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https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
Implemented font handling via the DraciFont class. Reprogrammed the test animation to use the original game fonts. Removed the old drawString() hack.
svn-id: r41454
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293d0ca65d
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a36a9a0398
@ -34,6 +34,7 @@
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#include "draci/draci.h"
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#include "draci/barchive.h"
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#include "draci/gpldisasm.h"
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#include "draci/font.h"
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namespace Draci {
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@ -57,17 +58,6 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
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syst->getEventManager()->registerRandomSource(_rnd, "draci");
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}
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void drawString(Graphics::Surface *surf, Common::String str, int x, int y, byte color) {
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Graphics::ScummFont temp;
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int curx = x;
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const int space = 0;
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uint len = str.size();
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for (unsigned int i = 0; i < len; ++i) {
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temp.drawChar(surf, str.c_str()[i], curx, y, color);
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curx += temp.getCharWidth(str.c_str()[i]) + space;
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}
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}
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int DraciEngine::init() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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@ -129,18 +119,34 @@ int DraciEngine::go() {
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_system->setPalette(palette, 0, 256);
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// Draw a test string
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// Fill screen with white
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_system->fillScreen(255);
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// Draw big string
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path = "Big.fon";
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DraciFont font(path);
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Common::String testString = "Testing, testing, read all about it!";
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Graphics::Surface *surf = _system->lockScreen();
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drawString(surf, "Testing, testing, read all about it!", 5, 60, 3);
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font.drawString(surf, testString,
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(320 - font.getStringWidth(testString, 1)) / 2, 130, 1);
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// Draw small string
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path = "Small.fon";
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font.setFont(path);
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testString = "I'm smaller than the font above me";
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font.drawString(surf, testString,
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(320 - font.getStringWidth(testString, 1)) / 2, 150, 1);
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_system->unlockScreen();
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_system->updateScreen();
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// Draw and animate the dragon
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path = "OBR_AN.DFW";
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ar.closeArchive();
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ar.openArchive(path);
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for (unsigned int t = 0; t < 25; ++t) {
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debugC(5, kDraciGeneralDebugLevel, "Drawing frame %d...", t);
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for (unsigned int t = 0; t < 25; ++t) {
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debugC(5, kDraciGeneralDebugLevel, "Drawing frame %d...", t);
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// Load frame to memory
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f = ar[t];
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@ -159,7 +165,7 @@ int DraciEngine::go() {
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scr[j * w + i] = reader.readByte();
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}
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}
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_system->copyRectToScreen(scr, w, 0, 0, w, h);
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_system->copyRectToScreen(scr, w, (320 - w) / 2, 60, w, h);
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_system->updateScreen();
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_system->delayMillis(100);
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@ -168,6 +174,7 @@ int DraciEngine::go() {
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// Free frame memory
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delete[] scr;
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}
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getchar();
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return 0;
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148
engines/draci/font.cpp
Normal file
148
engines/draci/font.cpp
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@ -0,0 +1,148 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/file.h"
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#include "draci/draci.h"
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#include "draci/font.h"
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namespace Draci {
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DraciFont::DraciFont(Common::String &filename) :
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_fontHeight(0), _maxCharWidth(0),
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_charWidths(NULL), _charData(0) {
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setFont(filename);
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}
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DraciFont::~DraciFont() {
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freeFont();
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}
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bool DraciFont::setFont(Common::String &filename) {
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// If there is a font already loaded, free it
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if (_charData) {
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freeFont();
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}
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Common::File f;
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f.open(filename);
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if (f.isOpen()) {
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debugC(6, kDraciGeneralDebugLevel, "Opened font file %s",
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filename.c_str());
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} else {
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debugC(6, kDraciGeneralDebugLevel, "Error opening font file %s",
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filename.c_str());
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return false;
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}
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_maxCharWidth = f.readByte();
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_fontHeight = f.readByte();
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// Read in the widths of the glyphs
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_charWidths = new uint8[kCharNum];
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for (unsigned int i = 0; i < kCharNum; ++i) {
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_charWidths[i] = f.readByte();
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}
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// Calculate size of font data
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unsigned int fontDataSize = kCharNum * _maxCharWidth * _fontHeight;
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// Read in all glyphs
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_charData = new byte[fontDataSize];
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f.read(_charData, fontDataSize);
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debugC(5, kDraciGeneralDebugLevel, "Font %s loaded", filename.c_str());
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return true;
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}
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void DraciFont::freeFont() {
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delete[] _charWidths;
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delete[] _charData;
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}
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uint8 DraciFont::getCharWidth(uint8 chr) const {
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return _charWidths[chr - kCharIndexOffset];
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}
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void DraciFont::drawChar(Graphics::Surface *dst, uint8 chr, int tx, int ty) const {
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assert(dst != NULL);
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byte *ptr = (byte *)dst->getBasePtr(tx, ty);
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uint8 charIndex = chr - kCharIndexOffset;
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int charOffset = charIndex * _fontHeight * _maxCharWidth;
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uint8 currentWidth = _charWidths[charIndex];
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for (uint8 y = 0; y < _fontHeight; ++y) {
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// Check for vertical overflow
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if (ty + y < 0 || ty + y >= dst->h) {
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continue;
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}
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for (uint8 x = 0; x <= currentWidth; ++x) {
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// Check for horizontal overflow
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if (tx + x < 0 || tx + x >= dst->w) {
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continue;
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}
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// Paint pixel
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int curr = ((int)y) * _maxCharWidth + x;
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ptr[x] = _charData[charOffset + curr];
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}
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// Advance to next row
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ptr += dst->pitch;
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}
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}
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void DraciFont::drawString(Graphics::Surface *dst, Common::String str,
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int x, int y, int spacing) const {
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assert(dst != NULL);
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int curx = x;
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uint len = str.size();
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for (unsigned int i = 0; i < len; ++i) {
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drawChar(dst, str[i], curx, y);
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curx += getCharWidth(str[i]) + spacing;
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}
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}
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int DraciFont::getStringWidth(Common::String &str, int spacing) const {
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int width = 0;
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uint len = str.size();
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for (unsigned int i = 0; i < len; ++i) {
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uint8 charIndex = str[i] - kCharIndexOffset;
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width += _charWidths[charIndex];
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}
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// Add width of spaces, if any
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width += (len - 1) * spacing;
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return width;
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}
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} // End of namespace Draci
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59
engines/draci/font.h
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59
engines/draci/font.h
Normal file
@ -0,0 +1,59 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "graphics/font.h"
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namespace Draci {
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class DraciFont {
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public:
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DraciFont(Common::String &filename);
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~DraciFont();
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bool setFont(Common::String &filename);
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uint8 getFontHeight() const { return _fontHeight; };
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uint8 getMaxCharWidth() const { return _maxCharWidth; };
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uint8 getCharWidth(byte chr) const;
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void drawChar(Graphics::Surface *dst, uint8 chr, int tx, int ty) const;
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void drawString(Graphics::Surface *dst, Common::String str,
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int x, int y, int spacing = 0) const;
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int getStringWidth(Common::String &str, int spacing = 0) const;
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private:
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uint8 _fontHeight;
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uint8 _maxCharWidth;
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uint8 *_charWidths;
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byte *_charData;
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// Number of glyphs in the font
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static const unsigned int kCharNum = 138;
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// Chars are indexed from the ASCII space (decimal value 32)
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static const unsigned int kCharIndexOffset = 32;
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void freeFont();
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};
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} // End of namespace Draci
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@ -4,7 +4,8 @@ MODULE_OBJS := \
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draci.o \
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detection.o \
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barchive.o \
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gpldisasm.o
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gpldisasm.o \
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font.o
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MODULE_DIRS += \
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engines/draci
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