Revert color change for v1 maniac, which actually used in pool room.

svn-id: r9778
This commit is contained in:
Travis Howell 2003-08-19 04:47:38 +00:00
parent f25b54159c
commit a34f8895cb
3 changed files with 8 additions and 17 deletions

View File

@ -2587,7 +2587,7 @@ void Scumm::setupV1ManiacPalette() {
setPalColor(12, 168, 168, 168);
setPalColor(13, 84, 252, 84);
setPalColor(14, 84, 84, 252);
setPalColor(15, 252, 84, 252);
setPalColor(15, 84, 84, 84);
}
void Scumm::setupV1ZakPalette() {

View File

@ -846,9 +846,9 @@ void Scumm_v2::o2_verbOps() {
vs->verbid = verb;
if (_version == 1) {
if (_gameId == GID_MANIAC && _demo_mode)
vs->color = 15;
else
vs->color = 5;
vs->color = 4;
else
vs->color = 5;
vs->hicolor = 7;
vs->dimcolor = 11;
@ -1010,14 +1010,10 @@ void Scumm_v2::o2_drawSentence() {
_string[2].charset = 1;
_string[2].ypos = virtscr[2].topline;
_string[2].xpos = 0;
if(_version == 1) {
if (_gameId == GID_MANIAC)
_string[2].color = 15;
else
_string[2].color = 4;
} else {
if (_version == 1)
_string[2].color = 4;
else
_string[2].color = 13;
}
char *ptr = sentence;
int n = 0;
@ -1337,7 +1333,6 @@ void Scumm_v2::o2_roomOps() {
VAR(VAR_CAMERA_MAX_X) = b;
break;
case 2: /* room color */
warning("Remapping color %d to color %d", b, a);
_shadowPalette[b] = a;
_fullRedraw = true;
break;

View File

@ -38,11 +38,7 @@ void Scumm::initV2MouseOver() {
int arrow_color, color, hi_color;
if (_version == 1) {
if (_gameId == GID_MANIAC)
color = 15;
else
color = 4;
color = 4;
hi_color = 7;
arrow_color = 6;
} else {