I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see

now that it's defined for v8 games as well, so call processUpperActors() from
that case too, just to be safe.

svn-id: r30091
This commit is contained in:
Torbjörn Andersson 2007-12-31 01:20:24 +00:00
parent b65cc2904a
commit a38fa007bb

View File

@ -482,6 +482,12 @@ void ScummEngine_v6::drawDirtyScreenParts() {
if (_game.version >= 7 && VAR(VAR_BLAST_ABOVE_TEXT) == 1) {
drawBlastTexts();
drawBlastObjects();
if (_game.version == 8) {
// Does this case ever happen? We need to draw the
// actor over the blast object, so we're forced to
// also draw it over the subtitles.
processUpperActors();
}
} else {
drawBlastObjects();
if (_game.version == 8) {