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SCI32: Fix GK1 floppy Magentia missing message (#1367)
Fixes a missing message error in floppy version. bug #10782
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@ -1519,6 +1519,28 @@ static const uint16 gk1Day5MoselyVevePointsPatch[] = {
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PATCH_END
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};
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// GK1 english pc floppy has a missing message when showing certain items to
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// Magentia in room 290 such as the flashlight. This triggers an error message.
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// We fix this by passing GkMessager:say the correct cond as later versions do.
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//
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// Applies to: English PC Floppy 1.0
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// Responsible method: magentia:doVerb
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// Fixes bug #10782
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static const uint16 gk1ShowMagentiaItemSignature[] = {
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SIG_MAGICDWORD,
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0x76, // push0
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0x39, 0x23, // push 23 [ invalid message cond ]
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0x76, // push0
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0x81, 0x5b, // lag 51 [ GkMessager ]
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SIG_END
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};
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static const uint16 gk1ShowMagentiaItemPatch[] = {
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PATCH_ADDTOOFFSET(+1),
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0x39, 0x00, // push 0 [ "Does this mean anything to you?" ]
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PATCH_END
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};
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// When entering the police station (room 230) sGabeEnters sets ego speed
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// to 4 for the door animation but fails to restore it to the game speed
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// by calling GKEgo:normalize. This leaves ego at 75% speed until doing
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@ -1660,6 +1682,7 @@ static const SciScriptPatcherEntry gk1Signatures[] = {
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{ true, 240, "fix day 5 mosely veve missing points", 1, gk1Day5MoselyVevePointsSignature, gk1Day5MoselyVevePointsPatch },
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{ true, 250, "fix ego speed when exiting drug store", 1, gk1DrugStoreEgoSpeedFixSignature, gk1DrugStoreEgoSpeedFixPatch },
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{ true, 280, "fix pathfinding in Madame Cazanoux's house", 1, gk1CazanouxPathfindingSignature, gk1CazanouxPathfindingPatch },
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{ true, 290, "fix magentia missing message", 1, gk1ShowMagentiaItemSignature, gk1ShowMagentiaItemPatch },
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{ true, 710, "fix day 9 vine swing speech playing", 1, gk1Day9VineSwingSignature, gk1Day9VineSwingPatch },
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{ true, 800, "fix day 10 honfour unlock door lockup", 1, gk1HonfourUnlockDoorSignature, gk1HonfourUnlockDoorPatch },
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{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
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