FULLPIPE: Implement ModalSaveGame::ModalSaveGame()

This commit is contained in:
Eugene Sandulenko 2014-04-27 12:37:48 +03:00
parent cf97b2ec9e
commit a3859041bf
2 changed files with 29 additions and 2 deletions

View File

@ -1446,10 +1446,20 @@ bool ModalQuery::init(int counterdiff) {
}
ModalSaveGame::ModalSaveGame() {
warning("STUB: ModalSaveGame::ModalSaveGame()");
_oldBgX = 0;
_oldBgY = 0;
_bgr = 0;
_okD = 0;
_okL = 0;
_cancelD = 0;
_cancelL = 0;
_emptyD = 0;
_emptyL = 0;
_queryRes = -1;
_rect = g_fp->_sceneRect;
_queryDlg = 0;
_mode = 1;
}
void ModalSaveGame::setScene(Scene *sc) {

View File

@ -251,9 +251,26 @@ public:
void setScene(Scene *sc);
void setup(Scene *sc, int mode);
Common::Rect _rect;
int _oldBgX;
int _oldBgY;
PictureObject *_bgr;
PictureObject *_okD;
PictureObject *_okL;
PictureObject *_cancelD;
PictureObject *_cancelL;
PictureObject *_emptyD;
PictureObject *_emptyL;
PictureObject *_fullD;
PictureObject *_fullL;
Scene *_menuScene;
int _mode;
ModalQuery *_queryDlg;
Common::Array <char *> _filenames;
Common::Array <PictureObject *> _arrayL;
Common::Array <PictureObject *> _arrayD;
int _queryRes;
};