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This safeguard is no longer needed for IHNM
svn-id: r30956
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@ -557,10 +557,6 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
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_vm->_frameCount += 100; // make sure the waiting thread stops waiting
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// Animation done playing
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anim->state = ANIM_PAUSE;
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if (_vm->getGameType() == GType_IHNM) {
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anim->currentFrame = 0;
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anim->completed = 0;
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}
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if (anim->linkId == -1) {
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if (anim->flags & ANIM_FLAG_ENDSCENE) {
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