IMMORTAL: univAddSprite() calls addSprite() through g_immortal instead of Utilities

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Quote58 2022-09-22 03:27:05 -04:00 committed by Eugene Sandulenko
parent cdf322b93a
commit a3697c3bd5

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@ -23,9 +23,9 @@
namespace Immortal {
void Room::univAddSprite(uint16 vX, uint16 vY, uint16 x, uint16 y, SpriteName n, int img, uint16 p) {
debug("%d %d %d", *_numSprites, n, img);
//Utilities::addSprite(_sprites, vX, vY, _numSprites, &_dataSprites[n], img, x, y, p);
void Room::univAddSprite(uint16 vX, uint16 vY, uint16 x, uint16 y, SpriteName s, int img, uint16 p) {
//debug("%d %d %d", *_numSprites, n, img);
//g_immortal->addSprite(vX, vY, s, img, x, y, p);
}
} // namespace immortal