua/lmem.h"
#include "engine/lua/lopcodes.h"
#include "engine/lua/lstate.h"
#include "engine/lua/lstring.h"
#include "engine/lua/ltable.h"
#include "engine/lua/ltm.h"
#include "engine/lua/luadebug.h"
#include "engine/lua/lvm.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lgc.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lopcodes.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/ltable.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lvm.h"
#define skip_word(pc) (pc += 2)
#define get_word(pc) ((*((pc) + 1) << 8)|(*(pc)))

View File

@ -8,8 +8,8 @@
#define lvm_h
#include "engine/lua/ldo.h"
#include "engine/lua/lobject.h"
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lobject.h"
#define tonumber(o) ((ttype(o) != LUA_T_NUMBER) && (luaV_tonumber(o) != 0))

View File

@ -5,7 +5,7 @@
*/
#include "engine/lua/lzio.h"
#include "engines/grim/lua/lzio.h"
#include "common/file.h"

View File

@ -26,20 +26,20 @@
#include "common/fs.h"
#include "common/events.h"
#include "engine/lua.h"
#include "engine/registry.h"
#include "engine/localize.h"
#include "engine/grim.h"
#include "engine/version.h"
#include "engine/cmd_line.h"
#include "engine/smush/smush.h"
#include "engine/imuse/imuse.h"
#include "engine/lua/lualib.h"
#include "engines/grim/lua.h"
#include "engines/grim/registry.h"
#include "engines/grim/localize.h"
#include "engines/grim/grim.h"
#include "engines/grim/version.h"
#include "engines/grim/cmd_line.h"
#include "engines/grim/smush/smush.h"
#include "engines/grim/imuse/imuse.h"
#include "engines/grim/lua/lualib.h"
#ifdef USE_OPENGL
#include "engine/gfx_opengl.h"
#include "engines/grim/gfx_opengl.h"
#endif
#include "engine/gfx_tinygl.h"
#include "engines/grim/gfx_tinygl.h"
// Hacky global toggles for experimental/debug code
bool SHOWFPS_GLOBAL, TINYGL_GLOBAL;

View File

@ -25,8 +25,8 @@
#include "common/endian.h"
#include "engine/material.h"
#include "engine/gfx_base.h"
#include "engines/grim/material.h"
#include "engines/grim/gfx_base.h"
Material::Material(const char *filename, const char *data, int len, const CMap &cmap) :
Resource(filename), _cmap((CMap *) &cmap) {

View File

@ -26,7 +26,7 @@
#ifndef MATERIAL_H
#define MATERIAL_H
#include "engine/resource.h"
#include "engines/grim/resource.h"
class Material : public Resource {
public:

View File

@ -23,7 +23,7 @@
*
*/
#include "engine/matrix3.h"
#include "engines/grim/matrix3.h"
void Matrix3::setAsIdentity() {
_right.set(1.f, 0.f, 0.f);

View File

@ -26,7 +26,7 @@
#ifndef ENGINE_MATRIX3_H
#define ENGINE_MATRIX3_H
#include "engine/vector3d.h"
#include "engines/grim/vector3d.h"
// matrix 3 is a rotation matrix
class Matrix3{

View File

@ -23,7 +23,7 @@
*
*/
#include "engine/matrix4.h"
#include "engines/grim/matrix4.h"
Matrix4::Matrix4() {
_pos.set(0.f, 0.f, 0.f);

View File

@ -26,7 +26,7 @@
#ifndef ENGINE_MATRIX4_H
#define ENGINE_MATRIX4_H
#include "engine/matrix3.h"
#include "engines/grim/matrix3.h"
// matrix 4 is a rotation matrix + position
class Matrix4 {

View File

@ -25,11 +25,11 @@
#include "common/endian.h"
#include "engine/model.h"
#include "engine/actor.h"
#include "engine/material.h"
#include "engine/textsplit.h"
#include "engine/gfx_base.h"
#include "engines/grim/model.h"
#include "engines/grim/actor.h"
#include "engines/grim/material.h"
#include "engines/grim/textsplit.h"
#include "engines/grim/gfx_base.h"
Model::Model(const char *filename, const char *data, int len, const CMap &cmap) :
Resource(filename), _numMaterials(0), _numGeosets(0) {

View File

@ -26,8 +26,8 @@
#ifndef MODEL_H
#define MODEL_H
#include "engine/resource.h"
#include "engine/matrix4.h"
#include "engines/grim/resource.h"
#include "engines/grim/matrix4.h"
class TextSplitter;

View File

@ -23,7 +23,7 @@
*
*/
#include "engine/objectstate.h"
#include "engines/grim/objectstate.h"
ObjectState::ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) :
_setupID(setupID), _pos(pos) {

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@ -26,7 +26,7 @@
#ifndef OSTATE_H
#define OSTATE_H
#include "engine/bitmap.h"
#include "engines/grim/bitmap.h"
class ObjectState {
public:

View File

@ -23,8 +23,8 @@
*
*/
#include "engine/gfx_base.h"
#include "engine/primitives.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/primitives.h"
PrimitiveObject::PrimitiveObject() {
memset(&_color, 0, sizeof(Color));

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@ -28,7 +28,7 @@
#include "common/rect.h"
#include "engine/color.h"
#include "engines/grim/color.h"
class PrimitiveObject {
public:

View File

@ -23,8 +23,8 @@
*
*/
#include "engine/registry.h"
#include "engine/cmd_line.h"
#include "engines/grim/registry.h"
#include "engines/grim/cmd_line.h"
Registry *g_registry = NULL;

View File

@ -23,13 +23,13 @@
*
*/
#include "engine/resource.h"
#include "engine/colormap.h"
#include "engine/costume.h"
#include "engine/keyframe.h"
#include "engine/material.h"
#include "engine/grim.h"
#include "engine/lipsync.h"
#include "engines/grim/resource.h"
#include "engines/grim/colormap.h"
#include "engines/grim/costume.h"
#include "engines/grim/keyframe.h"
#include "engines/grim/material.h"
#include "engines/grim/grim.h"
#include "engines/grim/lipsync.h"
ResourceLoader *g_resourceloader = NULL;

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@ -28,7 +28,7 @@
#include "common/archive.h"
#include "engine/lab.h"
#include "engines/grim/lab.h"
#include <map>

View File

@ -26,7 +26,7 @@
#include "common/endian.h"
#include "common/system.h"
#include "engine/savegame.h"
#include "engines/grim/savegame.h"
#define SAVEGAME_HEADERTAG 'RSAV'
#define SAVEGAME_FOOTERTAG 'ESAV'

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@ -23,12 +23,12 @@
*
*/
#include "engine/scene.h"
#include "engine/textsplit.h"
#include "engine/colormap.h"
#include "engine/grim.h"
#include "engines/grim/scene.h"
#include "engines/grim/textsplit.h"
#include "engines/grim/colormap.h"
#include "engines/grim/grim.h"
#include "engine/imuse/imuse.h"
#include "engines/grim/imuse/imuse.h"
Scene::Scene(const char *name, const char *buf, int len) :
_locked(false), _name(name), _enableLights(false) {

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@ -26,9 +26,9 @@
#ifndef SCENE_H
#define SCENE_H
#include "engine/color.h"
#include "engine/walkplane.h"
#include "engine/objectstate.h"
#include "engines/grim/color.h"
#include "engines/grim/walkplane.h"
#include "engines/grim/objectstate.h"
// The Lua code calls this a "set".

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@ -26,7 +26,7 @@
#include "common/endian.h"
#include "common/debug.h"
#include "engine/smush/blocky16.h"
#include "engines/grim/smush/blocky16.h"
#if defined(SYSTEM_NEED_ALIGNMENT)

View File

@ -27,8 +27,8 @@
#include "common/timer.h"
#include "common/file.h"
#include "engine/smush/smush.h"
#include "engine/grim.h"
#include "engines/grim/smush/smush.h"
#include "engines/grim/grim.h"
#define SMUSH_LOOPMOVIE(x) (x & 0x000001)
#define SMUSH_ALTSPEED(x) (x & 0x000004)

View File

@ -32,10 +32,10 @@
#include <zlib.h>
#endif
#include "engine/smush/blocky16.h"
#include "engines/grim/smush/blocky16.h"
#include "mixer/mixer.h"
#include "mixer/audiostream.h"
#include "sound/mixer.h"
#include "sound/audiostream.h"
struct SavePos {
uint32 filePos;

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@ -23,7 +23,7 @@
*
*/
#include "engine/textobject.h"
#include "engines/grim/textobject.h"
Common::String parseMsgText(const char *msg, char *msgId);

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@ -26,8 +26,8 @@
#ifndef TEXTOBJECT_H
#define TEXTOBJECT_H
#include "engine/font.h"
#include "engine/gfx_base.h"
#include "engines/grim/font.h"
#include "engines/grim/gfx_base.h"
struct TextObjectDefaults {
Color fgColor;

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@ -25,7 +25,7 @@
#include "common/debug.h"
#include "engine/textsplit.h"
#include "engines/grim/textsplit.h"
// FIXME: Replace this with a proper parser (this is just too dodgy :)
int residual_vsscanf(const char *str, int field_count, const char *format, va_list ap) {

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@ -18,8 +18,8 @@
*
*/
#include "engine/internal_version.h"
#include "engine/version.h"
#include "engines/grim/internal_version.h"
#include "engines/grim/version.h"
const char *gResidualVersion = RESIDUAL_VERSION;
const char *gResidualBuildDate = __DATE__ " " __TIME__;

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