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Commented the SpriteOperation in Draw_v2::printText() out for now,
they are responsible for background mess-ups in the intro svn-id: r21848
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@ -83,7 +83,7 @@ void Draw_v2::printText(void) {
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_backColor = *ptr++;
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_transparency = 1;
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spriteOperation(DRAW_CLEARRECT);
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// spriteOperation(DRAW_CLEARRECT);
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_backColor = 0;
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savedFlags = _renderFlags;
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@ -99,13 +99,13 @@ void Draw_v2::printText(void) {
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cmd = (*ptr & 0xf0) >> 4;
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if (cmd == 0) {
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_frontColor = *ptr & 0xf;
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spriteOperation(DRAW_DRAWLINE);
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// spriteOperation(DRAW_DRAWLINE);
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} else if (cmd == 1) {
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_frontColor = *ptr & 0xf;
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spriteOperation(DRAW_DRAWBAR);
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// spriteOperation(DRAW_DRAWBAR);
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} else if (cmd == 2) {
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_backColor = *ptr & 0xf;
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spriteOperation(DRAW_FILLRECTABS);
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// spriteOperation(DRAW_FILLRECTABS);
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}
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}
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ptr += 2;
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