mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see
now that it's defined for v8 games as well, so call processUpperActors() from that case too, just to be safe. svn-id: r30091
This commit is contained in:
parent
b65cc2904a
commit
a38fa007bb
@ -482,6 +482,12 @@ void ScummEngine_v6::drawDirtyScreenParts() {
|
||||
if (_game.version >= 7 && VAR(VAR_BLAST_ABOVE_TEXT) == 1) {
|
||||
drawBlastTexts();
|
||||
drawBlastObjects();
|
||||
if (_game.version == 8) {
|
||||
// Does this case ever happen? We need to draw the
|
||||
// actor over the blast object, so we're forced to
|
||||
// also draw it over the subtitles.
|
||||
processUpperActors();
|
||||
}
|
||||
} else {
|
||||
drawBlastObjects();
|
||||
if (_game.version == 8) {
|
||||
|
Loading…
Reference in New Issue
Block a user