From a3fd0cf984957d6a9e281a67683710f3936a5823 Mon Sep 17 00:00:00 2001 From: Giulio Camuffo Date: Thu, 21 Apr 2011 11:05:28 +0200 Subject: [PATCH] GRIM: Do not update lua if a savegameLoadRequest is pending. --- engines/grim/grim.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/engines/grim/grim.cpp b/engines/grim/grim.cpp index 525a3c0612e..47cd064007b 100644 --- a/engines/grim/grim.cpp +++ b/engines/grim/grim.cpp @@ -706,6 +706,9 @@ void GrimEngine::drawPrimitives() { } void GrimEngine::luaUpdate() { + if (_savegameLoadRequest) + return; + // Update timing information unsigned newStart = g_system->getMillis(); if (newStart < _frameStart) {