MM: MM1: Beginnings of interaction views

This commit is contained in:
Paul Gilbert 2023-02-27 22:32:15 -08:00
parent dba287e903
commit a43af5fb86
6 changed files with 256 additions and 0 deletions

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@ -34,6 +34,7 @@
#include "mm/mm1/views_enh/main_menu.h"
#include "mm/mm1/views_enh/map_popup.h"
#include "mm/mm1/views_enh/quick_ref.h"
#include "mm/mm1/views_enh/interactions/statue.h"
#include "mm/mm1/views_enh/locations/market.h"
#include "mm/mm1/views_enh/locations/temple.h"
#include "mm/mm1/views_enh/spells/cast_spell.h"
@ -50,6 +51,7 @@ private:
Views::Locations::Inn _inn;
Views::Protect _protect;
Views::Title _title;
ViewsEnh::Interactions::Statue _statue;
ViewsEnh::Locations::Market _market;
ViewsEnh::Locations::Temple _temple;
ViewsEnh::Spells::CastSpell _castSpell;

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@ -0,0 +1,81 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/interactions/interaction.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Interactions {
Interaction::Interaction(const Common::String &name, int portrait) : ScrollView(name) {
_bounds = Common::Rect(8, 8, 224, 140);
_frame.load("frame.fac");
_portrait.load(Common::String::format("face%02d.fac", portrait));
}
bool Interaction::msgGame(const GameMessage &msg) {
if (msg._name == "DISPLAY") {
addView(this);
return true;
}
return ScrollView::msgGame(msg);
}
bool Interaction::msgUnfocus(const UnfocusMessage &msg) {
ScrollView::msgUnfocus(msg);
return true;
}
void Interaction::draw() {
ScrollView::draw();
Graphics::ManagedSurface s = getSurface();
_frame.draw(&s, 0, Common::Point(16, 16));
_portrait.draw(&s, _portraitFrameNum, Common::Point(23, 22));
}
bool Interaction::tick() {
if (_animated && ++_tickCtr >= 10) {
_tickCtr = 0;
_portraitFrameNum = g_engine->getRandomNumber(3);
redraw();
}
return true;
}
void Interaction::leave() {
if (g_events->focusedView() == this)
close();
g_maps->turnAround();
g_events->redraw();
}
} // namespace Interactions
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM

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@ -0,0 +1,75 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_H
#define MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_H
#include "mm/mm1/views_enh/scroll_view.h"
#include "mm/shared/xeen/sprites.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Interactions {
class Interaction : public ScrollView {
private:
Shared::Xeen::SpriteResource _frame;
Shared::Xeen::SpriteResource _portrait;
int _tickCtr = 0;
int _portraitFrameNum = 0;
protected:
bool _animated = true;
public:
Interaction(const Common::String &name, int portrait);
/**
* Handles game messages
*/
bool msgGame(const GameMessage &msg) override;
/**
* Unfocuses the view
*/
bool msgUnfocus(const UnfocusMessage &msg) override;
/**
* Draw the location
*/
void draw() override;
/**
* Tick handler
*/
bool tick() override;
/**
* Leave the location, turning around
*/
void leave();
};
} // namespace Interactions
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif

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@ -0,0 +1,46 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/interactions/statue.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Interactions {
Statue::Statue() : Interaction("Statue", 1) {
}
bool Statue::msgGame(const GameMessage &msg) {
if (msg._name == "STATUE") {
_topLine = 0;
_statueNum = msg._value;
addView(this);
return true;
}
return false;
}
} // namespace Interactions
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM

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@ -0,0 +1,50 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_INTERACTIONS_STATUE_H
#define MM1_VIEWS_ENH_INTERACTIONS_STATUE_H
#include "mm/mm1/views_enh/interactions/interaction.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Interactions {
class Statue : public Interaction {
private:
int _statueNum = 0;
int _topLine = 0;
public:
Statue();
/**
* Handles game message
*/
bool msgGame(const GameMessage &msg) override;
};
} // namespace Interactions
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif

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@ -142,6 +142,8 @@ MODULE_OBJS += \
mm1/views_enh/scroll_text.o \
mm1/views_enh/scroll_view.o \
mm1/views_enh/text_view.o \
mm1/views_enh/interactions/interaction.o \
mm1/views_enh/interactions/statue.o \
mm1/views_enh/locations/location.o \
mm1/views_enh/locations/market.o \
mm1/views_enh/locations/temple.o \