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SLUDGE: Remove unused function displayFatal
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@ -53,14 +53,6 @@ bool hasFatal() {
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return false;
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}
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void displayFatal() {
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if (!g_sludge->fatalMessage.empty()) {
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#if 0
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msgBox("SLUDGE v" TEXT_VERSION " fatal error!", fatalMessage);
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#endif
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}
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}
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void registerWindowForFatal() {
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g_sludge->fatalInfo = "There's an error with this SLUDGE game! If you're designing this game, please turn on verbose error messages in the project manager and recompile. If not, please contact the author saying where and how this problem occured.";
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}
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@ -33,7 +33,6 @@ bool hasFatal();
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int fatal(const Common::String &str);
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int fatal(const Common::String &str1, const Common::String &str2);
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int checkNew(const void *mem);
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void displayFatal();
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void registerWindowForFatal();
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void setFatalInfo(const Common::String &userFunc, const Common::String &BIF);
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void setResourceForFatal(int n);
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