ALL: Eliminated more differences with ScummVM

This commit is contained in:
Pawel Kolodziejski 2020-09-29 11:54:05 +02:00
parent 2b248a85bf
commit a3a42ee306
6 changed files with 409 additions and 6 deletions

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@ -0,0 +1,314 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(SDL_BACKEND)
#include "backends/events/sdl/legacy-sdl-events.h"
// #define JOY_INVERT_Y
#define JOY_XAXIS 0
#define JOY_YAXIS 1
LegacySdlEventSource::LegacySdlEventSource() {
// Reset mouse state
memset(&_km, 0, sizeof(_km));
ConfMan.registerDefault("kbdmouse_speed", 3);
ConfMan.registerDefault("joystick_deadzone", 3);
}
void LegacySdlEventSource::updateKbdMouse() {
uint32 curTime = g_system->getMillis(true);
if (curTime < _km.last_time + _km.delay_time) {
return;
}
_km.last_time = curTime;
if (_km.x_down_count == 1) {
_km.x_down_time = curTime;
_km.x_down_count = 2;
}
if (_km.y_down_count == 1) {
_km.y_down_time = curTime;
_km.y_down_count = 2;
}
if (_km.x_vel || _km.y_vel) {
if (_km.x_down_count) {
if (curTime > _km.x_down_time + 300) {
if (_km.x_vel > 0)
_km.x_vel += MULTIPLIER;
else
_km.x_vel -= MULTIPLIER;
} else if (curTime > _km.x_down_time + 200) {
if (_km.x_vel > 0)
_km.x_vel = 5 * MULTIPLIER;
else
_km.x_vel = -5 * MULTIPLIER;
}
}
if (_km.y_down_count) {
if (curTime > _km.y_down_time + 300) {
if (_km.y_vel > 0)
_km.y_vel += MULTIPLIER;
else
_km.y_vel -= MULTIPLIER;
} else if (curTime > _km.y_down_time + 200) {
if (_km.y_vel > 0)
_km.y_vel = 5 * MULTIPLIER;
else
_km.y_vel = -5 * MULTIPLIER;
}
}
int16 speedFactor = computeJoystickMouseSpeedFactor();
// - The modifier key makes the mouse movement slower
// - The extra factor "delay/speedFactor" ensures velocities
// are independent of the kbdMouse update rate
// - all velocities were originally chosen
// at a delay of 25, so that is the reference used here
// - note: operator order is important to avoid overflow
if (_km.modifier) {
_km.x += ((_km.x_vel / 10) * ((int16)_km.delay_time)) / speedFactor;
_km.y += ((_km.y_vel / 10) * ((int16)_km.delay_time)) / speedFactor;
} else {
_km.x += (_km.x_vel * ((int16)_km.delay_time)) / speedFactor;
_km.y += (_km.y_vel * ((int16)_km.delay_time)) / speedFactor;
}
if (_km.x < 0) {
_km.x = 0;
_km.x_vel = -1 * MULTIPLIER;
_km.x_down_count = 1;
} else if (_km.x > _km.x_max * MULTIPLIER) {
_km.x = _km.x_max * MULTIPLIER;
_km.x_vel = 1 * MULTIPLIER;
_km.x_down_count = 1;
}
if (_km.y < 0) {
_km.y = 0;
_km.y_vel = -1 * MULTIPLIER;
_km.y_down_count = 1;
} else if (_km.y > _km.y_max * MULTIPLIER) {
_km.y = _km.y_max * MULTIPLIER;
_km.y_vel = 1 * MULTIPLIER;
_km.y_down_count = 1;
}
}
}
bool LegacySdlEventSource::handleKbdMouse(Common::Event &event) {
int32 oldKmX = _km.x;
int32 oldKmY = _km.y;
updateKbdMouse();
if (_km.x != oldKmX || _km.y != oldKmY) {
if (_graphicsManager) {
_graphicsManager->getWindow()->warpMouseInWindow((Uint16)(_km.x / MULTIPLIER), (Uint16)(_km.y / MULTIPLIER));
}
event.type = Common::EVENT_MOUSEMOVE;
return processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
}
return false;
}
bool LegacySdlEventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
if (ev.jaxis.axis == JOY_XAXIS) {
_km.joy_x = ev.jaxis.value;
return handleAxisToMouseMotion(_km.joy_x, _km.joy_y);
} else if (ev.jaxis.axis == JOY_YAXIS) {
_km.joy_y = ev.jaxis.value;
return handleAxisToMouseMotion(_km.joy_x, _km.joy_y);
}
return SdlEventSource::handleJoyAxisMotion(ev, event);
}
int16 LegacySdlEventSource::computeJoystickMouseSpeedFactor() const {
int16 speedFactor;
switch (ConfMan.getInt("kbdmouse_speed")) {
// 0.25 keyboard pointer speed
case 0:
speedFactor = 100;
break;
// 0.5 speed
case 1:
speedFactor = 50;
break;
// 0.75 speed
case 2:
speedFactor = 33;
break;
// 1.0 speed
case 3:
speedFactor = 25;
break;
// 1.25 speed
case 4:
speedFactor = 20;
break;
// 1.5 speed
case 5:
speedFactor = 17;
break;
// 1.75 speed
case 6:
speedFactor = 14;
break;
// 2.0 speed
case 7:
speedFactor = 12;
break;
default:
speedFactor = 25;
}
// Scale the mouse cursor speed with the display size so moving across
// the screen takes a reasonable amount of time at higher resolutions.
return speedFactor * 480 / _km.y_max;
}
bool LegacySdlEventSource::handleAxisToMouseMotion(int16 xAxis, int16 yAxis) {
#ifdef JOY_INVERT_Y
yAxis = -yAxis;
#endif
// conversion factor between keyboard mouse and joy axis value
int vel_to_axis = (1500 / MULTIPLIER);
// radial and scaled deadzone
float analogX = (float)xAxis;
float analogY = (float)yAxis;
float deadZone = (float)ConfMan.getInt("joystick_deadzone") * 1000.0f;
float magnitude = sqrt(analogX * analogX + analogY * analogY);
if (magnitude >= deadZone) {
_km.x_down_count = 0;
_km.y_down_count = 0;
float scalingFactor = 1.0f / magnitude * (magnitude - deadZone) / (32769.0f - deadZone);
_km.x_vel = (int16)(analogX * scalingFactor * 32768.0f / vel_to_axis);
_km.y_vel = (int16)(analogY * scalingFactor * 32768.0f / vel_to_axis);
} else {
_km.x_vel = 0;
_km.y_vel = 0;
}
return false;
}
void LegacySdlEventSource::resetKeyboardEmulation(int16 x_max, int16 y_max) {
_km.x_max = x_max;
_km.y_max = y_max;
_km.delay_time = 12;
_km.last_time = 0;
_km.modifier = false;
_km.joy_x = 0;
_km.joy_y = 0;
}
void LegacySdlEventSource::checkScreenChange() {
if (!_graphicsManager) {
return;
}
int newMaxX = _graphicsManager->getWindowWidth() - 1;
int newMaxY = _graphicsManager->getWindowHeight() - 1;
if (_km.x_max != newMaxX || _km.y_max != newMaxY) {
resetKeyboardEmulation(newMaxX, newMaxY);
}
}
bool LegacySdlEventSource::pollEvent(Common::Event &event) {
checkScreenChange();
bool handled = SdlEventSource::pollEvent(event);
if (handled) {
return true;
}
// Handle mouse control via analog joystick and keyboard
if (handleKbdMouse(event)) {
return true;
}
return false;
}
bool LegacySdlEventSource::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
// update KbdMouse
_km.x = ev.motion.x * MULTIPLIER;
_km.y = ev.motion.y * MULTIPLIER;
return SdlEventSource::handleMouseMotion(ev, event);
}
bool LegacySdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
// update KbdMouse
_km.x = ev.motion.x * MULTIPLIER;
_km.y = ev.motion.y * MULTIPLIER;
return SdlEventSource::handleMouseButtonDown(ev, event);
}
bool LegacySdlEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
// update KbdMouse
_km.x = ev.motion.x * MULTIPLIER;
_km.y = ev.motion.y * MULTIPLIER;
return SdlEventSource::handleMouseButtonUp(ev, event);
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
bool LegacySdlEventSource::handleControllerButton(const SDL_Event &ev, Common::Event &event, bool buttonUp) {
if (event.joystick.button == Common::JOYSTICK_BUTTON_RIGHT_SHOULDER) {
// Right shoulder is the modifier button that makes the mouse go slower.
_km.modifier = !buttonUp;
}
return SdlEventSource::handleControllerButton(ev, event, buttonUp);
}
bool LegacySdlEventSource::handleControllerAxisMotion(const SDL_Event &ev, Common::Event &event) {
if (ev.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX) {
_km.joy_x = ev.caxis.value;
return handleAxisToMouseMotion(_km.joy_x, _km.joy_y);
} else if (ev.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY) {
_km.joy_y = ev.caxis.value;
return handleAxisToMouseMotion(_km.joy_x, _km.joy_y);
}
return SdlEventSource::handleControllerAxisMotion(ev, event);
}
#endif
#endif

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@ -0,0 +1,88 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKEND_EVENTS_SDL_LEGACY_H
#define BACKEND_EVENTS_SDL_LEGACY_H
#include "backends/events/sdl/sdl-events.h"
// multiplier used to increase resolution for keyboard/joystick mouse
#define MULTIPLIER 16
class LegacySdlEventSource : public SdlEventSource {
public:
LegacySdlEventSource();
bool pollEvent(Common::Event &event) override;
void checkScreenChange();
protected:
/** @name Keyboard mouse emulation
* Disabled by fingolfin 2004-12-18.
* I am keeping the rest of the code in for now, since the joystick
* code (or rather, "hack") uses it, too.
*/
//@{
struct KbdMouse {
int32 x, y;
int16 x_vel, y_vel, x_max, y_max, x_down_count, y_down_count, joy_x, joy_y;
uint32 last_time, delay_time, x_down_time, y_down_time;
bool modifier;
};
KbdMouse _km;
virtual void updateKbdMouse();
virtual bool handleKbdMouse(Common::Event &event);
//@}
bool handleMouseMotion(SDL_Event &ev, Common::Event &event) override;
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event) override;
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event) override;
bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) override;
#if SDL_VERSION_ATLEAST(2, 0, 0)
bool handleControllerButton(const SDL_Event &ev, Common::Event &event, bool buttonUp) override;
bool handleControllerAxisMotion(const SDL_Event &ev, Common::Event &event) override;
#endif
/**
* Update the virtual mouse according to a joystick or game controller axis position change
*/
virtual bool handleAxisToMouseMotion(int16 xAxis, int16 yAxis);
/**
* Compute the virtual mouse movement speed factor according to the 'kbdmouse_speed' setting.
* The speed factor is scaled with the display size.
*/
int16 computeJoystickMouseSpeedFactor() const;
/**
* Resets keyboard emulation after a video screen change
*/
void resetKeyboardEmulation(int16 x_max, int16 y_max);
};
#endif

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@ -28,7 +28,7 @@
#include "common/rect.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
//#include "graphics/scaler/aspect.h" // ResidualVM: not use
#include "graphics/scaler/aspect.h"
enum {
STRETCH_CENTER = 0,

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@ -26,6 +26,7 @@
#include "common/system.h"
#include "common/noncopyable.h"
#include "common/keyboard.h"
#include "common/config-manager.h"
#include "graphics/mode.h"
#include "graphics/palette.h"
@ -59,6 +60,8 @@ public:
virtual void clearFocusRectangle() {}
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL) {}
virtual void setCursorPalette(const byte *colors, uint start, uint num) {}
int getWindowWidth() const { return 0; }
int getWindowHeight() const { return 0; }
};
#endif

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@ -117,6 +117,7 @@ endif
# derive from the SDL backend, and they all need the following files.
ifdef SDL_BACKEND
MODULE_OBJS += \
events/sdl/legacy-sdl-events.o \
events/sdl/sdl-events.o \
events/sdl/resvm-sdl-events.o \
graphics3d/sdl/sdl-graphics3d.o \

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@ -44,11 +44,8 @@
#endif
#include "backends/events/default/default-events.h"
// ResidualVM:
// #include "backends/events/sdl/sdl-events.h"
// ResidualVM:
// #include "backends/events/sdl/legacy-sdl-events.h"
#include "backends/events/sdl/resvm-sdl-events.h"
#include "backends/events/sdl/resvm-sdl-events.h" // ResidualVM
#include "backends/events/sdl/legacy-sdl-events.h"
#include "backends/keymapper/hardware-input.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"