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synced 2025-03-05 01:38:36 +00:00
MADS: Fix dialog speech timing in Phantom. Some more renaming
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aed9bb5f92
commit
a4150f1495
@ -348,11 +348,11 @@ void GameConversations::update(bool flag) {
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ConvDialog &dialog = _runningConv->_data._dialogs[_verbId];
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if (dialog._speechIndex) {
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_runningConv->_cnd._messageList3.clear();
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_runningConv->_cnd._messageList3.push_back(dialog._speechIndex);
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_runningConv->_cnd._playerSpeechList.clear();
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_runningConv->_cnd._playerSpeechList.push_back(dialog._speechIndex);
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}
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generateText(dialog._textLineIndex, _runningConv->_cnd._messageList3);
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generateText(dialog._textLineIndex, _runningConv->_cnd._playerSpeechList);
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_currentMode = CONVMODE_NEXT;
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if (_heroTrigger) {
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@ -369,7 +369,7 @@ void GameConversations::update(bool flag) {
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removeActiveWindow();
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_personSpeaking = 0;
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executeEntry(_verbId);
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generateMessage(_runningConv->_cnd._messageList1, _runningConv->_cnd._messageList3);
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generateMessage(_runningConv->_cnd._playerMessageList, _runningConv->_cnd._playerSpeechList);
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if (_heroTrigger && _popupVisible) {
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_vm->_game->_scene._action._activeAction._verbId = _verbId;
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@ -387,7 +387,7 @@ void GameConversations::update(bool flag) {
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removeActiveWindow();
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_personSpeaking = _speakerVal;
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generateMessage(_runningConv->_cnd._messageList2, _runningConv->_cnd._messageList4);
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generateMessage(_runningConv->_cnd._actorMessageList, _runningConv->_cnd._actorSpeechList);
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_currentMode = CONVMODE_NEXT;
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@ -454,15 +454,15 @@ void GameConversations::generateMessage(Common::Array<int> &messageList, Common:
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}
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}
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// Show the dialog
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_popupVisible = true;
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_dialog->show();
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// Play the speech if one was provided
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if (voiceList.size() > 0) {
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_vm->_audio->setSoundGroup(_runningConv->_data._speechFile);
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_vm->_audio->playSound(voiceList[0] - 1);
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}
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// Show the dialog
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_popupVisible = true;
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_dialog->show();
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}
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bool GameConversations::nextNode() {
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@ -475,10 +475,10 @@ int GameConversations::executeEntry(int index) {
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ConvDialog &dlg = _runningConv->_data._dialogs[index];
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ConversationVar &var0 = _runningConv->_cnd._vars[0];
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_runningConv->_cnd._messageList1.clear();
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_runningConv->_cnd._messageList2.clear();
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_runningConv->_cnd._messageList3.clear();
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_runningConv->_cnd._messageList4.clear();
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_runningConv->_cnd._playerMessageList.clear();
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_runningConv->_cnd._actorMessageList.clear();
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_runningConv->_cnd._playerSpeechList.clear();
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_runningConv->_cnd._actorSpeechList.clear();
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_nextStartNode->_val = var0._val;
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bool flag = true;
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@ -563,23 +563,23 @@ void GameConversations::scriptMessage(ScriptEntry &scrEntry) {
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int entryVal = scrEntry._entries2[randomIndex]._v2;
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if (scrEntry._command == CMD_MESSAGE1) {
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_runningConv->_cnd._messageList2.push_back(entryVal);
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_runningConv->_cnd._actorMessageList.push_back(entryVal);
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if (scrEntry._entries2.size() <= 1) {
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for (uint idx = 0; idx < scrEntry._entries.size(); ++idx)
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_runningConv->_cnd._messageList4.push_back(scrEntry._entries[idx]);
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_runningConv->_cnd._actorSpeechList.push_back(scrEntry._entries[idx]);
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}
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else if (scrEntry._entries.size() > 0 && randomIndex < (int)scrEntry._entries.size()) {
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_runningConv->_cnd._messageList4.push_back(entryVal);
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_runningConv->_cnd._actorSpeechList.push_back(entryVal);
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}
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} else {
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_runningConv->_cnd._messageList1.push_back(entryVal);
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_runningConv->_cnd._playerMessageList.push_back(entryVal);
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if (scrEntry._entries2.size() <= 1) {
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for (uint idx = 0; idx < scrEntry._entries.size(); ++idx)
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_runningConv->_cnd._messageList3.push_back(scrEntry._entries[idx]);
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_runningConv->_cnd._playerSpeechList.push_back(scrEntry._entries[idx]);
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} else if (scrEntry._entries.size() > 0 && randomIndex < (int)scrEntry._entries.size()) {
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_runningConv->_cnd._messageList3.push_back(entryVal);
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_runningConv->_cnd._playerSpeechList.push_back(entryVal);
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}
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}
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}
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@ -755,31 +755,31 @@ void ConversationConditionals::load(const Common::String &filename) {
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convFile->skip(4);
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_messageList1.resize(convFile->readUint16LE());
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_messageList2.resize(convFile->readUint16LE());
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_messageList3.resize(convFile->readUint16LE());
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_messageList4.resize(convFile->readUint16LE());
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_playerMessageList.resize(convFile->readUint16LE());
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_actorMessageList.resize(convFile->readUint16LE());
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_playerSpeechList.resize(convFile->readUint16LE());
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_actorSpeechList.resize(convFile->readUint16LE());
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convFile->skip(20);
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for (uint idx = 0; idx < 10; ++idx) {
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int v = convFile->readUint16LE();
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if (idx < _messageList1.size())
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_messageList1[idx] = v;
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if (idx < _playerMessageList.size())
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_playerMessageList[idx] = v;
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}
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for (uint idx = 0; idx < 10; ++idx) {
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int v = convFile->readUint16LE();
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if (idx < _messageList2.size())
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_messageList2[idx] = v;
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if (idx < _actorMessageList.size())
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_actorMessageList[idx] = v;
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}
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for (uint idx = 0; idx < 10; ++idx) {
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int v = convFile->readUint16LE();
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if (idx < _messageList3.size())
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_messageList3[idx] = v;
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if (idx < _playerSpeechList.size())
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_playerSpeechList[idx] = v;
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}
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for (uint idx = 0; idx < 10; ++idx) {
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int v = convFile->readUint16LE();
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if (idx < _messageList4.size())
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_messageList4[idx] = v;
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if (idx < _actorSpeechList.size())
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_actorSpeechList[idx] = v;
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}
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delete convFile;
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@ -276,10 +276,10 @@ struct ConversationConditionals {
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int _numImports;
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int _currentNode;
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Common::Array<int> _messageList1;
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Common::Array<int> _messageList2;
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Common::Array<int> _messageList3;
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Common::Array<int> _messageList4;
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Common::Array<int> _playerMessageList;
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Common::Array<int> _actorMessageList;
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Common::Array<int> _playerSpeechList;
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Common::Array<int> _actorSpeechList;
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/**
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* Constructor
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